Dungeon Crawl Stone Soup version 0.14-a0-2443-g5aee772 (webtiles) character file. 1 runewalsh the Magician (level 1, 10/11 HPs) Began as an Octopode Wizard on Feb 7, 2014. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:31 (24 turns). runewalsh the Magician (Octopode Wizard) Turns: 24, Time: 00:00:31 HP 10/11 AC 1 Str 6 XL: 1 Next: 20% MP 0/4 EV 12 Int 20 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . Conserve . b - +0 hat rPois . rCorr . (no amulet) rElec . rRot . (no ring) SustAb . . Spirit . (no ring) rMut . Warding . (no ring) Saprov . . . Stasis . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 hat (worn) Comestibles d - a bread ration Scrolls a - a scroll of teleportation {unknown} Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 2.0 Dodging * Level 2.8 Stealth - Level 3.0 Spellcasting + Level 1.1 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stlth). Your rubbery body absorbs attacks (AC +1). Message History The magic dart hits the jackal. You kill the jackal! A kobold comes into view. It is wielding a short sword. There is an escape hatch in the floor here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You miscast Magic Dart. You are very lightly contaminated with residual magic. You are momentarily dazzled by a flash of light! The jackal bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............# #......<..[...# #.............# #.............# ######.#.###### #...# #.#.# #...# #.@.# #.h.# #h#.# #...# #h#.# #...# ..%.. ##..## #.h You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | runewalsh, the Octopode Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 24 | D:1 | Quit the game Action || total -------------------------++------- Cast: Magic Dart || 3