runewalsh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 hunting sling of flaming (20, 1, D) a +1 hand crossbow of freezing (21, 1, D) a disc of storms (23, 1, D) a +1 flail of holy wrath (24, 1, D) an uncursed ring of magical power (25, 1, D) a +4 rod of the swarm (9/9) (27, 1, D) an uncursed staff of poison (28, 1, D) a +1 cloak of poison resistance (29, 1, D) a +0 broad axe of freezing (35, 1, D) a stone of tremors (36, 1, D) a +2 ring of evasion (38, 1, D) a +1 short sword of venom (39, 1, D) an uncursed ring of protection from cold (42, 1, D) Doesm's Reference Book on Stones Spells Type Level Stone Arrow Conjuration/Earth 3 *Statue Form Transmutation/Earth 6 Shatter Earth 9 a book of Transfigurations (52, 1, D) a +0 long sword of freezing (53, 1, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may recurse itself when equipped. It has a curse placed upon it. (54, 1, D) the ring of the Dozen Moons {+Inv rPois rN+ Stlth-} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. a lamp of fire (55, 1, D) a +0 mace (62, 1, D) a +3 leather armour of cold resistance (63, 1, D) an ornate deck of escape (67, 1, D) a Young Poisoner's Handbook (68, 1, D) a +2 falchion of protection (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of the Dragon (21, 2, D) an uncursed staff of power (22, 2, D) an ornate deck of destruction (23, 2, D) a book of Control (24, 2, D) a +2 quarterstaff of pain (25, 2, D) a +5 rod of shadows (10/10) (26, 2, D) the +6 hand axe "Himn" {flame, rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (27, 2, D) a +5 flail of distortion (29, 2, D) an uncursed staff of poison (36, 2, D) a plain deck of wonders (37, 2, D) a +3 scimitar of holy wrath (38, 2, D) a scroll of brand weapon (39, 2, D) the ring of Ypsousir {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. (40, 2, D) the +1 trident of the Fulmar {vamp, +Fly rF++ rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. It protects you from cold. It lets you fly. (41, 2, D) the +0 robe of the Demon Prince {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (42, 2, D) a +0 quarterstaff of speed (49, 2, D) a Young Poisoner's Handbook (50, 2, D) a +0 short sword (51, 2, D) a +0 dire flail (52, 2, D) a +0 mace (54, 2, D) a +0 flail (55, 2, D) the Compendium of Snow Spells Type Level Throw Frost Conjuration/Ice 2 Ozocubu's Armour Charms/Ice 3 Throw Icicle Conjuration/Ice 4 Summon Ice Beast Ice/Summoning 4 (62, 2, D) a +2 demon blade of venom (73, 2, D) a manual of Maces & Flails (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +3 war axe a +0 plate armour (75, 4, D) a +5 hand axe of electrocution (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (28, 5, D) an uncursed staff of poison a potion of blood (53, 5, D) a +0 glaive (unseen) (54, 5, D) a +0 cutlass a +0 cloak a +2 rod of destruction (6/11) (10, 6, D) a crystal ball of energy (28, 6, D) a +3 ring of protection (53, 6, D) a +0 scimitar (unseen) (54, 6, D) a +0 long sword of distortion (unseen) (55, 6, D) a +0 hand axe a +0 halberd a +0 battleaxe (56, 6, D) a +0 dagger (unseen) (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (28, 7, D) a +2 demon whip of venom (53, 7, D) the +2 great mace of the Countless Lives {flame, +Rage +Inv} (still there?) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It lets you turn invisible. It lets you go berserk. a +0 scimitar (still there?) (56, 7, D) a +2 flail of holy wrath (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (28, 8, D) a cursed +0 great sword (unseen) (61, 9, D) a +4 cutlass of freezing (62, 9, D) an uncursed staff of wizardry (63, 9, D) an uncursed staff of energy (71, 9, D) an ornate deck of destruction (62, 10, D) a +0 short sword (70, 10, D) a book of Wizardry (63, 11, D) the +6 short sword of Shehiz {venom, rN+ Str+4 Stlth--} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from