rayg00n Level 1 of the Dungeon (0, 0, D:1) a cursed -3 dagger (7, -16, D:1) a +0 spear (11, 10, D:1) a +0 dagger (20, 4, D:1) a +0 club (23, 27, D:1) 9 stones (24, 20, D:1) 18 stones (29, 14, D:1) a +0 ring mail (30, 35, D:1) a +0 whip (31, 38, D:1) 22 stones (37, 12, D:1) a +0 club (41, 28, D:1) a +0 robe (45, 33, D:1) 20 stones (46, 2, D:1) a +0 short sword (46, 40, D:1) a cursed -1 mace (48, 2, D:1) a stone (51, 1, D:1) a stone (53, 2, D:1) a stone Level 2 of the Dungeon (8, 21, D:2) a +0 short sword (34, 11, D:2) a +0 dagger (39, 27, D:2) a stone (40, 29, D:2) a +0 club a stone (48, 11, D:2) a stone (49, 14, D:2) a stone (49, 17, D:2) a cursed +0 club Level 3 of the Dungeon (1, 0, D:3) a +0 ring mail (3, 12, D:3) a +0 flail 15 stones (9, 55, D:3) a +0 club (15, 45, D:3) a +0 dagger 4 boomerangs (22, -1, D:3) a +0 club (23, 24, D:3) a +0 rapier (24, 20, D:3) a cursed +0 leather armour (25, 42, D:3) a stone (26, 42, D:3) a stone (30, 42, D:3) a +0 dagger (35, 50, D:3) a +0 ring mail (37, 5, D:3) a +0 dagger 16 stones (38, 1, D:3) a stone (38, 3, D:3) a stone (39, -1, D:3) 2 stones (39, 1, D:3) a stone (54, 43, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, 11, D:4) 16 bolts (10, 14, D:4) a scroll of vulnerability (10, 15, D:4) 16 gold pieces (10, 16, D:4) 2 scrolls of blinking (15, 12, D:4) a cursed -1 giant spiked club (21, 20, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 16 sling bullets (2, 0, D:5) 6 sling bullets (5, -14, D:5) a +0 short sword (15, -4, D:5) a +0 ring mail (17, 24, D:5) a +0 falchion (21, 7, D:5) a +0 spear (26, 7, D:5) a scroll of noise (29, -12, D:5) a +0 giant club (32, -12, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Zur Ywuts's Weapon Boutique a +0 hand axe (36 gold) the +7 quarterstaff of Uskayaw's Envy {vamp, rN+ Str+7 Dex-2} (824 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your dexterity (-2). It protects you from negative energy. a +0 hunting sling (18 gold) a +1 long sword of electrocution (188 gold) a +0 long sword (42 gold) a +0 vorpal flail (86 gold) [Shop] Asuelor's Weapon Emporium a +9 giant club (730 gold) the +8 mace "Zimuv" {freeze, *Corrode +Blink SInv} (870 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It lets you blink. It may corrode you when you take damage. the +8 trident of the Octopus King {venom, rElec rPois MR+} (1020 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 16 stones (24 gold) 21 arrows (63 gold) 22 arrows (66 gold) a +0 long sword (52 gold) 13 stones (19 gold) a +0 trident (52 gold) a +0 quarterstaff (60 gold) a +0 quarterstaff (60 gold) [Shop] Guzitz's Assorted Antiques a +0 ring mail (104 gold) the Compendium of Supportive Transformation (1645 gold) Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Sting Transmutation/Poison 1 no d - Summon Lightning Spire Summoning/Air 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no f - Spellforged Servitor Conjuration/Summoning 7 no a +0 arbalest (117 gold) a lamp of fire (1040 gold) a potion of degeneration (26 gold) a +4 ring of strength (702 gold) [Shop] Hakeop's Antique Weapon Emporium a +0 hand axe (90 gold) a +0 short sword (90 gold) a +1 battleaxe of freezing (561 gold) a +0 glaive (195 gold) a +0 mace of draining (222 gold) the +3 spear of Defiance {vorpal, +Inv Int+4 Dex+7 Stlth-} (1656 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+7). It lets you turn invisible. It makes you less stealthy. the +4 long sword of Extinguishment {flame, *Corrode Int+3 Dex+4} (1272 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+4). It may corrode you when you take damage. a +2 spear of venom (468 gold) a +0 trident (105 gold) (0, 0, D:6) a +0 spear (unseen) (4, 0, D:6) a +0 spear (unseen) (15, 14, D:6) 6 boomerangs (17, 0, D:6) 30 stones (21, 11, D:6) a +2 mace of protection (21, 41, D:6) a +0 shortbow (24, 26, D:6) a +2 whip of venom (26, 11, D:6) a +0 long sword (34, 26, D:6) a cursed +2 great sword a cursed +0 robe (35, 27, D:6) a +3 morningstar a +0 robe (37, 20, D:6) 9 sling bullets (38, -4, D:6) a +0 robe a +0 dagger (38, 