Dungeon Sprint DCSS version 0.22-a0-388-g09e6169d0a (webtiles) character file. 74 runewalsh the Covert (level 4, -6/27 HPs) Began as an Octopode Wizard on Apr 29, 2018. Mangled by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:12 (204 turns). runewalsh the Covert (Octopode Wizard) Turns: 204, Time: 00:02:13 Health: -6/27 AC: 4 Str: 6 XL: 4 Next: 28% Magic: 4/9 EV: 13 Int: 21 God: Gold: 33 SH: 0 Dex: 10 Spells: 3/10 levels left rFire . . . SeeInvis . w - +1 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++++..... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: engulfed, flying A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, rugged brown scales 1, slimy green scales 1, camouflage 1, blurry vision 1, wild magic 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 33 gold pieces. Inventory: Hand Weapons w - a +1 dagger of protection (weapon) Armour a - a +0 hat (worn) Scrolls h - 2 scrolls of immolation {unknown} i - a scroll of blinking j - 3 scrolls of identify k - 2 scrolls of remove curse m - a scroll of enchant weapon {unknown} Potions d - 2 potions of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic l - a potion of flight n - 4 potions of mutation {!q} Comestibles b - a chunk of flesh c - 3 rations Skills: + Level 3.3 Short Blades - Level 2.0 Dodging * Level 9.2 Stealth + Level 3.7 Spellcasting + Level 2.5 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 7% 1 None d - Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... F - Conjure Flame Conj/Fire ##...... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are partially covered in rugged brown scales. (AC +1, +3% HP) You are partially covered in slimy green scales. (AC +2) Scrolls take you a little longer to read. Your spells are a little harder to cast, but a little more powerful. Message History The water elemental is moderately damaged. The water elemental hits you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged) The magic dart hits the water elemental. The water elemental is moderately damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged) The magic dart hits the water elemental. The water elemental is moderately damaged. The water elemental hits you! You die... ▓.....#....≈.♣♣♣♣.## ▓.....#...≈≈..♣♣♣.#. ▓.....#..≈≈≈≈.♣...'. ▓####'#..≈≈≈≈≈≈♣♣.#. ▓.....#.≈≈†≈≈≈....#. ▓.....#.≈≈≈≈≈.....#. ▓.....#.≈≈≈.......#+ ▓'#####...........# ▓..@E.............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 3 plants (D) 12 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 15 | D | Reached skill level 5 in Stealth 67 | D | Reached XP level 2. HP: 15/17 MP: 6/6 87 | D | Noticed a scorpion 101 | D | Reached skill level 7 in Stealth 101 | D | Reached XP level 3. HP: 21/21 MP: 7/7 107 | D | Killed a hellion 107 | D | Killed a hellion 109 | D | Killed a hellion 111 | D | Learned a level 3 spell: Mephitic Cloud 113 | D | Killed a hellion 114 | D | Killed a hellion 115 | D | Learned a level 3 spell: Conjure Flame 137 | D | Killed a scorpion 137 | D | Reached skill level 9 in Stealth 137 | D | Reached XP level 4. HP: 27/27 MP: 4/9 145 | D | Killed a hellion 146 | D | Killed a white draconian scorcher 158 | D | Killed a yaktaur 162 | D | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 162 | D | Gained mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [potion of mutation] 162 | D | Gained mutation: Scrolls take you a little longer to read. [potion of mutation] 162 | D | Gained mutation: You are partially covered in slimy green scales. (AC +2) [potion of mutation] 171 | D | Killed a white draconian scorcher 177 | D | Noticed a water elemental 204 | D | Mangled by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 7 9 | 9.2 Short Blades | 2 3 | 3.3 Conjurations | 2 | 2.5 Dodging | | 2.0 Spellcasting | | 3.7 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Dagger | 8 | 5 || 13 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 4 | 5 || 9 Mephitic Cloud | 1 | || 1 Use: Potion | 1 | 2 || 3 Stab: Sleeping | 3 | || 3 Armor: Skin | 1 | 3 || 4 Dodge: Dodged | 8 | 3 || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 106 | 0.0 | 0 | 6 | 0.0 | 204 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 106 | 0.0 | 0 | 6 | 0.0 | 204 +---------+---------+-------+---------+---------+-------+---------