runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +2 morningstar of holy wrath (61, 26, D) an uncursed staff of air (62, 0, D) a +2 hand axe of chopping (62, 1, D) an uncursed staff of wizardry (62, 4, D) a +0 rapier a +0 robe (62, 9, D) a +0 spear of venom (62, 10, D) a cursed +0 chain mail (62, 26, D) a +1 dagger of venom (62, 27, D) an uncursed ring of positive energy (62, 29, D) a wyvern corpse (63, 8, D) an uncursed staff of death (63, 10, D) a +0 club a +0 leather armour (63, 17, D) the +10 dagger of Asammagh {venom, rElec Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It insulates you from electricity. (63, 26, D) a manual of Throwing (63, 27, D) the cursed +1 battleaxe of Yredelemnul's Whim {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 9, D) a +0 trident (64, 10, D) a +0 whip of electrocution a +0 leather armour (64, 17, D) the +10 scythe of Poekk {slice, Fragile Dex+10} It inflicts extra damage upon your enemies. It affects your dexterity (+10). It will be destroyed if unequipped. (64, 26, D) a +2 war axe of chopping (64, 27, D) a +1 falchion of slicing (65, 26, D) Sif Muna's Grimoire of Unstable Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Statue Form Transmutation/Earth 6 (67, 0, D) a +2 shortbow of freezing (68, 0, D) the +1 pair of boots of Honesty {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (69, 0, D) a +0 fustibalus of velocity (70, 9, D) a cursed amulet of inaccuracy (71, 8, D) a +4 chain mail of fire resistance (71, 26, D) a +5 mace of protection (71, 27, D) an uncursed staff of air (72, 8, D) a +3 shortbow of freezing (72, 17, D) a +2 flail of protection (72, 26, D) the +7 hand crossbow of the Trees {velocity, Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). (72, 31, D) a +4 flail (72, 32, D) a cursed -1 flail a +0 leather armour (73, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 27, D) a +0 leather armour a crystal ball of energy (73, 28, D) a +0 dagger a +0 robe (73, 30, D) a +0 battleaxe a +0 plate armour (73, 31, D) a +1 dagger of venom a cursed +0 robe (75, 1, D) a +0 battleaxe of freezing