runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 war axe (59, 37, D) a sack of spiders (60, 36, D) a book of Conjurations (60, 37, D) an uncursed staff of death (61, 0, D) a +4 arbalest of freezing (61, 8, D) a +2 dagger of venom (61, 16, D) an uncursed amulet of the gourmand (61, 28, D) a +2 falchion of holy wrath (61, 36, D) a Necronomicon (61, 37, D) a +0 ring mail of fire resistance (62, 8, D) a +3 battleaxe of electrocution (62, 16, D) a +2 ring of intelligence (62, 17, D) a +1 plate armour of cold resistance (62, 22, D) a jumping spider corpse (62, 26, D) a +0 trident (62, 27, D) an uncursed staff of power (62, 29, D) a +0 shortbow a +2 glaive of venom (62, 36, D) an uncursed staff of power (62, 37, D) a +0 halberd (63, 8, D) a +7 hand crossbow of freezing (63, 16, D) a +5 shortbow (63, 17, D) a +1 hand axe of chopping (63, 20, D) a scorpion corpse a scorpion corpse (63, 27, D) a +0 shortbow a lightning rod (4/4) (63, 30, D) a +0 trident a +1 scale mail of cold resistance a +0 trident a merfolk corpse a merfolk corpse (63, 36, D) a book of Necromancy (63, 37, D) a +2 pair of gloves of strength (64, 17, D) a +5 hand crossbow of velocity (64, 20, D) a redback corpse (64, 26, D) the +7 fustibalus "Josaz" {freeze, Str-2 Int+5 Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+5). It affects your dexterity (+3). It makes you more stealthy. (64, 28, D) a +0 shortbow (65, 29, D) a +3 ring of strength a +0 shortbow (69, 36, D) a +3 shield (70, 8, D) a +1 scythe of freezing (70, 36, D) an uncursed staff of fire (71, 8, D) a +2 hand axe of flaming (71, 16, D) a +1 battleaxe of flaming (71, 17, D) the +4 short sword of Beogh's Regard {drain, Str+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+2). (71, 26, D) an uncursed amulet of the acrobat (71, 27, D) a lightning rod (4/4) (71, 37, D) an uncursed amulet of magic regeneration (72, 8, D) an uncursed amulet of rage (72, 9, D) a book of Changes (72, 16, D) a +1 chain mail of poison resistance (72, 17, D) an uncursed staff of cold an uncursed staff of fire (72, 20, D) a hell hound corpse (72, 26, D) a +0 vampiric war axe (72, 27, D) a +2 blowgun (72, 36, D) an uncursed staff of fire (72, 41, D) a water moccasin corpse (73, 1, D) a +2 scale mail of magic resistance (73, 16, D) the +8 mace of the Extremely Mad {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). (73, 27, D) an uncursed staff of air (73, 30, D) a necrophage corpse (73, 37, D) an uncursed staff of poison (73, 40, D) a river rat corpse