ERROR in 'tags.cc' at line 4370: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.23-a0-767-gdc19b93d68 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-dc19b93d68 -name runewalsh -rc /dgldir/rcfiles/crawl-git/runewalsh.rc -macro /dgldir/rcfiles/crawl-git/runewalsh.macro -morgue /dgldir/morgue/runewalsh/ -webtiles-socket /crawl-master/webserver/sockets/runewalsh:2019-01-23.04:00:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-git-dc19b93d68(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x5610b2faa1a8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-dc19b93d68(_Z13do_crash_dumpv+0x480) [0x5610b2fb2460]: do_crash_dump() /usr/games/crawl-git-dc19b93d68(_Z20crash_signal_handleri+0x7e) [0x5610b2faa4ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f0fbd04d060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f0fbd3c9f9f]: /usr/games/crawl-git-dc19b93d68(+0x33bc16) [0x5610b2fb1c16]: /usr/games/crawl-git-dc19b93d68(+0x33bead) [0x5610b2fb1ead]: /usr/games/crawl-git-dc19b93d68(_Z12marshallItemR6writerRK8item_defb+0x212) [0x5610b344f622]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-git-dc19b93d68(_Z9tag_write8tag_typeR6writer+0x1b53) [0x5610b34607b3]: tag_write(tag_type, writer&) /usr/games/crawl-git-dc19b93d68(+0x3f66ee) [0x5610b306c6ee]: /usr/games/crawl-git-dc19b93d68(+0x3fcdba) [0x5610b3072dba]: /usr/games/crawl-git-dc19b93d68(_ZN15level_excursion5go_toERK8level_id+0x36) [0x5610b307d146]: level_excursion::go_to(level_id const&) /usr/games/crawl-git-dc19b93d68(_Z8show_mapR9level_posbbb+0x2d9) [0x5610b34c9f09]: show_map(level_pos&, bool, bool, bool) /usr/games/crawl-git-dc19b93d68(+0x7baf23) [0x5610b3430f23]: /usr/games/crawl-git-dc19b93d68(_ZN4Menu11process_keyEi+0x8c5) [0x5610b3239505]: Menu::process_key(int) /usr/games/crawl-git-dc19b93d68(+0x5b7bf0) [0x5610b322dbf0]: /usr/games/crawl-git-dc19b93d68(_ZN2ui6Widget8on_eventERK8wm_event+0x6d) [0x5610b34b862d]: ui::Widget::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui3Bin8on_eventERK8wm_event+0x142) [0x5610b34b8c42]: ui::Bin::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui8Scroller8on_eventERK8wm_event+0x11) [0x5610b34b8cd1]: ui::Scroller::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui9Container8on_eventERK8wm_event+0x16a) [0x5610b34b830a]: ui::Container::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui9Container8on_eventERK8wm_event+0x16a) [0x5610b34b830a]: ui::Container::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui3Bin8on_eventERK8wm_event+0x142) [0x5610b34b8c42]: ui::Bin::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui5Stack8on_eventERK8wm_event+0x178) [0x5610b34b8a68]: ui::Stack::on_event(wm_event const&) /usr/games/crawl-git-dc19b93d68(_ZN2ui11pump_eventsEi+0x81) [0x5610b34ba931]: ui::pump_events(int) /usr/games/crawl-git-dc19b93d68(_ZN4Menu7do_menuEv+0x28a) [0x5610b32368fa]: Menu::do_menu() /usr/games/crawl-git-dc19b93d68(_ZN4Menu4showEb+0x85) [0x5610b3236ad5]: Menu::show(bool) /usr/games/crawl-git-dc19b93d68(_ZN12StashTracker22display_search_resultsERSt6vectorI19stash_search_resultSaIS1_EERbS5_S5_P12base_patternbm+0xc76) [0x5610b34339b6]: StashTracker::display_search_results(std::vector >&, bool&, bool&, bool&, base_pattern*, bool, unsigned long) /usr/games/crawl-git-dc19b93d68(_ZN12StashTracker14search_stashesEv+0x966) [0x5610b3434706]: StashTracker::search_stashes() /usr/games/crawl-git-dc19b93d68(_Z15process_command12command_type+0xab7) [0x5610b3535dd7]: process_command(command_type) /usr/games/crawl-git-dc19b93d68(+0x8be5d4) [0x5610b35345d4]: /usr/games/crawl-git-dc19b93d68(+0x8bedb5) [0x5610b3534db5]: /usr/games/crawl-git-dc19b93d68(main+0x13b) [0x5610b2f0eb1b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f0fbd03a2e1]: /usr/games/crawl-git-dc19b93d68(_start+0x2a) [0x5610b2f0f65a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Jan 19 2019 at 00:23:14 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-dc19b93d68/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-dc19b93d68/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-dc19b93d68/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = passages, absdepth0 = 13 Level vaults: layout_grid_maze ebering_ghost_reflecting_pool dungeon_decor nrook_mini_vaults drop_trap Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (lightly wounded) The magic dart hits the manticore. The manticore is moderately wounded. Your battlesphere fires! The barrage of energy hits the manticore. The manticore is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded) The magic dart hits the manticore. The manticore is severely wounded. Your battlesphere fires! The barrage of energy hits the manticore. The manticore is almost dead. A crimson imp comes into view. The manticore closely misses you. You block the