runewalsh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +10 quarterstaff of Equivalence {freeze, +Inv rPois rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 1, D) a +2 war axe of chopping (63, 1, D) a scroll of brand weapon (67, 1, D) a scroll of brand weapon (68, 1, D) a +2 hand crossbow of flaming (69, 1, D) the +10 morningstar of Dishonesty {venom, +Rage +Inv rN+ MR++ Dex-3 Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of wonders (73, 2, D) a +0 cutlass a +0 ring mail the +7 great sword "Iva Doich" {slice, SInv Curse} It inflicts extra damage upon your enemies. It enhances your eyesight. It may recurse itself when equipped. (75, 2, D) a +1 quarterstaff of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a book of Cantrips (62, 9, D) a +0 long sword (63, 9, D) a +2 ring mail of cold resistance (62, 10, D) a book of Wizardry