negative energy. It makes you much less stealthy. (64, 11, D) a +0 long sword a +0 scale mail (2, 13, D) a +2 robe of magic resistance (4, 13, D) a +2 whip of venom (7, 13, D) a +1 arbalest of freezing (8, 13, D) a +1 ring mail of magic resistance (9, 13, D) an uncursed staff of conjuration (10, 13, D) the Tome of Venomous Attacks Spells Type Level Flame Tongue Conjuration/Fire 1 Magic Dart Conjuration 1 Cure Poison Poison 2 Mephitic Cloud Conjuration/Poison/Air 3 Iskenderun's Mystic Blast Conjuration 4 Bolt of Draining Conjuration/Necromancy 5 (11, 13, D) a book of Wizardry (49, 13, D) a cursed -2 ring of dexterity (50, 13, D) the cursed +2 robe of Ysmiynn {Str-3 Int-5} It affects your strength (-3). It affects your intelligence (-5). It has a curse placed upon it. (51, 13, D) a scroll of brand weapon (52, 13, D) the cursed +2 falchion "Qupon" {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. It has a curse placed upon it. (53, 13, D) an uncursed staff of power (55, 13, D) a +0 flail of protection (2, 14, D) a book of the Tempests (3, 14, D) a +0 plate armour of magic resistance (4, 14, D) the Collected Works on Conjuration Spells Type Level Shock Conjuration/Air 1 Throw Icicle Conjuration/Ice 4 Fireball Conjuration/Fire 5 Force Lance Conjuration 5 (5, 14, D) a book of Burglary (6, 14, D) a +6 hand axe of electrocution a +3 shortbow of evasion a plain deck of changes (7, 14, D) the Almanac of Stones and the Traveller Spells Type Level Sandblast Earth 1 Apportation Translocation 1 Petrify Transmutation/Earth 4 Bolt of Magma Conjuration/Fire/Earth 5 Summon Forest Summoning/Translocation 5 (8, 14, D) a +1 scale mail of cold resistance (9, 14, D) a crystal ball of energy (10, 14, D) a +0 shield of cold resistance (11, 14, D) a +2 scale mail of cold resistance (12, 14, D) the cursed +3 whip of Annihilation {flame, +Fly rPois rF-} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It lets you fly. It has a curse placed upon it. (52, 14, D) a scroll of brand weapon (53, 14, D) a +1 troll leather armour (54, 14, D) an ornate deck of destruction (55, 14, D) an uncursed staff of energy (2, 15, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (3, 15, D) an uncursed staff of energy (4, 15, D) an uncursed ring of ice (5, 15, D) a fan of gales (6, 15, D) a disc of storms (7, 15, D) a +0 pair of boots of jumping (8, 15, D) the +1 pair of gloves of Indecent Exposure {+Rage +Inv Curse} It lets you turn invisible. It lets you go berserk. It may recurse itself when equipped. (10, 15, D) an uncursed staff of wizardry (11, 15, D) a +3 scimitar of holy wrath (still there?) the +0 whip of Fortitude {speed, Noisy +Fly rElec rN+ Int+2 Stlth+} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It lets you fly. It may make noises in combat. It makes you more stealthy. (12, 15, D) a +1 plate armour of magic resistance (35, 15, D) a +1 chain mail of fire resistance (36, 15, D) a +2 spear of venom (37, 15, D) a +2 morningstar of protection (38, 15, D) a tome of Destruction (39, 15, D) an uncursed staff of death (40, 15, D) a book of the Dragon (41, 15, D) an uncursed ring of stealth (42, 15, D) the amulet "Anieth" {Faith Str+3 Dex-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your dexterity (-5). (43, 15, D) a +5 shortbow of flaming (35, 16, D) a +4 mace of crushing (36, 16, D) a +4 rod of destruction (9/9) (37, 16, D) an uncursed staff of power (39, 16, D) a disc of storms (40, 16, D) a +6 spear of flaming (41, 16, D) a +2 hand axe of venom (42, 16, D) an uncursed staff of wizardry (43, 16, D) a +6 blowgun (19, 17, D) a +0 pair of gloves of strength (20, 17, D) a plain deck of destruction (21, 17, D) a plain deck of changes (22, 17, D) a lantern of shadows (23, 17, D) a book of Summonings (24, 17, D) a +1 robe of fire resistance (25, 17, D) the ring of Efryhir {rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. (26, 