runewalsh the Dungeon (0, 50, D) a book of Unlife (0, 51, D) a +2 scale mail of poison resistance (1, 32, D) an uncursed ring of protection from cold (1, 33, D) the +1 leather armour of the Slightly Bent {rElec rF+} It protects you from fire. It insulates you from electricity. (1, 34, D) the +9 hunting sling "Ileehic" {venom, rPois rF++ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It greatly protects you from fire. It protects you from poison. (1, 51, D) the +3 pair of boots of Jasesan {*Contam Dex+5} It affects your dexterity (+5). It causes magical contamination when unequipped. (1, 52, D) a +0 robe of positive energy (2, 14, D) the +5 halberd of Demand {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (2, 15, D) an uncursed amulet of the gourmand (2, 16, D) an uncursed staff of wizardry (2, 32, D) a book of Air (2, 33, D) a +0 antimagic hand axe a +0 animal skin (2, 34, D) a +4 demon whip of draining a +0 robe a +0 buckler a +2 dagger of flaming (2, 50, D) the +1 pair of boots "Puveefon" {Str+3 Int+4 Dex+3} It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). (2, 51, D) a +0 dire flail a +0 robe an uncursed ring of flight (2, 52, D) a +1 flail of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of earth (3, 15, D) a lightning rod (4/4) (3, 16, D) an uncursed staff of power (3, 32, D) a +2 rapier of protection a cursed +0 robe a +0 buckler a book of Spatial Translocations (3, 33, D) a +0 robe a +4 shortbow (3, 51, D) a +0 dagger a +0 robe a +0 robe a lightning rod (4/4) (3, 52, D) a +0 halberd a +1 cloak of invisibility (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of ice (4, 15, D) a +4 hunting sling of flaming (4, 16, D) a +2 ring mail of cold resistance (4, 32, D) a +1 chain mail of cold resistance (4, 34, D) the +0 pair of gloves "Kopu" {Int+2} It affects your intelligence (+2). (4, 35, D) a +2 quarterstaff of holy wrath a +0 animal skin (4, 50, D) a +0 robe (4, 51, D) a +3 flail a +0 robe a lightning rod (4/4) (4, 52, D) a cursed -2 ring of slaying (5, 14, D) an uncursed ring of wizardry (5, 15, D) an uncursed ring of positive energy (5, 32, D) a +3 quick blade (5, 33, D) an uncursed staff of earth (5, 34, D) a +0 robe of fire resistance (5, 50, D) a cursed +2 halberd a +0 robe a +4 dagger of draining (5, 51, D) a +0 dagger a +0 robe a +1 fustibalus of flaming (5, 52, D) a +2 long sword of electrocution (6, 14, D) the ring of Jeuher {rPois rF+ rC- Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (6, 15, D) a +0 halberd of venom a +0 trident (6, 16, D) a +0 whip of distortion (6, 22, D) +0 shadow dragon scales (6, 32, D) a +4 antimagic great mace (6, 33, D) a +0 quarterstaff a +0 robe a +1 antimagic hand axe a +0 animal skin (6, 34, D) a phial of floods (6, 35, D) a +2 antimagic flail a +0 animal skin (6, 36, D) a +5 rapier of protection a +0 robe a cursed +0 buckler (6, 51, D) a lightning rod (4/4) (6, 52, D) a cursed +3 great sword a +3 plate armour of magic resistance a +0 dagger a +0 robe a +1 falchion of holy wrath (7, 14, D) a +1 morningstar of crushing (7, 15, D) +2 fire dragon scales (7, 16, D) a +5 scythe of venom a cursed amulet of inaccuracy (7, 19, D) +0 shadow dragon scales (7, 32, D) 2 scrolls of fear a +0 robe an uncursed staff of death a crystal ball of energy (7, 34, D) a +2 scimitar of holy wrath (7, 35, D) the +9 flail "Arbiter" {flame, *Corrode rF+ Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It may corrode you when you take damage. a +0 robe a +2 buckler (7, 50, D) the amulet "Isuruoz" {Acrobat rN+ SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from negative energy. It lets you see invisible. the amulet of Eczoany {Harm *Drain +Fly} [amulet of harm] It increases damage dealt and taken. It lets you fly. It causes draining when unequipped. the amulet "Syryawep" {Acrobat +Blink Int+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+3). It lets you blink. a +3 buckler an uncursed ring of ice a +6 