23, D:6) a +0 halberd a +0 robe (39, -1, D:6) a +0 hand axe (39, 23, D:6) a +0 great sword a +0 robe (40, -6, D:6) a +0 flail (41, 25, D:6) a +0 dagger a +0 robe (42, 34, D:6) a scroll of noise (44, 4, D:6) 14 stones (45, -2, D:6) a +0 plate armour (50, 38, D:6) 17 stones (58, 5, D:6) a +0 shortbow Level 7 of the Dungeon (10, -31, D:7) 20 stones (14, -52, D:7) 30 stones (21, -46, D:7) a +0 halberd (22, -43, D:7) a +0 giant spiked club a +0 shortbow (25, -11, D:7) a +0 dagger of venom a +0 robe a +0 dagger (46, -7, D:7) a +0 robe (55, -45, D:7) a +0 trident (55, -43, D:7) a +0 leather armour (57, -57, D:7) a +0 hand axe Level 8 of the Dungeon (0, 38, D:8) a +0 halberd (4, 37, D:8) a +1 hand axe of flaming (7, 34, D:8) a cursed -2 dagger (14, 11, D:8) a +0 dagger (17, 35, D:8) a cursed -3 long sword (26, 11, D:8) a +0 robe a +0 dagger (26, 13, D:8) 20 sling bullets (27, -1, D:8) a +0 shortbow (27, 13, D:8) a +0 whip (27, 29, D:8) a +0 mace (28, 11, D:8) a +0 club a +0 leather armour a +0 short sword (30, 18, D:8) 5 large rocks (42, 11, D:8) a +0 hunting sling (44, 8, D:8) a +0 club 4 boomerangs (45, 1, D:8) a +0 dagger (46, 12, D:8) a +0 short sword a boomerang (47, 10, D:8) a +0 ring mail a +0 war axe 5 boomerangs (47, 15, D:8) a +0 leather armour (48, 10, D:8) a +0 leather armour a +0 club (48, 11, D:8) a +0 club (49, 17, D:8) 19 stones (51, 14, D:8) a +0 leather armour (56, 36, D:8) 24 bolts (57, 31, D:8) a +0 short sword (59, 35, D:8) 26 stones Level 9 of the Dungeon (0, 0, D:9) a +0 robe a cursed +0 great sword of electrocution (2, 12, D:9) a +0 giant club a +0 giant club (3, -16, D:9) a +0 whip (5, -16, D:9) a cursed -1 whip 5 stones (7, 22, D:9) a +0 shortbow (10, 27, D:9) 25 stones (12, -7, D:9) a +0 spear a +0 scale mail a cursed -1 spear (13, -6, D:9) a +0 halberd a cursed -1 flail (22, -15, D:9) 24 bolts (25, 11, D:9) a +0 club (26, 11, D:9) a +0 leather armour a +1 vampiric whip (27, 10, D:9) a +0 dagger (36, 11, D:9) a cursed +0 falchion (38, 21, D:9) a +0 animal skin a -2 spear (47, 7, D:9) a cursed -1 arbalest (53, 26, D:9) a cursed -1 broad axe (55, 6, D:9) 25 sling bullets (61, -19, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 whip (1, -36, D:10) a +0 trident (7, -21, D:10) a cursed +1 short sword a +0 robe (7, -20, D:10) a +3 hand axe a +0 robe a +5 great sword of freezing a +0 robe (8, -21, D:10) a +0 flail a +0 broad axe +0 steam dragon scales (9, -8, D:10) a cursed +0 hand axe a +0 robe a +0 giant club (13, -26, D:10) a +2 long sword of holy wrath (17, 2, D:10) a cursed +0 flail (20, -32, D:10) 23 stones (27, -40, D:10) a +0 mace (38, -49, D:10) a +0 shortbow (52, -10, D:10) a +0 ring mail (54, -41, D:10) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (7, 11, Lair:1) 23 stones (15, -8, Lair:1) a +0 flail (41, -10, Lair:1) 4 large rocks (49, -25, Lair:1) an uncursed staff of poison (51, -28, Lair:1) a cursed ring of attention an uncursed amulet of harm (55, -18, Lair:1) 23 stones (60, -26, Lair:1) 22 sling bullets (61, -33, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 stones (1, -42, Lair:2) 14 stones (5, 10, Lair:2) 23 stones (8, -25, Lair:2) 20 stones (9, -7, Lair:2) a +3 ring mail (24, 5, Lair:2) a +0 flail (34, 3, Lair:2) the cursed +0 hand crossbow of Forced Transition {freeze, +Inv Str+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). It lets you turn invisible. It has a curse placed upon it. Level 3 of the Lair of Beasts (18, -4, Lair:3) 26 bolts (30, 3, Lair:3) a +0 mace (32, 11, Lair:3) a +0 ring mail (37, 1, Lair:3) a +0 glaive (38, -14, Lair:3) 18 stones (40, -5, Lair:3) a +0 war axe (41, -5, Lair:3) a +0 battleaxe a +0 robe (43, -18, Lair:3) a +4 ring mail (57, 27, Lair:3) a cursed -2 halberd (60, -18, Lair:3) a +0 robe (73, 6, Lair:3) 20 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) a potion of curing (1, 3, Lair:4) a curare-tipped dart (1, 5, Lair:4) 2 curare-tipped darts (3, 3, Lair:4) 2 curare-tipped darts Level 1 of the Abyss (0, 0, Abyss:1) a potion of lignification (22, 11, Abyss:1) an apocalypse crab corpse