17, D) the cursed -1 blowgun of the Countless Ghosts {speed, rN+ Int+1 Stlth++} Attacks with this weapon are significantly faster. It affects your intelligence (+1). It protects you from negative energy. It makes you much more stealthy. It has a curse placed upon it. (27, 17, D) a +0 great sword of slicing (28, 17, D) an uncursed ring of poison resistance (29, 17, D) the Grimoire of Fire and the Traveller Spells Type Level Flame Tongue Conjuration/Fire 1 *Blink Translocation 2 Portal Projectile Translocation 3 Passage of Golubria Translocation 4 Bolt of Magma Conjuration/Fire/Earth 5 Ignite Poison Fire/Transmutation 5 (61, 17, D) a +1 robe of the Archmagi (64, 17, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. (71, 17, D) an uncursed ring of flight (72, 17, D) the Handbook of the Entourage Spells Type Level *Summon Butterflies Summoning 1 Call Canine Familiar Summoning 3 Summon Guardian Golem Hexes/Summoning 4 Monstrous Menagerie Summoning 6 (73, 17, D) a crystal ball of energy (19, 18, D) a +0 quarterstaff of protection (21, 18, D) an uncursed staff of cold (22, 18, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (23, 18, D) an uncursed staff of fire (24, 18, D) the cursed -1 trident of Descent {venom, +Inv rC+ rN+ Stlth-} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (25, 18, D) an uncursed ring of positive energy (26, 18, D) an uncursed staff of energy (27, 18, D) Stresok's Reference Book on Venomous Conjuration Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Stone Arrow Conjuration/Earth 3 Spider Form Transmutation/Poison 3 Throw Icicle Conjuration/Ice 4 Orb of Destruction Conjuration 7 (28, 18, D) an uncursed amulet of warding (29, 18, D) an uncursed staff of air (62, 18, D) the ring of the Six Ships {Wiz Str+4 Dex-4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (-4). (63, 18, D) the ring of Ynoaces {rC+ Str-2 Dex+1} [ring of protection from cold] It affects your strength (-2). It affects your dexterity (+1). It protects you from cold. (71, 18, D) a plain deck of destruction (72, 18, D) a +0 dagger (73, 18, D) an uncursed staff of wizardry (23, 19, D) a +4 trident of venom (24, 19, D) a book of Frost (25, 19, D) a +3 ring mail of poison resistance (73, 19, D) a +1 scythe of slicing a +0 robe (74, 20, D) a cursed -2 short sword a +0 leather armour a wand of invisibility (4) (75, 20, D) a +0 battleaxe (unseen) (74, 21, D) a +2 hand axe of electrocution (unseen) (25, 22, D) a +0 robe (unseen) (26, 22, D) a +0 whip a +0 robe (25, 23, D) a +0 morningstar (27, 23, D) the ring "Soacuynost" {+Blink Int+3} [ring of intelligence] It affects your intelligence (+3). It lets you blink. (28, 23, D) a +0 trident (26, 24, D) a +0 whip (unseen) (27, 24, D) a +0 spear (still there?) a +0 scimitar (still there?) (50, 25, D) a book of Party Tricks (51, 25, D) 4 scrolls of enchant armour (52, 25, D) a cursed staff of energy (53, 25, D) a +3 trident of piercing (50, 26, D) a +0 dagger (51, 26, D) a +2 hunting sling of evasion (61, 27, D) a +0 bardiche of protection (62, 27, D) an uncursed staff of poison (64, 27, D) the +4 robe of Augmentation {Str+4 Dex+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (65, 27, D) an uncursed staff of earth (71, 27, D) an uncursed staff of wizardry (72, 27, D) an uncursed ring of magical power an uncursed ring of magical power (41, 28, D) an uncursed ring of positive energy (62, 28, D) a +4 flail of draining (63, 28, D) a +1 cloak of magic resistance (71, 28, D) the cursed +0 hand axe "Thruref" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (73, 28, D) a plain deck of destruction (34, 29, D) a book of the Warp (35, 29, D) a +1 whip of electrocution (36, 29, D) a sack of spiders (37, 29, D) a +0 robe (38, 29, D) a +0 battleaxe (39, 29, D) an uncursed staff of summoning (40, 29, D) the cursed -1 great mace