manticore's attack. The manticore claws you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead) The magic dart hits the manticore. The manticore is almost dead. Your battlesphere fires! The barrage of energy hits the manticore. You kill the manticore! The crimson imp blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll The ball explodes into a vile cloud! The stinking cloud engulfs the troll. The stinking cloud engulfs you! You hear a shout! x2 Your battlesphere fires! The barrage of energy hits the troll. The troll is lightly wounded. The troll is engulfed in noxious fumes. The troll appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, confused) The magic dart hits the troll. The troll is lightly wounded. Your battlesphere fires! The barrage of energy hits the troll. The troll is moderately wounded. The troll is engulfed in noxious fumes. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, moderately wounded, confused) The magic dart hits the troll. The troll is moderately wounded. Your battlesphere fires! The barrage of energy hits the troll. The troll is heavily wounded. Your battlesphere expends the last of its energy and dissipates. The crimson imp blinks! The troll is engulfed in noxious fumes. The troll appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, heavily wounded, confused) The magic dart hits the troll. The troll is heavily wounded. You carefully extract the barbed spikes from your body. The troll is engulfed in noxious fumes. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, heavily wounded, confused) The magic dart hits the troll. The troll is severely wounded. The troll is engulfed in noxious fumes. The troll appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, severely wounded, confused) The magic dart hits the troll. The troll is severely wounded. The troll is engulfed in noxious fumes. The troll appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The troll is engulfed in noxious fumes. The troll appears confused. You block the troll's attack. The troll claws you! The troll closely misses you. Casting: Iskenderun's Battlesphere (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, severely wounded, confused) The magic dart hits the troll. The troll is almost dead. A bullfrog comes into view. The troll is engulfed in noxious fumes. The troll completely misses you. x2 The troll closely misses you. The bullfrog moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, almost dead, confused) The magic dart hits the troll. The troll is almost dead. The troll is engulfed in noxious fumes. The troll appears confused. The troll bites you but does no damage. The troll closely misses you. The troll completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (noxious fumes, almost dead, confused) The magic dart hits the troll. The troll is almost dead. The bullfrog croaks. You hear a shout! The troll is engulfed in noxious fumes. The troll appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (almost dead, confused) The magic dart hits the troll. The troll is almost dead. The troll bites you. You block the troll's attack. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (almost dead, confused) The magic dart hits the troll. You kill the troll! Your battlesphere fires! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The magic dart hits the crimson imp. Your battlesphere fires! The barrage of energy hits the crimson imp. The crimson imp is severely wounded. The crimson imp closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. Your battlesphere fires! The barrage of energy hits the crimson imp. You kill the crimson imp! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog The magic dart hits the bullfrog. The bullfrog is lightly wounded. Your battlesphere fires! The barrage of energy hits the bullfrog. The bullfrog is heavily wounded. The bullfrog becomes distracted by the nearby gold, dreaming of imaginary riches. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded, hasn't noticed you) The magic dart hits the bullfrog. The bullfrog is heavily wounded. The bullfrog is no longer distracted by gold. The bullfrog croaks. You block the bullfrog's attack. Your battlesphere fires! The barrage of energy hits the bullfrog. You kill the bullfrog! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 2458 gold pieces (gained 29). You now have 2480 gold pieces (gained 22). A deep elf mage comes into view. It is wielding a +0 long sword. Your battlesphere wavers and loses cohesion. The deep elf mage moves out of view. A centaur comes into view. You see here a shiny wooden ring. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Your pack is full. You see here a shiny wooden ring. You can't carry that many items. Okay, then. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 spear of distortion {!d} glows red for a moment. l - a shiny wooden ring Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to quit) You remove your ring of see invisible. You feel weaker. Oops, that ring feels deathly cold. l - a cursed -2 ring of strength (on tentacle) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. The deep elf mage casts a spell at you. The lance of force hits you! You are knocked back by the lance of force. You slam into the rock wall! Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You remove your -2 ring of strength. You feel stronger. You drop a -2 ring of strength. Casting: Iskenderun's Battlesphere (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 long sword and wearing an uncursed ring of protection from magic The ball explodes into a vile cloud! The stinking cloud engulfs the deep elf mage. You hear a shout! x5 Your battlesphere fires! The barrage of energy hits the deep elf mage. The deep elf mage is moderately wounded. The deep elf mage is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +0 long sword and wearing an uncursed ring of protection from magic (moderately wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the deep elf mage. The deep elf mage is moderately wounded. The stinking cloud engulfs you! Your battlesphere fires! The barrage of energy hits the deep elf mage. The deep elf mage is severely wounded. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +0 long sword and wearing an uncursed ring of protection from magic (noxious fumes, severely wounded) The magic dart hits the deep elf mage. The deep elf mage is almost dead. Your battlesphere fires! The barrage of energy hits the deep elf mage. You kill the deep elf mage! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Items here: $ ( ) = ? 7 gold pieces; an arrow; a +0 long sword an uncursed ring of protection from magic a scroll of remove curse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow The magic dart hits the centaur. Your battlesphere fires! The barrage of energy hits the centaur. The centaur is moderately wounded. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the centaur. The centaur is moderately wounded. You hear a shout! You hear a roar! Your battlesphere fires! The barrage of energy hits the centaur. The centaur is almost dead. The centaur is engulfed in noxious fumes. The centaur appears confused. A centaur comes into view. The centaur is engulfed in noxious fumes. You hit the centaur but do no damage. The centaur is almost dead. The centaur unwields a +0 shortbow. The centaur barely misses you. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target cursor, f - centaur, p - centaur Aim: a centaur (noxious fumes) Decaying hands burst forth from the earth! Zombie hands grab the centaur. x2 The zombie hands constrict the centaur! x2; The centaur misses something. The centaur hits itself but does no damage. The centaur struggles to escape constriction. The centaur is engulfed in noxious fumes. The centaur struggles to escape constriction. The centaur becomes distracted by the nearby gold, dreaming of imaginary riches. The centaur shouts! You hit the centaur. You squeeze the centaur. You kill the centaur! You have reached level 16! The zombie hands constrict the centaur! You kill the centaur! The zombie hands constrict the centaur. You hear a roar! 2 kobolds, 2 big kobolds and 2 kobold demonologists come into view. A big kobold is wielding a +1 short sword of venom. The zombie hands constrict the centaur! You kill the centaur! Things that are here: 17 gold pieces; a +0 shortbow; 12 arrows Casting: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold Okay, then. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target cursor, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. You feel very uncomfortable. The kobold demonologist shouts! A centaur warrior comes into view. The big kobold is engulfed in noxious fumes. The big kobold appears confused. The big kobold hits the kobold. Casting: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target cursor, f - big kobold, p - kobold demonologist Aim: a big kobold, wielding a +1 short sword of venom Decaying hands burst forth from the earth! Zombie hands grab the big kobold. Zombie hands grab the kobold demonologist. x2 Zombie hands grab the kobold. The zombie hands constrict the kobold demonologist! The zombie hands constrict the kobold demonologist. The zombie hands constrict the big kobold. The zombie hands constrict the kobold. You kill the kobold! The kobold becomes distracted by the nearby gold, dreaming of imaginary riches. The big kobold is engulfed in noxious fumes. The big kobold appears confused. The big kobold closely misses the kobold. You swap places. The