glaive of chopping a +0 battleaxe of freezing (7, 51, D) a +0 short sword of speed (7, 52, D) a +0 great mace a +0 plate armour (7, 56, D) a +0 halberd a +0 chain mail (7, 57, D) a +0 short sword a +0 leather armour of cold resistance (8, 14, D) an uncursed staff of poison (8, 15, D) the +4 morningstar "Baffag" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (8, 16, D) a cursed -2 ring of evasion (8, 21, D) +0 shadow dragon scales (8, 32, D) a +2 spear of flaming an uncursed ring of flight (8, 33, D) a +8 glaive of chopping (8, 34, D) a +1 morningstar of protection (8, 35, D) a +0 vampiric demon whip a +0 robe a +1 buckler of poison resistance (8, 36, D) a +4 demon whip of electrocution a +0 robe a +0 buckler (8, 38, D) an uncursed staff of fire a +0 robe (8, 50, D) an uncursed ring of see invisible (8, 51, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (8, 52, D) a +0 great sword a +0 plate armour a +1 glaive of flaming (8, 58, D) a cursed +0 long sword a +0 chain mail (9, 14, D) an uncursed ring of magical power (9, 15, D) a +2 hunting sling of velocity (9, 16, D) a +2 vampiric dagger (9, 32, D) a +4 lajatang of speed a +0 robe (9, 35, D) a +2 antimagic war axe a +0 animal skin (9, 36, D) a +0 quarterstaff a +0 animal skin (9, 38, D) a +0 antimagic hand axe a +0 animal skin (9, 50, D) an uncursed staff of cold (9, 51, D) a +2 hunting sling of flaming (9, 52, D) a +3 war axe a cursed +0 plate armour an uncursed staff of earth (9, 57, D) a +0 dagger a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 15, D) a lightning rod (4/4) (10, 16, D) an uncursed staff of summoning (10, 32, D) a +0 spear a book of the Sky (10, 33, D) a +0 antimagic hand axe a +0 animal skin a +1 chain mail of cold resistance (10, 50, D) a +1 pair of boots of flying (10, 51, D) a +6 ring of strength a +6 ring of strength a +1 ring of evasion a +0 long sword a +0 chain mail (10, 52, D) a crystal ball of energy (10, 54, D) a +2 spear of pain (10, 56, D) a cursed -1 scimitar (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of summoning (11, 15, D) a +4 giant club (11, 16, D) a +1 hunting sling of flaming (11, 32, D) an uncursed staff of air (11, 33, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (11, 36, D) a +0 quarterstaff a +0 animal skin (11, 50, D) a +1 short sword of electrocution a +0 robe (11, 51, D) an uncursed staff of cold a +0 robe (11, 52, D) an uncursed staff of fire an uncursed staff of air an uncursed staff of cold (12, 14, D) a book of the Dragon (12, 15, D) a +2 rapier of venom (12, 16, D) an uncursed amulet of guardian spirit (12, 33, D) a book of the Earth (12, 34, D) a +2 robe of positive energy (12, 50, D) a +0 dagger (12, 51, D) a +0 dagger (12, 52, D) a +0 robe a +2 short sword of venom (13, 32, D) a +0 hunting sling of freezing (13, 33, D) a +0 spear a +0 longbow (13, 51, D) a +3 hand axe of freezing a +0 robe (14, 50, D) a +2 long sword of holy wrath (14, 51, D) a +2 plate armour of cold resistance (14, 52, D) the Grimoire of Intuition Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ozocubu's Refrigeration Ice 6 (18, 48, D) a +3 hunting sling of flaming (18, 49, D) an uncursed staff of conjuration (18, 50, D) a +1 dagger of speed (19, 0, D) an uncursed staff of conjuration (19, 1, D) a +3 halberd of chopping (19, 16, D) a cursed -3 ring of dexterity (19, 17, D) a cursed ring of loudness (19, 48, D) a +4 longbow of flaming (19, 49, D) a +3 morningstar of flaming (19, 50, D) a +2 long sword of draining (20, 0, D) a +0 mace (20, 1, D) a fan of gales (20, 16, D) the Almanac of Warped Weightlessness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Deflect Missiles Charms/Air 6 (20, 17, D) a book of Misfortune (20, 33, D) a phial of floods (20, 48, D) a phial of floods (20, 50, D) the Guide on Augmentations and Slavery Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Spectral Weapon Hexes/Charms 3 (21, 0, D) an uncursed staff of power (21, 1, D) the +7 scimitar "Womuemodoe" {holy, +Inv Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It lets you turn invisible. (21, 16, D) the cursed +3 rapier of Righteous Anger {pierce, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (21, 17, D) the cursed +0 ring mail of Immorality {+Fly} It lets you fly. It has a curse placed upon it. (21, 32, D) a book of Beasts (21, 33, D) an uncursed staff of wizardry (21, 34, D) an uncursed staff of poison (21, 48, D) a +0 long sword of flaming (21, 49, D) the cursed +3 flail of Guile {crush, rC++ rN+ Str-2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (22, 0, D) an uncursed staff of cold (22, 1, D) the +7 scale mail of the Unseen Realm {rElec} It insulates you from electricity. (22, 16, D) a +1 vampiric scimitar (22, 17, D) a crystal ball of energy (22, 32, D) a lightning rod (4/4) (22, 33, D) a lamp of fire (22, 34, D) the +13 fire dragon scales of Follow the Leader {rF++ rC- rCorr Int+6} It affects your intelligence (+6). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. (22, 48, D) an uncursed ring of resist corrosion (22, 49, D) a book of Alchemy (22, 50, D) a +0 short sword of holy wrath (23, 16, D) an uncursed staff of power (23, 18, D) a +2 broad axe of venom (23, 32, D) the +2 fustibalus of Salt {flame, rC- Str+8 Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your intelligence (+4). It makes you vulnerable to cold. It makes you more stealthy. (23, 33, D) an uncursed staff of power (23, 34, D) a +2 quarterstaff of protection (23, 36, D) a +0 battleaxe of freezing (23, 48, D) a +0 falchion of holy wrath (23, 49, D) 4 scrolls of enchant weapon (23, 50, D) a +2 spear of freezing (24, 0, D) the +8 chain mail of Wu Jian's Displeasure {rC++} It greatly protects you from cold. (24, 1, D) a +1 flail of crushing (24, 7, D) a +0 battleaxe a +0 robe (24, 16, D) an uncursed amulet of regeneration (24, 18, D) a +3 great sword of slicing (24, 32, D) Litip's Incunabulum of Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 (24, 33, D) the +5 ring mail "Listri" {rN+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. (24, 34, D) a +0 hand axe of chopping (24, 38, D) a +1 battleaxe of freezing (24, 48, D) a scroll of brand weapon (24, 49, D) an uncursed staff of death (24, 50, D) a crystal ball of energy (25, 0, D) a +6 dagger of draining (25, 1, D) a +2 battleaxe of draining (25, 6, D) a +3 great mace of protection a +0 robe (25, 7, D) a +0 halberd (25, 8, D) a +2 scimitar of flaming (unseen) (25, 16, D) the +8 hunting sling of Wu Jian {flame, rC+ rN+ Dex+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (25, 17, D) a +1 spear of freezing (25, 32, D) a +2 scale mail of fire resistance (25, 33, D) the +7 hand axe of Putrescence {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (25, 38, D) a +0 battleaxe of freezing (25, 48, D) a +1 morningstar of protection (25, 49, D) a +2 arbalest of freezing the +3 chain mail of Qaenwof {Stlth+} It makes you more stealthy. (26, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (26, 1, D) 2 scrolls of brand weapon (26, 5, D) a +0 halberd (26, 8, D) a +0 halberd a +0 robe (26, 9, D) a +2 battleaxe of chopping (26, 16, D) an uncursed ring of poison resistance (26, 33, D) a +0 falchion of electrocution (26, 34, D) an uncursed amulet of regeneration (26, 49, D) a +2 great mace of protection (26, 50, D) the +3 leather armour of the Sixty-Six Dances {rPois rCorr Int+3 SInv} It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It protects you from acid and corrosion. (27, 0, D) a +2 dagger of draining (27, 16, D) a fan of gales (27, 17, D) a +6 flail of protection (27, 32, D) a book of Death (27, 33, D) the +8 dire flail of the Enemy {crush, *Slow +Inv rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you turn invisible. It may slow you when you take damage. (27, 34, D) a crystal ball of energy (27, 48, D) the Guide on Battle Magic Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Spellforged