Dungeon Sprint DCSS version 0.22-a0-422-g9628fc87f1 (webtiles) character file. 0 runewalsh the Insei (level 1, 13/13 HPs) Began as an Octopode Transmuter on May 17, 2018. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:43 (17 turns). runewalsh the Insei (Octopode Transmuter) Turns: 17, Time: 00:00:44 Health: 13/13 AC: 1 Str: 22 XL: 1 Next: 0% Magic: 3/12 EV: 14 Int: 15 God: Gold: 20 SH: 0 Dex: 22 Spells: 3/4 levels left rFire x . . SeeInvis + - Unarmed rCold + . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec + Reflect . m - ring "Paqapuch" {rElec SInv} rCorr . Harm . n - ring "Hamur" {MP+9 Int+4 Dex+4} MR ..... NoTele + o - ring "Vedey" {Ice Str+5} Stlth ++........ p - ring "Yvennu" {MR- Str+8 Int-4 Dex+6 Stlth-} HPRegen 0.04/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Missiles a - 12 arrows Jewellery m - the ring "Paqapuch" (left tentacle) {rElec SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] It insulates you from electricity. It lets you see invisible. n - the ring "Hamur" (right tentacle) {MP+9 Int+4 Dex+4} (You bought it in a shop in the Dungeon) [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+4). It affects your magic capacity (+9). o - the ring "Vedey" (on tentacle) {Ice Str+5} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. p - the ring "Yvennu" (on tentacle) {MR- Str+8 Int-4 Dex+6 Stlth-} (You bought it in a shop in the Dungeon) [ring of loudness] It affects your strength (+8). It affects your intelligence (-4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. Wands b - a wand of acid (5) j - a wand of iceblast (5) Scrolls i - 4 scrolls of blinking k - 3 scrolls of fog Potions d - a potion of curing e - 4 potions of heal wounds f - 4 potions of haste g - 2 potions of magic h - a potion of berserk rage l - a potion of resistance Comestibles c - a ration Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 10% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spider Form Tmut/Pois #......... 41% 3 ###.... Blade Hands Tmut #......... 95% 5 ######. Ice Form Ice/Tmut #....... 82% 4 #####.. Sticks to Snakes Tmut #....... 14% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Okawaru Trog Xom Yredelemnul Jiyva Lugonu Shops: D *[%? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History m - a brightly glowing platinum ring; n - a wavering lead ring o - a shimmering jade ring; p - a crude bronze ring Thank you for shopping at Qidur's Jewellery! Put on which piece of jewellery? (? for menu, Esc to quit) m - the ring "Paqapuch" (left tentacle) {rElec SInv} Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. You feel your magic capacity increase. You feel agile. n - the ring "Hamur" (right tentacle) {MP+9 Int+4 Dex+4} Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to ice. You feel stronger. o - the ring "Vedey" (on tentacle) {Ice Str+5} Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. You feel stupid. You feel agile. p - the ring "Yvennu" (on tentacle) {MR- Str+8 Int-4 Dex+6 Stlth-} Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #_....... #_....... ###......... #⌠........ . ######.8...... .. ##∩___......# .. ###@........8.# .8. #.............###... #⌠..........###...# #⌠..........# #.<.# #⌠..........# #...# ##.............###.. ###∩........8. .8. ##∩_._......# .. ######.8.... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a basalt altar of Yredelemnul. 1 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a bloodstained altar of Trog. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a shimmering altar of Xom. 4 | D | Found Detapoob's Delicious Food. 4 | D | Found a burning altar of Makhleb. 4 | D | Found Meodairgh's Identification Station. 5 | D | Found Qidur's Jewellery. 5 | D | Found Byru's Advanced Armour. 5 | D | Round 1. 13 | D | Bought a brightly glowing platinum ring for 45 gold pieces 13 | D | Bought a wavering lead ring for 45 gold pieces 13 | D | Bought a shimmering jade ring for 45 gold pieces 13 | D | Bought a crude bronze ring for 45 gold pieces 13 | D | Identified the ring "Paqapuch" {rElec SInv} (You bought it in a shop in the Dungeon) 14 | D | Identified the ring "Hamur" {MP+9 Int+4 Dex+4} (You bought it in a shop in the Dungeon) 15 | D | Identified the ring "Vedey" {Ice Str+5} (You bought it in a shop in the Dungeon) 16 | D | Identified the ring "Yvennu" {MR- Str+8 Int-4 Dex+6 Stlth-} (You bought it in a shop in the Dungeon) 17 | D | Quit the game Vault maps used: D: arena_sprint Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 17 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------