of Dischord {venom, +Blink Str+2 Int-4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It lets you blink. It has a curse placed upon it. (41, 29, D) an uncursed staff of death (43, 29, D) a +1 storm dragon armour (44, 29, D) a +1 great mace of protection (75, 29, D) a +0 shortbow a +0 shortbow 24 arrows (35, 30, D) 3 potions of berserk rage (36, 30, D) a +5 giant spiked club (37, 30, D) an uncursed staff of conjuration (38, 30, D) an uncursed staff of cold (39, 30, D) an uncursed staff of earth (40, 30, D) an uncursed staff of death (41, 30, D) a +3 cutlass of distortion (42, 30, D) a +4 rod of inaccuracy (9/9) (43, 30, D) an uncursed amulet of rage (74, 30, D) a +0 shortbow 12 arrows a +0 arbalest a +0 arbalest 30 bolts (75, 30, D) 3 arrows (54, 31, D) a +0 dagger a +0 robe (74, 31, D) a large rock (75, 31, D) a large rock 12 arrows (1, 32, D) a +5 shortbow of freezing (5, 32, D) the +1 plate armour "Viefuigei" {Dex+3 Int+2} It affects your intelligence (+2). It affects your dexterity (+3). (7, 32, D) an ornate deck of changes an ornate deck of changes (10, 32, D) a legendary deck of destruction (11, 32, D) a cursed staff of wizardry (13, 32, D) a scroll of brand weapon (29, 32, D) 2 arrows (52, 32, D) the +5 scimitar of the Hand {vamp, rElec Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It makes you more stealthy. a +0 robe (53, 32, D) a cursed +0 great sword a +0 robe a +0 dire flail a +0 plate armour (74, 32, D) a bolt 4 arrows (75, 32, D) a large rock (1, 33, D) a cursed ring of loudness (2, 33, D) the +3 short sword of the Nexus {venom, Contam Dex+4 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It causes magical contamination when unequipped. (7, 33, D) the +7 scimitar of Amorality {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (11, 33, D) a +2 plate armour of cold resistance (20, 33, D) a +2 chain mail of cold resistance (21, 33, D) a lamp of fire a fan of gales a phial of floods (24, 33, D) a +4 spear of piercing (25, 33, D) a book of Dreams (27, 33, D) a +5 blowgun (28, 33, D) the Incunabulum of the Entourage Spells Type Level Summon Guardian Golem Hexes/Summoning 4 Summon Ice Beast Ice/Summoning 4 Summon Mana Viper Hexes/Summoning 5 (31, 33, D) 2 arrows (41, 33, D) a +5 trident of pain (54, 33, D) a +2 vampiric halberd a +2 blowgun of evasion a +0 chain mail an uncursed ring of ice (1, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (2, 34, D) an uncursed staff of death (7, 34, D) the +8 hand axe "Murmur" {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. (19, 34, D) an uncursed staff of cold (20, 34, D) the Collected Works on Ashen Dark Rituals Spells Type Level Sandblast Earth 1 Pain Necromancy 1 Sublimation of Blood Necromancy 2 Petrify Transmutation/Earth 4 Bolt of Magma Conjuration/Fire/Earth 5 *Death Channel Necromancy 6 (23, 34, D) a +0 leather armour (27, 34, D) a +0 great mace of protection (28, 34, D) a disc of storms (29, 34, D) the Guide on Execration Spells Type Level Confusing Touch Hexes 2 Confuse Hexes 3 Cause Fear Hexes 4 Mass Confusion Hexes 6 (40, 34, D) a +0 dagger a +2 leather armour of cold resistance (41, 34, D) a cursed +0 scimitar a +0 robe (42, 34, D) a +0 flail (still there?) a +0 dire flail (still there?) (43, 34, D) a cursed -2 long sword (unseen) (55, 34, D) the +5 mace "Kege" {vamp, rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. (21, 35, D) a stone of tremors (22, 35, D) an uncursed staff of fire (24, 35, D) a +0 spear (25, 35, D) a +0 chain mail of cold resistance (26, 35, D) a lantern of shadows (27, 35, D) a +2 great sword of electrocution (31, 35, D) 2 steel javelins (41, 35, D) a +0 dagger a +0 robe a +1 ring of dexterity (29, 36, D) 4 large rocks (still there?) an arrow (still there?) (28, 37, D) 4 large rocks (unseen) (29, 37, D) a steel javelin an uncursed staff of cold a +0 shortbow 28 arrows 3 