zombie hands lose their grip on something. x3 The big kobold becomes distracted by the nearby gold, dreaming of imaginary riches. Casting: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target cursor, f - kobold, p - big kobold Aim: a kobold (heavily wounded) Decaying hands burst forth from the earth! Zombie hands grab the kobold. The big kobold is no longer distracted by gold. The big kobold shouts! Zombie hands grab the big kobold. Zombie hands grab the kobold demonologist. Zombie hands grab the big kobold. The zombie hands constrict the kobold demonologist! The zombie hands constrict the kobold. You kill the kobold! The zombie hands constrict the big kobold. x2 The kobold demonologist mumbles some strange words. The big kobold struggles to escape constriction. x2 The zombie hands constrict the kobold demonologist! The zombie hands constrict the big kobold! x2 The kobold demonologist struggles to escape constriction. The big kobold struggles to escape constriction. The big kobold escapes! The zombie hands lose their grip on something. The zombie hands constrict the kobold demonologist! The kobold demonologist struggles to escape constriction. The kobold demonologist casts a spell. The zombie hands constrict the kobold demonologist. You kill the kobold demonologist! The iron imp disappears in a puff of smoke! The shadow imp disappears in a puff of smoke! The iron imp disappears in a puff of smoke! The quasit disappears in a puff of smoke! You start resting. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow hits your battlesphere!! Your battlesphere is destroyed! You start resting. The centaur warrior is too close now for your liking. Casting: Borgnjor's Vile Clutch (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow The ball explodes into a vile cloud! The stinking cloud engulfs the centaur warrior. The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. The centaur warrior becomes distracted by your gold, dreaming of imaginary riches. You strike the helpless centaur warrior from behind! You hit the centaur warrior. The centaur warrior is no longer distracted by gold. The centaur warrior is lightly wounded. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. The centaur warrior becomes distracted by your gold, dreaming of imaginary riches. You catch the helpless centaur warrior completely off-guard! You hit the centaur warrior! The centaur warrior is no longer distracted by gold. Your squeeze misses the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior is engulfed in noxious fumes. The centaur warrior unwields a +0 longbow. The centaur warrior hits you. The centaur warrior is engulfed in noxious fumes. The centaur warrior hits you. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The centaur warrior is engulfed in noxious fumes. Casting: Iskenderun's Battlesphere (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior (moderately wounded, confused) The magic dart hits the centaur warrior. The centaur warrior is moderately wounded. Your battlesphere fires! The barrage of energy hits the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior is engulfed in noxious fumes. The centaur warrior hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior (noxious fumes, heavily wounded, confused) The magic dart hits the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. The centaur warrior hits you but does no damage. Your battlesphere fires! The barrage of energy hits the centaur warrior. The centaur warrior is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior (severely wounded, confused) The magic dart hits the centaur warrior. The centaur warrior is severely wounded. The centaur warrior hits you. Your battlesphere fires! The barrage of energy hits the centaur warrior. The centaur warrior is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior (almost dead, confused) The magic dart hits the centaur warrior. You kill the centaur warrior! Your battlesphere fires! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold demonologist shouts! The kobold demonologist becomes distracted by the nearby gold, dreaming of imaginary riches. Things that are here: 22 gold pieces; a +0 longbow; 14 arrows A hungry ghost comes into view. You swap places. Things that are here: 22 gold pieces; a +0 longbow; 14 arrows Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost The magic dart hits the hungry ghost. The hungry ghost is lightly damaged. The kobold demonologist shouts! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged) The magic dart hits the hungry ghost. The hungry ghost is lightly damaged. The kobold demonologist is no longer distracted by gold. The hungry ghost misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged) The magic dart hits the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel a lot more hungry. