runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an inedible chunk of flesh (still there?) an uncursed staff of poison (still there?) (59, 41, D) an inedible chunk of flesh (60, 37, D) a +2 morningstar of crushing (61, 0, D) a crystal ball of energy (61, 8, D) a +0 dagger a +0 robe (61, 26, D) a +0 helmet of see invisible (61, 37, D) a +1 battleaxe of chopping (62, 1, D) a +2 scimitar of draining (62, 9, D) a +0 club a +0 scale mail a fan of gales (62, 16, D) the cursed +1 broad axe "Zentousk" {pain, rF+ MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 26, D) an uncursed staff of power (62, 27, D) the cursed +3 whip of Cogu {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It has a curse placed upon it. (62, 37, D) a book of Enchantments (63, 0, D) 4 scrolls of enchant weapon a manual of Summonings (63, 8, D) a cursed +0 dagger a +0 robe (63, 16, D) the +1 chain mail of Distant Shores {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 26, D) an uncursed staff of death (63, 37, D) a +1 broad axe of chopping (64, 26, D) an uncursed staff of death (64, 27, D) a +5 shortbow of velocity (64, 29, D) a +0 scythe a +0 robe (64, 32, D) a +0 short sword a +0 leather armour (65, 26, D) a +4 scimitar of flaming a +0 robe a crystal ball of energy (65, 28, D) a +2 quarterstaff of chaos a +0 cloak of magic resistance the gnoll skeleton of Crazy Yiuf (65, 29, D) a +0 dagger a +0 robe (65, 30, D) a cursed +0 dagger a +0 robe (66, 3, D) a +0 dagger a +0 robe (66, 19, D) an uncursed ring of flight (66, 28, D) a +4 hand axe of freezing a +0 robe (66, 33, D) a +1 dire flail of crushing a +0 leather armour (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a lamp of fire (69, 0, D) a scroll of brand weapon (69, 27, D) a +0 spear a +1 ring mail of fire resistance a +0 buckler (69, 36, D) a +0 spear of venom (70, 8, D) a +5 war axe of chopping (70, 27, D) a +0 short sword a +0 hunting sling of freezing a cursed +0 robe a cursed +0 buckler (70, 37, D) a crystal ball of energy (71, 8, D) a +3 plate armour of poison resistance (71, 16, D) an uncursed staff of death (71, 17, D) a +1 ring mail of magic resistance (71, 27, D) a lightning rod (4/4) (71, 37, D) a +1 pair of gloves of archery (72, 16, D) the +7 chain mail of Panentheism {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (72, 17, D) +0 swamp dragon scales (72, 20, D) a cursed +3 dagger a +0 robe (72, 26, D) a lamp of fire (72, 30, D) a +0 rapier a +0 robe (72, 36, D) a lamp of fire (73, 1, D) an uncursed staff of summoning (73, 16, D) a +2 plate armour of fire resistance (73, 17, D) a +2 leather armour of fire resistance (73, 26, D) an uncursed staff of air (73, 32, D) a +0 rapier a +0 robe (73, 36, D) a lightning rod (4/4) (73, 37, D) a cursed -3 ring of evasion