large rocks (30, 37, D) a +1 spear of flaming (unseen) (31, 37, D) an uncursed staff of death (unseen) (49, 37, D) a +0 hunting sling of velocity (51, 37, D) a +0 dire flail (52, 37, D) a +0 halberd (53, 37, D) a book of Frost (still there?) a book of Frost (still there?) Lee's Reference Book on Conjuration and Stones (still there?) Spells Type Level Magic Dart Conjuration 1 Throw Frost Conjuration/Ice 2 Throw Flame Conjuration/Fire 2 *Stoneskin Transmutation/Earth 2 Iron Shot Conjuration/Earth 6 (54, 37, D) a plain deck of wonders (59, 37, D) the +1 dagger "Phana Cuci" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (60, 37, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a +0 short sword of speed (69, 37, D) a +3 chain mail of fire resistance (71, 37, D) a plain deck of defence (72, 37, D) the +8 longbow "Zurosodd" {venom, MR+ Int-4} It poisons the ammo it fires. It affects your intelligence (-4). It affects your resistance to hostile enchantments. (73, 37, D) a +3 giant club (28, 38, D) a +0 vampiric short sword a +0 leather armour a large rock a steel javelin a +0 arbalest 19 bolts a +5 vampiric hand axe 16 javelins a +0 leather armour a cursed -3 shortbow a +4 falchion of slicing a +0 shortbow 37 arrows (29, 38, D) 2 arrows (unseen) (30, 38, D) a large rock 3 steel javelins 5 javelins a +0 shortbow a +0 arbalest 23 bolts an uncursed ring of fire a +0 arbalest 10 bolts of frost 28 arrows (31, 38, D) a +0 longbow (unseen) (49, 38, D) a +0 hand axe (50, 38, D) a +0 plate armour of magic resistance (51, 38, D) the Compendium of Flight Spells Type Level Shock Conjuration/Air 1 Swiftness Charms/Air 2 Silence Hexes/Air 5 Conjure Ball Lightning Conjuration/Air 6 (53, 38, D) an uncursed amulet of the gourmand (59, 38, D) a +1 cloak of poison resistance (60, 38, D) a book of Power (61, 38, D) a stone of tremors (62, 38, D) the +2 buckler of the Fifty Hells {Str+1 Int+2 Curse} It affects your strength (+1). It affects your intelligence (+2). It may recurse itself when equipped. (63, 38, D) a cursed amulet of inaccuracy (70, 38, D) a +4 scimitar of protection (71, 38, D) an uncursed ring of protection from cold (72, 38, D) a disc of storms (73, 38, D) a +8 blowgun (28, 39, D) a cursed -2 shortbow (unseen) (29, 39, D) a +0 shortbow (still there?) a steel javelin (still there?) 2 javelins (still there?) 5 large rocks (still there?) 20 arrows (still there?) 2 bolts (still there?) (30, 39, D) a +0 longbow (unseen) (31, 39, D) a bolt (28, 40, D) a +1 flail of crushing (still there?) a +0 longbow (still there?) (29, 40, D) a +0 longbow of flaming (still there?) a bolt (still there?) 3 arrows (still there?) (30, 40, D) a large rock (still there?) a steel javelin (still there?) (31, 40, D) 2 large rocks (29, 41, D) a bolt of frost 2 arrows a bolt 3 large rocks (50, 41, D) a +9 rod of ignition (13/13) the cursed +1 whip "Shuxiq" {slash, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. a +0 cutlass of draining a +0 cloak a cursed -1 scimitar (51, 41, D) a +3 ring of protection a +0 halberd a +0 cloak of poison resistance (52, 41, D) a +2 flail of crushing (64, 41, D) a +0 mace (72, 41, D) a +1 flail a +2 hunting sling a +0 robe (30, 42, D) an arrow (50, 42, D) a +0 long sword a +0 war axe (52, 42, D) a +0 hand axe (62, 42, D) a +0 mace a +0 mace (28, 43, D) an arrow (31, 44, D) an arrow (61, 45, D) 3 large rocks (62, 45, D) a large rock (59, 48, D) the +0 cloak of Inference {rElec} It insulates you from electricity. (60, 48, D) a +1 vampiric spear (61, 48, D) a plain deck of changes (62, 48, D) a +0 chain mail of fire resistance (63, 48, D) a scroll of brand weapon (65, 48, D) a +0 dagger (67, 48, D) the +7 hand axe of Xiom {flame, +Blink Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. It makes you more stealthy. (69, 48, D) a +1 shortbow of freezing (70, 48, D) a +2 scale mail of poison