Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. rorsh the Grave Robber (Ghoul Necromancer) Turns: 36, Time: 00:01:43 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 30% Magic: 0/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 2.2 Stealth - Level 1.7 Spellcasting * Level 4.1 Necromancy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 36% 1d5 6% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d6 19% 3 Animate Dead Necr 9% N/A 52% 4 Agony Necr 9% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 75%) The bat writhes in agony. The bat barely misses you. You scratch the bat. You kill the bat! Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic restored. A frilled lizard comes into view. A frilled lizard is nearby! Unknown command. Unknown command. The frilled lizard hisses angrily. An endoplasm comes into view. A goblin comes into view. It is wielding a +0 dagger. The endoplasm quivers. Sorry, you're not good enough to have a special ability. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 76%) The frilled lizard barely resists. The goblin shouts! You hear a shout! Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (chance to affect: 76%) The frilled lizard writhes in agony. You kill the frilled lizard! The dead are walking! ... .. ... ..# ..g. ..# .# ....Z#.. #.# ..J#.###.#### .....#..... #. #.#.#..#### ## .#...##.@....##≈##≈## ............##≈P≈≈♣≈## .....####...#≈P8P♣8♣≈# #### ###.##.P..♣≈##... +........<~~..... ######.P..P≈##... #≈P8PP8P≈# ##≈P≈≈P≈## ##≈##≈## You can see an endoplasm (ally target), a goblin and a friendly frilled lizard skeleton. Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rorsh the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Necrotise || 4 Dodge: Dodged || 2