Servitor Conjuration/Summoning 7 (27, 50, D) the +2 war axe of Nifon {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (28, 0, D) a +2 helmet of see invisible (28, 1, D) a crystal ball of energy (28, 16, D) a +3 short sword of holy wrath (28, 17, D) a +0 arbalest of flaming (28, 32, D) an uncursed staff of summoning (28, 48, D) the +0 chain mail of Doneag {Int+2} It affects your intelligence (+2). (28, 49, D) the +2 quarterstaff of Paystul {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (28, 50, D) a manual of Short Blades (29, 0, D) a +1 long sword of draining (29, 16, D) an uncursed staff of earth (29, 17, D) the cursed +3 dagger "Inol" {vamp, rElec Str+3 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (29, 32, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (29, 49, D) an uncursed staff of conjuration (29, 50, D) the +5 chain mail of the Blue Moon {Dex+7} It affects your dexterity (+7). (30, 48, D) an uncursed staff of power (30, 49, D) a +4 flail of protection (30, 50, D) +1 ice dragon scales (31, 47, D) a +6 morningstar of draining (31, 48, D) a +3 amulet of reflection (31, 49, D) a +2 eveningstar of crushing (31, 50, D) a +6 ring of dexterity (32, 49, D) an uncursed staff of summoning (32, 50, D) an uncursed staff of earth (33, 48, D) Wuohis's Guide on Moulding and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Irradiate Conjuration/Transmutation 5 g - Alistair's Intoxication Transmutation/Poison 5 (33, 49, D) a +3 short sword of draining (33, 50, D) the +2 ring mail of the Planets {-Tele +Fly rC+ rN+++} It protects you from cold. It renders you almost immune to negative energy. It lets you fly. It prevents most forms of teleportation. (34, 28, D) a lamp of fire (34, 48, D) a +1 plate armour of cold resistance (34, 49, D) an uncursed ring of magical power (34, 50, D) a +2 leather armour of poison resistance (35, 0, D) a +0 battleaxe of electrocution (35, 2, D) a cursed +4 falchion a +0 robe (35, 14, D) an uncursed staff of death (35, 28, D) a +4 ring mail of magic resistance (35, 29, D) a +3 glaive of venom (36, 0, D) the cursed +3 hunting sling of the Inquisitive Scars {flame, rElec rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (36, 1, D) a +4 morningstar of flaming (36, 15, D) a +3 battleaxe of electrocution (36, 28, D) a +0 halberd (37, 0, D) a cursed staff of cold (37, 14, D) a lightning rod (4/4) (37, 15, D) a lightning rod (4/4) (37, 28, D) a +1 chain mail of fire resistance (37, 29, D) a +0 rapier of protection (37, 32, D) a cursed -2 giant spiked club (38, 0, D) 3 potions of berserk rage (38, 14, D) a +1 crystal plate armour (38, 15, D) a fan of gales (38, 21, D) a +2 war axe of venom 2 potions of blood (38, 28, D) an uncursed staff of fire (38, 29, D) a fan of gales (38, 33, D) a large rock (38, 48, D) a +1 trident of distortion (38, 49, D) a book of Callings (38, 50, D) a +0 spear a scroll of brand weapon (39, 1, D) a +0 glaive (39, 28, D) a +1 mace of protection (39, 29, D) a +3 ring of intelligence (39, 37, D) 4 large rocks (39, 38, D) a +0 giant club (39, 48, D) a +1 long sword of draining (39, 49, D) a phial of floods (39, 50, D) a scroll of brand weapon (40, 0, D) a +2 mace of holy wrath (40, 1, D) an uncursed staff of energy (40, 9, D) a +1 lajatang of protection a +0 robe (40, 21, D) a +0 battleaxe a +0 chain mail (40, 22, D) the +5 battleaxe of Xeihept {chaos, +Fly} Each time it hits an enemy it has a different, random effect. It lets you fly. an uncursed amulet of rage a +0 vampiric short sword (40, 28, D) a +0 robe (40, 36, D) a bolt (40, 48, D) an uncursed ring of stealth (40, 49, D) a +2 spear of flaming 14 javelins of penetration a +0 leather armour a +4 arbalest of velocity a merfolk corpse (skeletalised by now) (40, 50, D) a +1 rapier of speed a +0 robe an uncursed staff of cold a merfolk corpse (skeletalised by now) (40, 51, D) a +0 spear of freezing 12 javelins of returning a +0 leather