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist, p - hungry ghost Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe The magic dart hits the kobold demonologist. Your battlesphere fires! The barrage of energy hits the kobold demonologist. The kobold demonologist is lightly wounded. Your battlesphere expends the last of its energy and dissipates. The hungry ghost hits you. You are feeling hungry. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (lightly wounded) The magic dart hits the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist casts a spell. The hungry ghost closely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The hungry ghost misses you. You are feeling very hungry. The ufetubus closely misses you. The ufetubus completely misses you. The kobold demonologist casts a spell. The ufetubus misses you. You block the ufetubus's attack. The ufetubus hits you but does no damage. The ufetubus misses you. Your magical contamination has completely faded away. The kobold demonologist casts a spell. The orange demon stings you from afar. The kobold demonologist mumbles some strange words. The kobold demonologist becomes distracted by the nearby gold, dreaming of imaginary riches. The crimson imp disappears in a puff of smoke! The white imp disappears in a puff of smoke! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The ufetubus becomes distracted by your gold, dreaming of imaginary riches. You eat one of the 27 rations. That ration really hit the spot! You channel some magical energy. You feel slightly more hungry. You channel some magical energy. You feel slightly more hungry. Nothing appears to happen. Nothing appears to happen. You channel some magical energy. You feel slightly more hungry. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You swap places. Casting: Iskenderun's Battlesphere (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (lightly damaged) The magic dart hits the hungry ghost. The hungry ghost is lightly damaged. Your battlesphere fires! The barrage of energy hits the hungry ghost. The hungry ghost is heavily damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (heavily damaged) The magic dart hits the hungry ghost. The hungry ghost is heavily damaged. Your battlesphere fires! The barrage of energy hits the hungry ghost. The hungry ghost is almost destroyed. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (almost destroyed) The magic dart hits the hungry ghost. The hungry ghost is almost destroyed. Your battlesphere fires! The barrage of energy hits the hungry ghost. You destroy the hungry ghost! You channel some magical energy. You feel slightly more hungry. The crimson imp blinks! Nothing appears to happen. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (summoned) The magic dart hits the white imp. The white imp is heavily wounded. Your battlesphere fires! The barrage of energy hits the white imp. You kill the white imp! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Nothing appears to happen. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (lightly wounded) The magic dart hits the kobold demonologist. The kobold demonologist is lightly wounded. Your battlesphere fires! The barrage of energy hits the kobold demonologist. The kobold demonologist is moderately wounded. The kobold demonologist casts a spell. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (moderately wounded) The magic dart hits the shadow imp. The shadow imp is heavily wounded. Your battlesphere fires! The barrage of energy hits the shadow imp. You kill the shadow imp! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target cursor, p - kobold demonologist Decaying hands burst forth from the earth! Zombie hands grab the kobold demonologist. The zombie hands constrict the kobold demonologist. The kobold demonologist gestures wildly while chanting. Casting: Borgnjor's Vile Clutch (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavily wounded, constricted by zombie hands) The magic dart hits the kobold demonologist. The kobold demonologist is heavily wounded. The zombie hands constrict the kobold demonologist! Your battlesphere fires! The barrage of energy hits the kobold demonologist. You kill the kobold demonologist! The white imp disappears in a puff of smoke! Your battlesphere expends the last of its energy and dissipates. You now have 2494 gold pieces (gained 14). Things that are here: a +0 dagger; a +0 robe Nothing appears to happen. Nothing appears to happen. Nothing appears to happen. HP restored. You now have 2516 gold pieces (gained 22). Things that are here: a +0 longbow; 14 arrows You now have 2522 gold pieces (gained 6). i - 7 potions of heal wounds (gained 1) Things