runewalsh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a cursed -1 hunting sling (3, -2, D:1) a +0 mace (15, 8, D:1) a +0 dagger (16, 5, D:1) a +0 club (16, 11, D:1) a +0 dagger (20, -26, D:1) 15 arrows (24, -33, D:1) a +0 short sword (27, -26, D:1) a cursed -1 dagger (28, -15, D:1) a stone (34, -15, D:1) a +0 whip (35, -5, D:1) a +0 club (36, -6, D:1) a +0 dagger (38, -2, D:1) a +0 robe (39, -11, D:1) a +0 scale mail (47, -16, D:1) 13 poisoned needles (48, -3, D:1) 25 bolts (49, -17, D:1) a +0 chain mail (51, -27, D:1) an uncursed ring of fire Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 0, D:2) 9 arrows (2, 1, D:2) 26 arrows (2, 9, D:2) a +0 spear (2, 16, D:2) a +0 pair of boots (3, 0, D:2) a +0 spear (3, 1, D:2) 10 bolts of flame (3, 14, D:2) 7 arrows (7, 33, D:2) a +0 robe (9, 17, D:2) a +0 club (18, 8, D:2) a +0 mace (18, 11, D:2) a +0 short sword (20, 14, D:2) 13 stones (26, 12, D:2) a +0 ring mail (36, -2, D:2) 19 stones (37, -2, D:2) a +0 short sword 2 stones (38, 14, D:2) a stone (38, 19, D:2) a +0 club (38, 21, D:2) a +0 dagger a stone (39, 21, D:2) a +0 club a +1 hunting sling of freezing 23 stones (40, 18, D:2) a +0 club Level 3 of the Dungeon (7, -24, D:3) a +0 club (7, -21, D:3) a +0 club (7, -20, D:3) 16 poisoned needles (8, -1, D:3) 16 arrows (8, 0, D:3) a +0 dagger (9, -13, D:3) 24 arrows (10, -24, D:3) 21 poisoned needles (16, -33, D:3) a stone (17, -3, D:3) 20 stones (18, -35, D:3) a stone (22, -35, D:3) a stone (22, -19, D:3) 25 stones (27, -32, D:3) a +1 pair of boots (46, -14, D:3) 20 stones (47, -33, D:3) a +0 short sword (52, -11, D:3) a +0 mace 3 tomahawks (57, 7, D:3) a +0 pair of boots (59, -12, D:3) 20 arrows Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of the Doge {MP-9 Slay+5} (4500 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (-9). the +10 dagger "Jyudghoan" {venom, rF+ MP+9 Str-5 Int+5} (6640 gold) It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+5). It protects you from fire. It affects your magic capacity (+9). the +7 spear of the Water Diviner {antimagic, rN+ MR+ Int-5} (5030 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Doubts {Str+3 Int+2 SInv} (3250 gold) [ring of see invisible] It affects your strength (+3). It affects your intelligence (+2). It lets you see invisible. (0, 0, D:4) a +0 club (5, 13, D:4) 16 stones (9, -2, D:4) 23 bolts (14, 6, D:4) a +0 trident (17, 40, D:4) a +0 ring mail (19, 38, D:4) 23 stones (25, -1, D:4) 15 arrows (30, 27, D:4) 15 poisoned needles (31, 27, D:4) 15 arrows (33, 7, D:4) 11 gold pieces (44, 8, D:4) a +0 dagger (51, 30, D:4) 13 arrows Level 5 of the Dungeon (0, 0, D:5) 18 stones (9, -6, D:5) a quokka skeleton (9, 24, D:5) 8 poisoned javelins (11, -14, D:5) a +1 shortbow of flaming 18 arrows (14, -10, D:5) 19 stones (18, -13, D:5) a tomahawk (18, -9, D:5) a +0 flail 16 stones (19, -12, D:5) a +0 hand axe 2 tomahawks a +0 leather armour (19, -11, D:5) a stone (19, -10, D:5) a +1 dagger of venom an orc skeleton (20, -10, D:5) a +0 flail a cursed +0 chain mail (34, 25, D:5) a +2 cloak of magic resistance a +3 quarterstaff of chaos (35, 27, D:5) a +0 mace (42, 3, D:5) a +0 leather armour