armour a merfolk corpse (skeletalised by now) (40, 53, D) a water nymph corpse (skeletalised by now) (41, 0, D) a cursed staff of earth (41, 1, D) a +3 scale mail of fire resistance (41, 15, D) an uncursed ring of poison resistance (41, 16, D) a cursed +3 short sword of freezing a +0 robe (41, 18, D) an uncursed staff of air (41, 21, D) a +3 long sword a +0 robe a +0 dire flail (41, 28, D) a +0 dagger (41, 37, D) a +0 battleaxe a +0 leather armour (41, 39, D) a large rock (41, 48, D) a +2 rapier of speed (41, 50, D) the +11 hand axe of Certain Death {chop, *Drain rN+ Str+10 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (+4). It protects you from negative energy. It causes draining when unequipped. a water nymph corpse (skeletalised by now) (42, 7, D) a +0 dagger a +0 robe (42, 8, D) a +0 trident a +0 robe (42, 15, D) a crystal ball of energy (42, 28, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (42, 29, D) a +0 hand axe of chopping (42, 36, D) a +0 battleaxe a +0 chain mail (42, 39, D) 2 bolts (42, 49, D) a book of Conjurations (42, 50, D) a +0 trident a throwing net a +2 robe a +5 hand crossbow of flaming a merfolk corpse (skeletalised by now) (43, 15, D) an uncursed staff of conjuration (43, 29, D) the +0 leather armour of the Many Allies {*Drain Str-3 Int+4 Dex+10} It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+10). It causes draining when unequipped. (43, 38, D) a large rock (43, 39, D) a +4 hand axe of freezing a +0 chain mail 2 bolts (43, 48, D) 3 scrolls of brand weapon (43, 50, D) a +1 ring mail of poison resistance (43, 59, D) a tomahawk (43, 60, D) 2 javelins of penetration (44, 28, D) an uncursed ring of positive energy the amulet of the Middle {RegenMP Int+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+2). (44, 38, D) a +0 battleaxe a +0 plate armour a +2 dagger of pain a +0 robe a +0 battleaxe (44, 39, D) a +0 war axe of flaming a +3 chain mail of poison resistance a +0 large shield a +1 war axe of flaming a +5 plate armour of ponderousness a +0 shield a +0 arbalest a +0 bardiche 4 bolts a +3 plate armour of fire resistance a +0 broad axe a +0 plate armour a large rock (44, 48, D) a +0 scimitar of slicing (44, 49, D) a +0 robe (44, 50, D) a cursed ring of loudness a wind drake corpse (skeletalised by now) (44, 51, D) the +1 chain mail of Fowyl {rElec} It insulates you from electricity. (44, 52, D) a sea snake corpse (skeletalised by now) (44, 54, D) a sea snake corpse (skeletalised by now) (45, 38, D) a +0 flail a +2 plate armour of fire resistance a +0 dire flail a +1 dagger of speed a +2 leather armour of fire resistance (45, 48, D) a book of Callings (45, 49, D) a +0 robe (45, 50, D) a +4 mace of protection (45, 51, D) a +1 long sword of flaming (45, 53, D) the +8 great mace "Uracath" {crush, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). a +0 robe a merfolk corpse (skeletalised by now) (46, 49, D) a +0 whip of flaming (46, 50, D) the +1 robe of the Crushed Beggars {+Blink Regen+ Int-5 Dex+6} It affects your intelligence (-5). It affects your dexterity (+6). It lets you blink. It increases your rate of regeneration. (46, 51, D) a +0 spear of venom 19 poisoned javelins a +0 leather armour an uncursed staff of air a merfolk corpse (skeletalised by now) (46, 52, D) a cursed +0 trident a +1 scale mail of magic resistance a merfolk corpse (skeletalised by now) (46, 54, D) 3 large rocks a cyclops corpse (skeletalised by now) (46, 55, D) a +0 trident a +3 leather armour of fire resistance (46, 56, D) a poisoned javelin (46, 57, D) a poisoned javelin (47, 48, D) the +7 spear "Cupyuliw" {freeze, *Rage MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (47, 49, D) a +1 demon trident of pain a cursed +0 robe a +0 leather armour a merfolk corpse (skeletalised by now) (47, 50, D) a +0 spear 20 silver javelins quicksilver dragon scales a +0 whip of freezing (47, 51, D) a +0 spear a snapping turtle corpse (skeletalised by