runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lamp of fire (61, 12, D) a +0 hand axe of chopping a +0 robe (61, 26, D) a +0 dagger (62, 0, D) a +0 scale mail of cold resistance (62, 8, D) a +4 ring mail of positive energy (62, 9, D) a +0 short sword (62, 19, D) 4 large rocks a cyclops corpse (62, 20, D) a +0 giant spiked club an ogre skeleton (62, 21, D) a +0 giant spiked club an ogre skeleton (62, 27, D) a +2 chain mail of positive energy (62, 32, D) an uncursed staff of conjuration (unseen) (63, 0, D) a +2 ring of evasion (63, 8, D) a +0 short sword of venom (63, 16, D) a +3 hunting sling of flaming (63, 17, D) a +2 short sword of holy wrath (63, 21, D) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant spiked club (63, 26, D) the ring of Obimp {rPois rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (63, 27, D) an uncursed staff of cold (63, 32, D) a wolf corpse (64, 16, D) a +1 vampiric demon blade (64, 21, D) a +0 giant club an ogre skeleton (64, 26, D) the +4 centaur barding of Trumpets {*Corrode rPois Regen+ SInv} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It may corrode you when you take damage. (64, 27, D) a +2 dire flail of protection (64, 32, D) a wolf corpse (64, 33, D) a cursed +0 short sword (unseen) (68, 0, D) a +4 flail (70, 8, D) a +7 arbalest (70, 9, D) the +1 scale mail of the Burgomaster {rElec} It insulates you from electricity. (71, 16, D) a +2 robe of magic resistance (71, 17, D) a +1 hunting sling of freezing (71, 26, D) a lightning rod (4/4) (71, 27, D) an uncursed ring of flight (72, 16, D) a +2 rapier of draining (72, 17, D) a +1 long sword of protection (73, 3, D) a +0 short sword a +0 robe (73, 16, D) the +2 scale mail "Lakhlem" {+Fly SInv} It lets you see invisible. It lets you fly. (73, 26, D) a +4 scale mail of fire resistance (73, 27, D) a +2 hunting sling of flaming (75, 1, D) a +4 mace of crushing