runewalsh Level 1 of the Dungeon (0, 0, D:1) 15 stones (1, -1, D:1) 13 bolts (1, 6, D:1) a +0 mace (3, 6, D:1) 7 poisoned needles (7, -19, D:1) a +0 leather armour (8, -7, D:1) a +0 club (12, 4, D:1) a +0 whip (18, -1, D:1) a +0 dagger (34, 2, D:1) a +0 naga barding (34, 6, D:1) a +0 club (36, 9, D:1) 2 stones (36, 13, D:1) a stone (36, 15, D:1) 2 stones (36, 16, D:1) a +0 club (37, -7, D:1) a +0 dagger a +0 spear (47, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (5, -7, D:2) a +0 club (7, -9, D:2) 27 arrows (9, 19, D:2) 11 poisoned needles (14, -4, D:2) a stone (14, 1, D:2) a +0 club 7 stones (15, -3, D:2) a stone (16, 21, D:2) an uncursed amulet of guardian spirit (21, -10, D:2) a +0 ring mail (33, 11, D:2) 29 stones (35, -13, D:2) a +0 leather armour (37, -3, D:2) a +0 club (39, 33, D:2) a +0 short sword (43, 8, D:2) a +0 dagger (44, 10, D:2) 17 stones (46, -5, D:2) a +0 robe (49, 32, D:2) a cursed +0 robe (52, 24, D:2) a +0 hunting sling (55, 16, D:2) 25 stones (57, 6, D:2) a +0 dagger a +0 leather armour (61, 21, D:2) 2 stones (61, 25, D:2) a +0 club (67, 3, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (1, -6, D:3) a +0 whip (6, -14, D:3) a +0 flail (9, -10, D:3) a +0 club (12, -23, D:3) 12 sling bullets (12, -13, D:3) 27 bolts (18, -5, D:3) a +0 club (22, -19, D:3) a +0 flail a +2 flail of holy wrath (24, -12, D:3) a +1 pair of gloves (25, -11, D:3) a +0 hunting sling (27, -8, D:3) a +0 plate armour (33, 3, D:3) 18 stones (36, -26, D:3) 28 stones (44, -18, D:3) a +0 club 2 stones (44, -16, D:3) a stone (49, -28, D:3) a +0 falchion (52, -23, D:3) 23 stones Level 4 of the Dungeon [Shop] Soke's General Store a +0 hunting sling (18 gold) a wand of random effects (35/48) (222 gold) a +0 war axe (42 gold) the cursed +2 quick blade "Caalora" {freeze, rC+ MP+9} (802 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. a bread ration (60 gold) a potion of might (48 gold) a +0 robe (8 gold) (0, 0, D:4) a +0 falchion (1, -1, D:4) a +0 hand axe a +0 ring mail (2, 9, D:4) a +0 club (2, 10, D:4) a +0 trident (4, -2, D:4) 16 bolts (4, 5, D:4) a throwing net (7, 0, D:4) a +0 whip 2 stones (7, 13, D:4) a +0 halberd (8, -2, D:4) a +0 club (8, 9, D:4) a +0 club a +0 spear (8, 12, D:4) a +0 dagger (9, 7, D:4) a cursed -3 whip 2 stones (9, 9, D:4) a +0 short sword (10, 7, D:4) a +0 short sword a cursed +0 leather armour (11, 2, D:4) a +0 club a +0 club 22 bolts (11, 12, D:4) a +0 dagger 2 stones (12, 3, D:4) 28 sling bullets (13, -3, D:4) a +0 club (14, 0, D:4) 2 stones (14, 2, D:4) a +0 hand axe a +0 war axe (14, 3, D:4) a +0 spear (14, 9, D:4) a +0 club a +0 mace (15, 3, D:4) a +0 club (16, 1, D:4) 25 sling bullets (17, 0, D:4) 21 stones (17, 3, D:4) a +0 hand axe a +0 ring mail (20, -3, D:4) a +0 halberd (21, 22, D:4) a +0 scale mail (25, -14, D:4) a +0 dagger (28, -9, D:4) a potion of degeneration (32, 19, D:4) 20 stones (37, 3, D:4) 7 poisoned needles (37, 9, D:4) 28 arrows (45, 22, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Koukhladu's Antique Weapon Shoppe a +0 morningstar (120 gold) a +4 quarterstaff (780 gold) a +0 spear (90 gold) a +0 mace (90 gold) a +0 flail (105 gold) a +0 club (30 gold) a +0 hand axe (90 gold) a +0 war axe (105 gold) a +0 rapier (120 gold) the +6 whip "Jomeuta" {flame, rF+ Stlth+} (1539 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (0, 0, D:5) a +0 dagger (10, -8, D:5) 2 arrows (11, -7, D:5) a +0 shortbow an arrow (14, -23, D:5) a +0 falchion (33, -37, D:5) 3 poisoned needles (37, 13, D:5) a +0 giant club (47, -17, D:5) 9 arrows (50, -14, D:5) a cursed -1 mace (51, -14, D:5) a +0 falchion a +0 falchion a +0 chain mail a +0 mace a +0 shortbow 12 arrows Level 6 of the Dungeon (0, 0, D:6) a cursed -2 scale mail (8, 11, D:6) a book of Frost (23, -22, D:6) 17 stones (30, -13, D:6) a +0 ring mail (30, -3, D:6) a -3 ring of intelligence an uncursed amulet of inaccuracy a +0 morningstar Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (4, 1, D:7) a +0 rapier (9, 20, D:7) the +11 spear of Turmoil {pierce, rElec MR+ Str-5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (13, 16, D:7) 17 sling bullets (16, 15, D:7) a +0 whip a +0 chain mail (19, 12, D:7) a +0 spear (22, -6, D:7) a +0 giant spiked club (23, -7, D:7) 2 throwing nets (33, 0, D:7) a +0 helmet (34, 1, D:7) a +0 hand axe (40, 11, D:7) a +0 short sword (41, 15, D:7) a stone (43, 17, D:7) 6 stones a +2 halberd of chopping (44, 12, D:7) a stone (50, 18, D:7) 2 arrows (51, 16, D:7) 6 arrows (51, 18, D:7) 2 arrows (53, 11, D:7) 6 arrows a +0 shortbow (55, 4, D:7) a +0 hand axe of electrocution a +0 plate armour a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 animal skin (1, 0, D:8) a +0 dagger (12, -28, D:8) 7 gold pieces (13, -2, D:8) a scroll of summoning (15, -4, D:8) a +0 ring mail (22, -5, D:8) 12 gold pieces (22, -2, D:8) 3 gold pieces (27, -10, D:8) 11 stones (31, -9, D:8) a +0 hand axe (32, -31, D:8) a tomahawk (32, -27, D:8) 8 gold pieces (unseen) (32, -26, D:8) a tomahawk (32, -25, D:8) 11 gold pieces (unseen) the Ecumenical Temple