now) (47, 52, D) a +2 rapier of draining a +1 leather armour of cold resistance (47, 53, D) a manticore corpse (skeletalised by now) (48, 48, D) a +0 leather armour of cold resistance (48, 49, D) a lamp of fire (48, 50, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (48, 51, D) an uncursed amulet of harm (48, 54, D) a +2 trident of flaming a +2 hand crossbow of flaming 10 poisoned javelins a +0 leather armour 4 scrolls of enchant weapon a merfolk corpse (skeletalised by now) (49, 1, D) a +1 ring of protection (49, 12, D) an uncursed amulet of faith (49, 24, D) a +2 ring mail of fire resistance (49, 37, D) an uncursed staff of poison (49, 48, D) a book of Geomancy (49, 49, D) a +0 trident (49, 50, D) a +2 antimagic mace a throwing net (49, 51, D) a snapping turtle corpse (skeletalised by now) (49, 52, D) a +3 spear of venom (49, 53, D) the +3 hand axe "Coapp" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. 5 tomahawks a +2 robe a merfolk corpse (skeletalised by now) (50, 1, D) an uncursed staff of poison (50, 12, D) an uncursed staff of conjuration (50, 13, D) an uncursed staff of cold (50, 24, D) a crystal ball of energy (50, 37, D) the +11 arbalest of the Abyss {speed, Str+6 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-4). (50, 49, D) a manticore corpse (skeletalised by now) (50, 50, D) the Compendium of the Fiery Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Conjure Flame Conjuration/Fire 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Fire Conjuration/Fire 6 (50, 53, D) a +4 spear of piercing 15 javelins of penetration a +0 leather armour (50, 54, D) a +0 trident (51, 0, D) a +1 scimitar of flaming (51, 13, D) a +1 robe (51, 17, D) a +0 giant spiked club (51, 24, D) an uncursed staff of wizardry (51, 25, D) an uncursed staff of death an uncursed staff of fire an uncursed staff of poison an uncursed staff of wizardry a +0 scale mail of cold resistance (51, 36, D) a phial of floods (51, 40, D) +0 acid dragon scales (51, 49, D) a +0 hand crossbow of freezing (51, 50, D) an uncursed staff of air (51, 52, D) a +0 rapier a +0 robe (52, 0, D) a +3 vampiric whip (52, 13, D) an uncursed staff of summoning (52, 17, D) 4 large rocks (52, 18, D) a +0 giant club a +0 giant spiked club 5 large rocks (52, 20, D) a cursed +0 giant spiked club a +0 troll leather armour (52, 24, D) an uncursed amulet of regeneration (52, 25, D) a +2 ring mail of magic resistance (52, 29, D) a +2 antimagic scythe (52, 36, D) a Young Poisoner's Handbook (52, 37, D) a +2 quarterstaff of crushing (52, 48, D) a +0 trident (52, 49, D) a +0 robe a +0 rapier a merfolk corpse (skeletalised by now) (52, 50, D) a +2 rapier of freezing a +0 robe a lamp of fire (53, 0, D) a +1 flail of crushing (53, 1, D) a +1 robe of magic resistance (53, 12, D) a +1 trident of piercing (53, 13, D) a +8 blowgun (53, 18, D) 5 large rocks (53, 20, D) a +0 giant club a +0 giant club (53, 24, D) a +3 plate armour of magic resistance (53, 25, D) a lightning rod (4/4) (53, 36, D) a lightning rod (4/4) (53, 37, D) a +1 ring mail of magic resistance (53, 49, D) a +2 flail of crushing (53, 50, D) 4 large rocks the Tome of Sinister Conjuration Spells Type Level a - Pain Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Freezing Cloud Conjuration/Ice/Air 6 (54, 0, D) the cursed +0 pair of gloves "Qiosonaifyg" {rN+ Int+7} It affects your intelligence (+7). It protects you from negative energy. It has a curse placed upon it. (54, 1, D) an uncursed staff of power (54, 8, D) a +2 scimitar of flaming a +2 great sword of flaming a +0 lajatang of pain (54, 9, D) a +1 scimitar of flaming a +0 great sword of flaming +0 fire dragon scales (54, 12, D) a +1 pair of gloves of archery (54, 13, D) a lamp of fire (54, 17, D) 3 large rocks (54, 18, D) 4 large rocks (54, 25, D) a crystal ball of energy (54, 36, D) a cursed staff of fire (54, 48, D) Pinugaets's Disquisition on Mutagenic Dislocation Spells Type Level a - Gell's