resistance (73, 48, D) a lamp of fire (74, 48, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (18, 49, D) a +1 falchion of draining (19, 49, D) a +6 rod of inaccuracy (9/9) (20, 49, D) an uncursed staff of earth (21, 49, D) an uncursed ring of protection from fire (22, 49, D) an ornate deck of changes (23, 49, D) a scroll of brand weapon (24, 49, D) an uncursed ring of stealth (25, 49, D) the -1 robe of Patience {rPois rF+ Stlth+} It protects you from fire. It protects you from poison. It makes you more stealthy. (26, 49, D) a cursed -3 ring of intelligence (27, 49, D) a +0 pair of boots of running (28, 49, D) a +3 great sword of slicing (29, 49, D) an uncursed staff of poison (30, 49, D) an uncursed staff of summoning (31, 49, D) the +10 captain's cutlass {speed} Attacks with this weapon are significantly faster. (32, 49, D) a +2 pair of gloves of strength (33, 49, D) a +0 hand axe of chopping (34, 49, D) an uncursed staff of fire (38, 49, D) a +2 robe of magic resistance (40, 49, D) a book of Control (41, 49, D) a scroll of brand weapon (42, 49, D) a +1 pair of gloves of dexterity (43, 49, D) a +1 robe of positive energy (44, 49, D) a +2 scimitar of electrocution (45, 49, D) an uncursed ring of fire an uncursed ring of ice an uncursed ring of protection from cold a +3 morningstar of protection (47, 49, D) the Tome of Execration Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Tukima's Dance Hexes 3 Cause Fear Hexes 4 Enslavement Hexes 4 Mass Confusion Hexes 6 (49, 49, D) a +1 spear of piercing (50, 49, D) a +2 helmet of see invisible (51, 49, D) an uncursed ring of protection from cold (52, 49, D) a +1 ring mail of magic resistance (53, 49, D) a phial of floods (54, 49, D) a +4 shortbow of flaming (58, 49, D) the Grimoire of Cloudy Boosts Spells Type Level Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Ozocubu's Armour Charms/Ice 3 *Deflect Missiles Charms/Air 6 (59, 49, D) a +4 quarterstaff of crushing (60, 49, D) a manual of Polearms (61, 49, D) a +0 dagger (63, 49, D) an uncursed staff of fire (65, 49, D) Sif Muna's Reference Book on Good Luck Spells Type Level *Regeneration Charms/Necromancy 3 Ozocubu's Armour Charms/Ice 3 Flight Charms/Air 3 Warp Weapon Charms/Translocation 5 *Haste Charms 6 (66, 49, D) a +1 short sword of draining (67, 49, D) a +3 mace (68, 49, D) a +0 war axe (69, 49, D) the Reference Book on Attacks and Curses Spells Type Level Sting Conjuration/Poison 1 Corona Hexes 1 Throw Frost Conjuration/Ice 2 Dazzling Spray Conjuration/Hexes 3 Enslavement Hexes 4 (70, 49, D) an uncursed ring of see invisible (71, 49, D) a +1 hand axe of freezing (74, 49, D) a book of Power (75, 49, D) a +1 scale mail of cold resistance (18, 50, D) a +1 quarterstaff of draining (19, 50, D) an uncursed staff of poison (20, 50, D) a +0 giant club (21, 50, D) a book of the Warp (22, 50, D) a tome of Destruction (23, 50, D) a book of the Warp (24, 50, D) the ring "Deuluh" {SustAb Str+2 Int-4} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your intelligence (-4). (25, 50, D) a +0 glaive of flaming (26, 50, D) a +2 greatsling of flaming (27, 50, D) an uncursed staff of poison (28, 50, D) the Guide on Battle Magic and Ignition Spells Type Level Flame Tongue Conjuration/Fire 1 Sting Conjuration/Poison 1 Spellforged Servitor Conjuration/Summoning 7 Delayed Fireball Conjuration/Fire 7 (29, 50, D) a book of Spatial Translocations (32, 50, D) a +4 rod of ignition (11/11) (33, 50, D) a +0 flail of protection (34, 50, D) an uncursed staff of air (38, 50, D) a +0 demon whip (39, 50, D) an uncursed staff of energy (40, 50, D) a plain deck of wonders (41, 50, D) an uncursed staff of poison (42, 50, D) a +2 flail of protection (43, 50, D) a book of Dreams (45, 50, D) an ornate deck of wonders (46, 50, D) an uncursed ring of magical power (47, 50, D) a +4 great sword of holy wrath (50, 