runewalsh the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 glaive of flaming (63, 1, D) the cursed +0 cloak of Unambiguity {Dex+2 Int+2} It affects your intelligence (+2). It affects your dexterity (+2). It has a curse placed upon it. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (75, 2, D) a +0 dagger a +0 robe a +7 cutlass of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 short sword a +0 ring mail (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 long sword of flaming (63, 9, D) a +0 storm dragon armour (70, 9, D) a +2 falchion of slicing (71, 9, D) a +1 plate armour of cold resistance (72, 9, D) an uncursed staff of earth (63, 10, D) a +0 leather armour (64, 10, D) a +0 dagger a +0 robe (70, 10, D) a +4 hand crossbow of flaming (73, 10, D) a +8 rod of striking (13/13) (63, 11, D) a +0 dagger a +0 robe (70, 12, D) a rotting chunk of adder flesh a +3 shield (71, 12, D) a yak skeleton a porcupine skeleton (72, 12, D) a sheep skeleton (71, 17, D) a scroll of acquirement (72, 17, D) the Disquisition on Conjuration Spells Type Level Bolt of Magma Conjuration/Fire/Earth 5 Force Lance Conjuration 5 Iskenderun's Battlesphere Conjuration/Charms 5 (73, 17, D) an uncursed staff of air (71, 18, D) a +3 glaive of protection (72, 18, D) a +2 dagger of protection (73, 18, D) a +2 scale mail of poison resistance