Gravitas Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Dragon Form Transmutation 7 (54, 49, D) Sif Muna's Guide on Dusty Venom Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Leda's Liquefaction Hexes/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (54, 50, D) a cursed amulet of inaccuracy (55, 0, D) the +4 scale mail of Eri Ycaujagh {rC+ Int-3 Dex+2} It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. (55, 1, D) a +0 hunting sling of freezing (55, 12, D) the +7 mace of the Globe {crush, rC+ MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (55, 13, D) a +4 rapier of protection (58, 47, D) a +0 naga barding of fire resistance (58, 48, D) a scroll of brand weapon (58, 49, D) a +0 pair of boots of running (59, 36, D) a +0 rapier of venom (59, 47, D) a +1 glaive of freezing (59, 48, D) the +2 quarterstaff of Ykleq {venom, +Rage +Fly Str-4 SInv} It poisons the flesh of those it strikes. It affects your strength (-4). It lets you see invisible. It lets you fly. It lets you go berserk. (59, 49, D) +0 steam dragon scales (60, 47, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (60, 48, D) a +2 plate armour of cold resistance (60, 49, D) the +3 great mace of Vaexoukaji {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a redback corpse (61, 10, D) a +0 rapier (61, 16, D) the cursed +1 shortbow of Symmetry {velocity, +Blink rN+++ Int-4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It renders you almost immune to negative energy. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (61, 26, D) a +3 leather armour of poison resistance (61, 37, D) a lightning rod (4/4) (61, 48, D) the +5 demon blade of the Endless March {pain, MP+9 Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your magic capacity (+9). (61, 49, D) an uncursed staff of air (61, 51, D) a wolf spider corpse (62, 1, D) a +0 hand axe a +0 chain mail a +0 dagger (62, 3, D) a cursed -3 hand axe a +0 leather armour (62, 4, D) a +0 dagger a +0 robe (62, 8, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (62, 9, D) a +5 falchion of holy wrath (62, 10, D) a +0 dagger a +0 robe of resistance (62, 16, D) a +2 robe of resistance (62, 17, D) a +2 lajatang of electrocution (62, 26, D) a crystal ball of energy (62, 27, D) a +0 halberd a cursed +0 robe (62, 41, D) 4 large rocks (62, 43, D) a bolt (62, 44, D) a +0 battleaxe a +0 plate armour a +0 arbalest a +1 war axe a +0 plate armour a cursed -2 arbalest 21 bolts (62, 47, D) a +3 ring mail of fire resistance (62, 48, D) a +2 ring of protection (62, 49, D) an uncursed staff of power a jumping spider corpse (62, 50, D) a hornet corpse (62, 51, D) a redback corpse a ghost moth corpse (63, 0, D) a +0 dagger of electrocution (63, 3, D) a +0 flail of holy wrath a +0 robe (63, 8, D) a +4 falchion of holy wrath (63, 11, D) a +0 rapier a +0 ring mail (63, 17, D) a +1 ring mail of cold resistance (63, 26, D) a +0 halberd a +0 robe (63, 27, D) a +0 club a +2 chain mail of positive energy (63, 29, D) a +0 long sword (63, 37, D) a lightning rod (4/4) (63, 41, D) a +1 war axe a +0 plate armour (63, 43, D) a +0 war axe a +0 plate armour a +2 great mace a +0 plate armour (63, 44, D) 2 bolts (63, 47, D) a scroll of brand weapon (63, 48, D) an uncursed staff of power (63, 49, D) an uncursed staff of power (63, 50, D) an uncursed amulet of guardian spirit (63, 52, D) a wolf spider corpse (64, 16, D) an uncursed amulet of guardian spirit (64, 26, D) a +6 triple crossbow of velocity (64, 27, D) +0 ice dragon scales (64, 42, D) a +0 bardiche a +0 chain mail (64, 44, D) a cursed +0 battleaxe (unseen) (64, 47, D) an uncursed ring of protection from cold (64, 49, D) a +2 chain mail of cold resistance (64, 50, D) a +4 quarterstaff of protection (64, 51, D) a demonic crawler corpse a ghost moth corpse (65, 26, D) an uncursed amulet of faith (65, 47, D) a phial of floods (65, 48, D) a +1 short sword of draining (65, 49, D) a +2 great mace of protection (65, 