50, D) the +4 broad axe "Meloirghal" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (51, 50, D) an uncursed amulet of rage (52, 50, D) a +1 robe of the Archmagi (53, 50, D) a stone of tremors (54, 50, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (59, 50, D) the +11 greatsling of Vaed {venom, +Inv rPois} It poisons the ammo it fires. It protects you from poison. It lets you turn invisible. (60, 50, D) an uncursed staff of power (62, 50, D) a Grand Grimoire (66, 50, D) the Tome of Burning Talismans Spells Type Level Flame Tongue Conjuration/Fire 1 Swiftness Charms/Air 2 Shroud of Golubria Charms/Translocation 2 Sure Blade Hexes/Charms 2 Inner Flame Hexes/Fire 3 Bolt of Fire Conjuration/Fire 6 (67, 50, D) an uncursed staff of earth (69, 50, D) a +1 spear of freezing (71, 50, D) an uncursed staff of cold (72, 50, D) a +1 falchion of freezing (74, 50, D) a plain deck of wonders (75, 50, D) a +1 scale mail of fire resistance (0, 51, D) a +2 mottled dragon armour (1, 51, D) a +0 war axe (2, 51, D) a manual of Polearms (3, 51, D) a book of Hinderance (4, 51, D) a fan of gales (7, 51, D) a +0 war axe (8, 51, D) a +0 battleaxe (9, 51, D) a book of Enchantments (11, 51, D) an uncursed staff of cold (12, 51, D) a +5 quarterstaff of holy wrath (13, 51, D) an ornate deck of changes (14, 51, D) the Tome of the Shifting Voyage Spells Type Level Apportation Translocation 1 Beastly Appendage Transmutation 1 Summon Forest Summoning/Translocation 5 Dispersal Translocation 6 Dragon Form Transmutation 7 (18, 51, D) a +2 falchion of freezing (19, 51, D) a cursed ring of loudness (21, 51, D) an uncursed staff of summoning (22, 51, D) a +0 long sword of freezing (23, 51, D) a +0 war axe of distortion (24, 51, D) the +2 mace of Shame {venom, Contam Str+1 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+1). It affects your dexterity (+2). It causes magical contamination when unequipped. (25, 51, D) a plain deck of defence (26, 51, D) a plain deck of defence (27, 51, D) a +0 whip of electrocution (28, 51, D) a +6 blowgun (29, 51, D) a +4 ring of strength (30, 51, D) an uncursed ring of ice (31, 51, D) a +2 falchion of electrocution (32, 51, D) a +4 trident of venom (33, 51, D) a sack of spiders (34, 51, D) a book of Minor Magic (39, 51, D) a +1 dagger of speed (40, 51, D) a +2 great sword of holy wrath (41, 51, D) an uncursed staff of air (42, 51, D) an uncursed staff of energy (43, 51, D) a +4 flail of pain (44, 51, D) a book of the Tempests (46, 51, D) a scroll of brand weapon (47, 51, D) a +2 scimitar of flaming (49, 51, D) a crystal ball of energy (50, 51, D) the +5 leather armour of the Dwarven Hall {+Inv Dex+2 Curse} It affects your dexterity (+2). It lets you turn invisible. It may recurse itself when equipped. (51, 51, D) a +0 scale mail of cold resistance (52, 51, D) a +4 rod of the swarm (14/14) (53, 51, D) an uncursed staff of air (54, 51, D) a +1 broad axe of electrocution (63, 51, D) an uncursed staff of death (65, 51, D) a +3 scale mail of magic resistance (67, 51, D) a stone of tremors (69, 51, D) a +0 dagger (0, 52, D) a book of Air (1, 52, D) a book of Burglary (2, 52, D) a +2 helmet of intelligence (3, 52, D) a +0 battleaxe (6, 52, D) a +0 chain mail (7, 52, D) a stone of tremors (8, 52, D) a +6 giant spiked club (9, 52, D) a +2 short sword of freezing (10, 52, D) a book of Transfigurations (11, 52, D) a box of beasts (12, 52, D) the +0 robe of Reason {+Rage rElec rN+ MR++} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (13, 52, D) a +1 quarterstaff of protection (14, 52, D) the +8 arbalest of Law {elec, +Fly rElec SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It lets you fly. (44, 52, D) a plain deck of summonings (45, 52, D) a book of Wizardry (46, 52, D) a +2 ring mail of magic resistance (0, 53, D) a book of the Earth (3, 53, D) an uncursed staff of energy (4, 53, D) a +1 shield of reflection (5, 53, D) a sack of spiders (6, 53, D) a plain deck of wonders (8, 53, D) the +4 leather armour of Eternal Night {Int+3 Slay+4 Stlth-} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you less stealthy. (9, 53, D) an uncursed staff of air (10, 53, D) the cursed -4 pair of gloves "Dorrosin" {Str+3 Int+3 Curse} It affects your strength (+3). It affects your intelligence (+3). It may recurse itself when equipped. It has a curse placed upon it. (11, 53, D) a lamp of fire (12, 53, D) a book of the Tempests (13, 53, D) an uncursed staff of power (14, 53, D) a plain deck of changes (10, 55, D) a large rock (33, 55, D) a +3 scythe of venom (51, 55, D) a cursed -3 ring of protection a +1 robe of resistance a +2 glaive of venom (11, 56, D) a bolt (12, 56, D) a +0 bardiche a +0 chain mail 3 bolts 4 large rocks a human corpse (skeletalised by now) (13, 56, D) 7 bolts (14, 56, D) a large rock (15, 56, D) a large rock (still there?) a poisoned bolt (still there?) (35, 56, D) a +5 scythe of venom (12, 57, D) a +0 long sword a +0 arbalest 7 bolts (13, 57, D) a +1 great sword of slicing a +0 chain mail a +0 great mace a +0 plate armour a +0 great sword a cursed +0 chain mail 2 large rocks (14, 57, D) a +0 scythe of flaming (unseen) (15, 57, D) a +0 battleaxe (unseen) (52, 57, D) a +2 halberd of pain (53, 57, D) a +2 shortbow of flaming an uncursed staff of death the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (54, 57, D) a +1 whip (55, 57, D) a +1 scimitar of flaming (11, 58, D) a +4 rod of striking (10/10) (unseen) (12, 58, D) a +6 trident of venom a cursed +0 plate armour (13, 58, D) a +0 great sword a +0 chain mail a +0 great sword of slicing a +0 chain mail 2 bolts a shadow dragon corpse (skeletalised by now) (14, 58, D) 3 bolts 3 large rocks (12, 59, D) a +0 halberd (unseen) (13, 59, D) a +0 battleaxe (unseen) (14, 59, D) a +5 rod of inaccuracy (12/12) (unseen) (15, 59, D) a +1 antimagic hand axe (still there?) a bolt (still there?) (66, 66, D) a +0 halberd a +0 robe (67, 66, D) a +1 spear of flaming a +2 blowgun a +0 robe a +0 long sword a +0 robe an uncursed ring of see invisible the cursed +3 morningstar of Dim Light {venom, rF+ rN+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 hand crossbow of freezing a cursed +1 battleaxe of freezing a +0 robe a +0 great sword a +0 plate armour a +3 ring of strength (68, 66, D) a +4 great sword of slicing a cursed +0 robe a +0 mace an uncursed ring of protection from cold the +5 dagger "Thran" {flame, Int+4 SInv Curse} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+4). It enhances your eyesight. It may recurse itself when equipped. a cursed +0 robe a +1 cutlass of electrocution a +0 robe a +1 dagger of freezing a cursed +0 robe a +0 long sword a +0 chain mail a human corpse (69, 66, D) the amulet of Cyogaseo {Spirit Int+2 Stlth--} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It makes you much less stealthy. a +0 broad axe a +0 leather armour of cold resistance a +0 dagger a +0 robe a +0 dagger a +0 robe (70, 66, D) a +2 glaive of chopping the +5 ring mail of Grace {+Blink SInv} It enhances your eyesight. It lets you blink. (67, 67, D) a +6 ring of dexterity the ring of Xom's Righteous Fury {rPois Str+1 Int+4} [ring of poison resistance] It affects your strength (+1). It affects your intelligence (+4). It protects you from poison. a +3 ring of protection an uncursed staff of cold a +0 robe a +5 war axe of distortion a +0 robe an uncursed staff of death the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe an uncursed amulet of warding a ghoul corpse (69, 67, D) a +0 battleaxe a +0 plate armour the +8 dagger "Heivapik" {pain, rC+ MR+ Str+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +0 robe a +0 great mace a +0 plate armour a +2 vampiric glaive a +2 robe of resistance an uncursed ring of flight