runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +11 trident "Orb Guardian's Death" {drain, rElec Int+5 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. (49, 37, D) a phial of floods (50, 36, D) a +2 scimitar of protection (51, 36, D) a cursed ring of loudness (51, 37, D) a phial of floods (52, 36, D) an uncursed staff of fire (52, 37, D) a +1 ring mail of poison resistance (53, 36, D) a sack of spiders (54, 36, D) the +5 hunting sling "Ugonach" {freeze, Fragile rF++ Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It greatly protects you from fire. It will be destroyed if unequipped. (59, 36, D) a book of Dreams (60, 36, D) an uncursed staff of summoning (60, 37, D) a +2 hunting sling of flaming (60, 38, D) a +0 short sword (61, 2, D) a +0 giant club (61, 11, D) a +0 falchion (61, 16, D) a lamp of fire (61, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (61, 36, D) the cursed +1 shadow dragon scales of Prudence {rF+ Stlth++++} It protects you from fire. It makes you much more stealthy. It has a curse placed upon it. (62, 0, D) a +4 hunting sling of velocity (62, 1, D) a lightning rod (4/4) (62, 2, D) a cursed -2 giant club (62, 3, D) a +0 giant club (62, 4, D) a +0 giant spiked club a +0 giant spiked club (62, 11, D) a cursed +0 trident (62, 12, D) a +0 hand axe (62, 17, D) a +2 scale mail of poison resistance (62, 27, D) a +4 scale mail of fire resistance (62, 36, D) an uncursed amulet of the acrobat (63, 8, D) the +0 scale mail "Perghot" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (63, 16, D) the +10 war axe of Chagrin {vamp, rF+ MR+ Int-4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 17, D) a +1 great mace of protection (63, 27, D) a crystal ball of energy (63, 36, D) 4 potions of heal wounds (63, 37, D) an uncursed staff of cold (64, 16, D) the +2 scythe of True Grit {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (64, 27, D) a scroll of brand weapon (67, 0, D) a +1 arbalest of flaming (68, 1, D) a +5 halberd a +0 robe (69, 0, D) a scroll of brand weapon an uncursed amulet of rage (70, 8, D) +1 fire dragon scales (70, 36, D) a +2 leather armour of cold resistance (70, 42, D) an iguana skeleton a river rat corpse (71, 16, D) a +0 dagger (71, 17, D) a +0 robe (71, 19, D) a +3 long sword of electrocution a +0 robe (71, 27, D) a +1 plate armour of cold resistance (71, 36, D) a +2 leather armour of fire resistance (71, 41, D) a spiny frog corpse (72, 8, D) a +1 long sword of holy wrath (72, 9, D) a +2 plate armour of poison resistance (72, 16, D) a +0 chain mail (72, 19, D) a +0 dagger a +2 robe of magic resistance (72, 20, D) a +0 glaive a +2 ring mail of cold resistance a +0 dagger a +0 robe (72, 21, D) a +0 dagger a +0 robe (72, 26, D) an uncursed staff of fire (72, 27, D) a +3 flail of holy wrath (72, 30, D) a +0 dagger (72, 37, D) the +8 halberd of Propriety {venom, rElec rN+ Str+2 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. (72, 39, D) a river rat corpse (73, 1, D) a +1 demon blade of draining (73, 36, D) a lightning rod (4/4) (73, 37, D) an uncursed staff of fire