50, D) an uncursed ring of poison resistance an emperor scorpion corpse a ghost moth corpse (66, 48, D) an uncursed ring of wizardry the cursed +0 rapier "Embalmer" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It has a curse placed upon it. (66, 49, D) a jumping spider corpse (66, 50, D) a +1 trident of piercing (66, 51, D) a +4 hand axe of freezing a jumping spider corpse (67, 47, D) a lamp of fire (67, 48, D) a book of the Dragon (67, 49, D) a +5 morningstar of protection a jumping spider corpse (67, 50, D) a +4 shortbow of flaming a jumping spider corpse (67, 53, D) a redback corpse (68, 47, D) a book of the Dragon (68, 48, D) a +2 pair of gloves of archery (68, 49, D) the Incunabulum of Transmigration and Curses Spells Type Level a - Confusing Touch Hexes 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Spectral Weapon Hexes/Charms 3 e - Hydra Form Transmutation 6 (68, 50, D) a hornet corpse a redback corpse (68, 52, D) a torpor snail corpse (68, 53, D) a wolf spider corpse a demonic crawler corpse (68, 55, D) a redback corpse (68, 56, D) a demonic crawler corpse (69, 0, D) a +4 quick blade (69, 47, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (69, 48, D) a book of Misfortune (69, 49, D) a +2 hand crossbow of freezing (69, 50, D) an uncursed staff of energy a hornet corpse (69, 56, D) a ghost moth corpse (70, 8, D) a fan of gales (70, 9, D) a crystal ball of energy (70, 12, D) a +0 club a cursed +0 robe (70, 36, D) an uncursed staff of air (70, 37, D) a phial of floods (70, 47, D) a crystal ball of energy (70, 48, D) a +1 mace of protection (70, 49, D) an uncursed staff of poison (70, 50, D) a jumping spider corpse (70, 53, D) a demonic crawler corpse (71, 8, D) a +9 plate armour of ponderousness (71, 11, D) a +0 scythe a +0 robe (71, 12, D) a +0 long sword a cursed +0 robe a +0 dagger a +0 robe (71, 16, D) a +0 scale mail of cold resistance (71, 26, D) a +1 mace of protection (71, 32, D) a +0 spear a +0 blowgun 2 curare-tipped needles a +0 buckler (71, 47, D) a crystal ball of energy (71, 48, D) the +5 mace of Thoughtfulness {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (71, 49, D) the +5 short sword "Xafeo" {protect, rPois rC+ Int-4 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It protects you from poison. an orb spider corpse (72, 12, D) a +4 quarterstaff of chaos a +0 cloak (72, 19, D) a +0 shortbow a +0 spear of pain a large rock (72, 20, D) a +0 arbalest 14 bolts (72, 23, D) a large rock 2 bolts (72, 27, D) a +3 quarterstaff of crushing (72, 32, D) a +0 quarterstaff a +0 robe (72, 33, D) 2 curare-tipped needles (72, 36, D) the +5 long sword of Purpose {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (72, 37, D) a +1 pair of gloves of dexterity (72, 47, D) the cursed +0 longbow of Oozing Pus {freeze, rElec Str+4 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (72, 48, D) a book of Transfigurations (72, 49, D) a moth of wrath corpse (72, 50, D) a jumping spider corpse (72, 51, D) a redback corpse (73, 1, D) a +0 ring mail a +0 plate armour of cold resistance (73, 19, D) the +4 halberd of Optimality {holy, rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. a +1 shortbow of velocity a bolt (73, 20, D) a +0 shortbow (73, 22, D) a bolt (73, 26, D) a lightning rod (4/4) (73, 32, D) a +0 short sword a +0 robe (73, 37, D) a lamp of fire (73, 47, D) an uncursed staff of death (73, 49, D) a +1 trident of venom (74, 3, D) a +0 dagger a +0 robe (74, 18, D) a +1 shortbow of velocity (74, 19, D) 2 bolts (74, 21, D) a large rock (74, 47, D) a book of Dreams (74, 48, D) the +3 short sword of Fojoluifa {flame, rC++ MP+9 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It greatly protects you from cold. It affects your magic capacity (+9). (74, 49, D) a +3 whip of freezing (75, 19, D) a bolt (75, 20, D) a large rock (75, 47, D) a +2 short sword of venom (75, 48, D) a +2 chain mail of cold resistance (75, 49, D) a book of Death