that are here: a +0 dagger; a +0 robe You now have 2546 gold pieces (gained 24). Things that are here: a +0 shortbow; 12 arrows You now have 2553 gold pieces (gained 7). l - an uncursed ring of protection from magic s - 9 scrolls of remove curse (gained 1) Things that are here: an arrow; a +0 long sword Things that are here: a +0 shortbow; 12 arrows You now have 2570 gold pieces (gained 17). Things that are here: a cursed -2 shortbow; 11 arrows Found an escape hatch in the ceiling. You now have 2587 gold pieces (gained 17). Things that are here: a +0 shortbow; 31 arrows Things that are here: a cursed -2 shortbow; 11 arrows You now have 2592 gold pieces (gained 5). You see here a +0 short sword. Found a stone staircase leading up. A big kobold is nearby! A big kobold is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The big kobold shouts! You hear a shout! The big kobold throws a stone. The stone hits you but does no damage. The big kobold throws a stone. The stone hits you but does no damage. You see here a stone. A vampire mosquito comes into view. A vampire mosquito comes into view. You block the vampire mosquito's attack. The big kobold throws a stone. The stone barely misses you. Casting: Iskenderun's Battlesphere (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target cursor, f - big kobold Aim: a big kobold (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the big kobold. x2; Zombie hands grab the vampire mosquito. The vampire mosquito buzzes angrily. The zombie hands constrict the vampire mosquito. The zombie hands constrict the big kobold. x2 You hear a roar! The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito closely misses you. The big kobold struggles to escape constriction. You hear a horrible gurgling sound! You hit the vampire mosquito! You squeeze the vampire mosquito. The vampire mosquito is heavily damaged. The zombie hands constrict the vampire mosquito! You destroy the vampire mosquito! The zombie hands constrict the big kobold! x2 The vampire mosquito closely misses you. The big kobold throws a stone. The stone misses you. The big kobold escapes! Casting: Borgnjor's Vile Clutch (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target cursor, p - big kobold Decaying hands burst forth from the earth! Zombie hands grab the vampire mosquito. The big kobold is unaffected. Zombie hands grab the big kobold. The zombie hands constrict the vampire mosquito. The zombie hands constrict the big kobold. The zombie hands constrict the big kobold! The vampire mosquito barely misses you. The vampire mosquito bites you but does no damage. The big kobold struggles to escape constriction. The big kobold closely misses you. You hit the big kobold. You kill the big kobold! The zombie hands constrict the vampire mosquito. The zombie hands constrict the big kobold. You kill the big kobold! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! You barely miss the vampire mosquito. The vampire mosquito is lightly damaged. The zombie hands constrict the vampire mosquito! You block the vampire mosquito's attack. The vampire mosquito closely misses you. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The zombie hands constrict the vampire mosquito! You destroy the vampire mosquito! No target in view! No target in view! You now have 2605 gold pieces (gained 13). You now have 2609 gold pieces (gained 4). Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) U - an uncursed staff of earth Adjust to which letter? (? for menu, Esc to quit) e - an uncursed staff of earth U - an uncursed staff of energy (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) U - an uncursed staff of energy (weapon) Adjust to which letter? (? for menu, Esc to quit) e - an uncursed staff of energy (weapon) U - an uncursed staff of earth Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) U - an uncursed staff of earth Adjust to which letter? (? for menu, Esc to quit) r - an uncursed staff of earth U - an amulet of regeneration (around mantle) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) U - an amulet of regeneration (around mantle) Adjust to which letter? (? for menu, Esc to quit) R - an amulet of regeneration (around mantle) U - a box of beasts You now have 2614 gold pieces (gained 5). Things that are here: a +1 short sword of venom; 3 stones A hydra and 3 ugly things come into view. The teleport trap disappears. The five-headed hydra disappears! The five-headed hydra moves out of view. There are monsters nearby! There are monsters nearby! You swap places. There is a stone staircase leading up here. Nothing appears to happen. Nothing appears to happen. You channel some magical energy. You feel slightly more hungry. The white ugly thing basks in the mutagenic energy from its kin and changes! Nothing appears to happen. Casting: Borgnjor's Vile Clutch (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The purple ugly thing basks in the mutagenic energy from its kin and changes! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You swap places. There is a stone staircase leading up here. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The white ugly thing is engulfed in blazing flames. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the white ugly thing. x2 The zombie hands constrict the white ugly thing. The zombie hands constrict the white ugly thing! The white ugly thing is engulfed in blazing flames. The white ugly thing struggles to escape constriction. The zombie hands constrict the white ugly thing! The zombie hands constrict the white ugly thing. The white ugly thing struggles to escape constriction. The white ugly thing is engulfed in blazing flames. The white ugly thing struggles to escape constriction. The zombie hands constrict the white ugly thing! x2 A white ugly thing comes into view. The white ugly thing is engulfed in blazing flames. The white ugly thing struggles to escape constriction. The white ugly thing escapes! The zombie hands constrict the white ugly thing. You kill the white ugly thing! Your base Earth Magic skill increases to level 5! The white ugly thing gurgles horribly! The white ugly thing is engulfed in blazing flames. The white ugly thing is engulfed in blazing flames. A white ugly thing comes into view. Casting: Borgnjor's Vile Clutch (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (slightly dangerous; 14% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the white ugly thing. x2 The white ugly thing gurgles horribly! The zombie hands constrict the white ugly thing! The zombie hands constrict the white ugly thing. The white ugly thing is engulfed in blazing flames. The white ugly thing tentacle-slaps you! The white ugly thing freezes you! You resist. The white ugly thing is engulfed in blazing flames. The white ugly thing struggles to escape constriction. You hit the white ugly thing. You squeeze the white ugly thing, but do no damage. The white ugly thing is almost dead. The zombie hands constrict the white ugly thing! The zombie hands constrict the white ugly thing. You kill the white ugly thing! The white ugly thing is engulfed in blazing flames. The white ugly thing struggles to escape constriction. No reachable target in view! Unknown command. The zombie hands constrict the white ugly thing! You kill the white ugly thing! The white ugly thing is engulfed in blazing flames. The white ugly thing basks in the mutagenic energy from its kin and changes! The white ugly thing becomes distracted by the nearby gold, dreaming of imaginary riches. The brown ugly thing is engulfed in blazing flames. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The white ugly thing gurgles horribly! You hear a roar! The brown ugly thing is engulfed in blazing flames. You barely miss the brown ugly thing. Your grab misses the brown ugly thing. You squeeze the brown ugly thing. The brown ugly thing is severely wounded. The brown ugly thing is engulfed in blazing flames. The brown ugly thing barely misses you. You hit the brown ugly thing! You grab the brown ugly thing. The brown ugly thing is almost dead. You constrict the brown ugly thing. Your battlesphere wavers and loses cohesion. The white ugly thing is no longer distracted by gold. The brown ugly thing is engulfed in blazing flames. You kill the brown ugly thing! Your base Necromancy skill increases to level 5! The white ugly thing is engulfed in blazing flames. The white ugly thing is engulfed in blazing flames. Casting: Borgnjor's Vile Clutch (slightly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (slightly dangerous; 12% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the white ugly thing. The zombie hands constrict the white ugly thing. The white ugly thing is engulfed in blazing flames. The white ugly thing claws you. The white ugly thing freezes you! You resist. You barely miss the white ugly thing. The white ugly thing is severely wounded. The zombie hands constrict the white ugly thing! The white ugly thing is engulfed in blazing flames. You kill the white ugly thing! You climb upwards. Level annotation: 1 runed door, Ruhoss's ghost, journeyman GrEE There is a stone staircase leading down here. You start resting. HP restored. You channel some magical energy. You feel slightly more hungry. You channel some magical energy. You feel slightly more hungry. You channel some magical energy. You feel slightly more hungry. You open the door. Press: ? - help, v - describe, . - travel, g - get item Here: Ruhoss's ghost (resting) A robe. Some shallow water. Unknown command. Ruhoss's