runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 trident of piercing (59, 37, D) a lamp of fire (60, 36, D) a +0 vampiric rapier (60, 37, D) a +2 dire flail of holy wrath (61, 0, D) a +0 short sword (61, 16, D) a lamp of fire (61, 26, D) 2 large rocks a lamp of fire (61, 37, D) a book of Summonings (62, 0, D) a +0 short sword (62, 1, D) a +0 dagger (62, 2, D) a +0 leather armour (62, 5, D) an arrow (62, 9, D) a +6 hand axe of venom (62, 16, D) a +4 scale mail of cold resistance (62, 26, D) a +2 war axe of pain (62, 27, D) a book of Geomancy (62, 28, D) a +0 arbalest 11 bolts (62, 36, D) a book of Callings (62, 37, D) an uncursed staff of poison (63, 0, D) a +0 dagger (63, 1, D) a +1 eveningstar of venom a +0 scale mail (63, 3, D) a +0 shortbow a +1 short sword of speed a +0 leather armour a +6 quick blade a +0 shortbow 23 arrows a +0 leather armour (63, 17, D) a +2 quarterstaff of draining (63, 27, D) a +0 arbalest 16 bolts a large rock a +0 shortbow 18 arrows (63, 28, D) a +0 shortbow 4 arrows (63, 29, D) a large rock (63, 36, D) the +12 quarterstaff of Honesty {drain, rElec rF+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (64, 17, D) an uncursed staff of cold (64, 26, D) a +2 chain mail of cold resistance (64, 27, D) a +0 arbalest 21 bolts the Reference Book on Unstable Necromancy Spells Type Level a - Beastly Appendage Transmutation 1 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Agony Necromancy 5 (64, 28, D) a cursed -1 arbalest 17 bolts an arrow (65, 27, D) a +0 arbalest 5 bolts 2 arrows (65, 33, D) a bolt an arrow (67, 0, D) a +2 plate armour of cold resistance (67, 27, D) 2 bolts (67, 29, D) a large rock (67, 30, D) a bolt 2 arrows (68, 0, D) a +1 hand crossbow of freezing (69, 0, D) the +8 scimitar "Jiseideq" {freeze, rC+ rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (69, 36, D) a cursed amulet of inaccuracy (70, 8, D) a +1 falchion of slicing (71, 8, D) a +2 robe of magic resistance (71, 16, D) a book of Burglary (71, 27, D) an uncursed amulet of harm (71, 37, D) the +1 hunting sling of Truncation {flame, rF+ Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It protects you from fire. (72, 9, D) a +3 war axe of flaming (72, 17, D) a +1 vampiric war axe (72, 37, D) a +0 shield of cold resistance (73, 16, D) a crystal ball of energy (73, 17, D) a +2 vampiric trident (73, 27, D) the +8 plate armour of Repulsion {Int+5} It affects your intelligence (+5). (73, 36, D) a +1 morningstar of protection (73, 37, D) a +1 chain mail of magic resistance