ghost turns its malevolent gaze towards you. Casting: Borgnjor's Vile Clutch (slightly dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ruhoss's ghost Aim: Ruhoss's ghost Your orb of destruction hits a translucent stone wall. Casting: Orb of Destruction (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ruhoss's ghost Aim: Ruhoss's ghost Your orb of destruction hits a translucent stone wall. Casting: Orb of Destruction (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ruhoss's ghost Aim: Ruhoss's ghost Ruhoss's ghost gestures at you while chanting. The stone arrow hits you! Casting: Orb of Destruction (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ruhoss's ghost Aim: Ruhoss's ghost The orb of destruction hits Ruhoss's ghost. Ruhoss's ghost is severely damaged. The orb of destruction hits Ruhoss's ghost. You blow up Ruhoss's ghost! There is an open door here. You now have 2616 gold pieces (gained 2). You now have 2636 gold pieces (gained 20). You see here a robe. c - 27 rations (gained 1) Your pack is full. You see here a golden ring. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a +9 dagger. w - a golden ring Put on which piece of jewellery? (? for menu, Esc to quit) w - a ring of protection from fire (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Unknown command. Casting: Orb of Destruction (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to quit) You remove your ring of poison resistance. You feel stronger. o - the ring of the Sun (left tentacle) {rPois rF++ MP+9 Str+4 Int-5} Search for what [Enter for "rcorr", or ? for help]? int+ Unknown command. Search for what [Enter for "int+", or ? for help]? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23-a0-767-gdc19b93d68 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_SEARCH_STASHES repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [runewalsh] Species: Octopode Job: Wizard HP: 91/99; mods: 0/0 MP: 12/63; mod: 0 Stats: 16 (16) 21 (21) 12 (12) Position: (34, 53), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1050 | 0/350 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 4 | 514 | 14/250 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 3 | 304 | 4/200 Stealth | X | 0 | 0 | 6 | 527 | 2/175 Shields | X | 0 | 0 | 4 | 516 | 16/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 14 | 16 | 11103 | 1352/1487 Conjurations | X | 2 | 28 | 14 | 6198 | 198/1050 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 3 | 311 | 11/200 Summonings | X | 0 | 0 | 1 | 51 | 1/100 Necromancy | X | 1 | 14 | 5 | 772 | 22/300 Translocations | X | 0 | 0 | 1 | 51 | 1/100 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 14 | 3 | 485 | 185/200 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 3 | 303 | 3/200 Earth Magic | X | 1 | 14 | 5 | 794 | 44/300 Poison Magic | X | 0 | 0 | 3 | 224 | 12/141 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 14 | 7 | 1385 | 208/336 Spell bugs: Durations: Attributes: #12: 9192 #13: 3407 #23: 21198 #24: 459435774 #27: 126498 #35: 24 #49: 3161 #51: 4 #52: 4 #57: 3149 #59: 1 Mutations: icy blue scales: 2 camouflage: 1 (innate) strong: 2 gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: staff of energy eq slot #2, inv slot #1: +2 hat eq slot #5, inv slot #29: +3 buckler eq slot #9, inv slot #43: amulet of regeneration eq slot #10, inv slot #14: ring of the Sun {rPois rF++ MP+9 Str+4 Int-5} eq slot #11, inv slot #36: +3 ring of protection eq slot #12, inv slot #37: ring of magical power eq slot #13, inv slot #6: ring of magical power eq slot #14, inv slot #45: ring "Uxtockere" {rC+ Str+2 Slay+6} eq slot #15, inv slot #22: ring of protection from fire eq slot #16, inv slot #50: +2 ring of evasion eq slot #17, inv slot #27: ring of protection from magic }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#######..###...#........#...... #................##....#..###...# .......................#..#...... ####.........##'##.....#..#...... #..#.........#.≈.#.....#..#...... #..#.........#.≈.#.#####.##.##.## ...#.........#.≈.#.#..#.......... ...#.........#.≈)#.#..#.......... ####..#..#..##.[@#.##.########### ...#..#..#..######...........#... ...#..#..#..#................#... ...#..#..#..#................#... ...#..#..#..#................#... ########.#####..##########...#... ...................#...........^. ...................#............. ...................#............. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (48, 46): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.drop_trap_stepped fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: pressure_plate activating: false dgn_trigs_by_type: 65536: 1: 1 activated: true data: triggered: true msg: A basket of spiders falls from above! max: 8 mons: generate_awake redback }}}} >>>>>>>>>>>>>>>>>>>>>>