runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +8 hand crossbow of velocity (59, 37, D) a box of beasts (60, 36, D) an uncursed staff of conjuration (60, 37, D) a cursed staff of earth (60, 44, D) a sling bullet (61, 0, D) a lightning rod (4/4) (61, 8, D) an uncursed staff of power (61, 16, D) an uncursed staff of power (61, 20, D) a +0 spear a hornet corpse (61, 21, D) a +0 spear a +0 blowgun a +0 buckler (61, 26, D) the cursed +0 plate armour of the Crypt {Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (61, 36, D) an uncursed ring of protection from magic (61, 37, D) a +2 long sword of holy wrath (61, 44, D) an arrow (62, 0, D) an uncursed staff of earth (62, 8, D) a cursed staff of summoning (62, 9, D) a +2 plate armour of poison resistance (62, 10, D) a +3 broad axe of freezing a +0 shortbow a +0 leather armour (62, 11, D) a +0 short sword a +0 shortbow a +0 leather armour (62, 12, D) a +1 mace of holy wrath (62, 16, D) a +2 plate armour of fire resistance (62, 17, D) a +2 long sword of electrocution (62, 21, D) a +0 spear a +0 buckler (62, 26, D) an uncursed staff of air (62, 36, D) a +0 scimitar of electrocution (62, 37, D) an uncursed staff of energy (63, 8, D) a +0 dagger (63, 17, D) a +2 vampiric war axe (63, 20, D) a +0 spear (63, 23, D) a curare-tipped needle (63, 36, D) a +4 giant club (63, 37, D) a book of Geomancy (64, 9, D) a +0 long sword a +0 chain mail (64, 16, D) a +3 leather armour of cold resistance (64, 26, D) a +0 trident (64, 31, D) a +1 battleaxe of electrocution (still there?) an arrow (still there?) (64, 32, D) 2 arrows (65, 26, D) a cursed staff of summoning (65, 30, D) a +0 shortbow an uncursed amulet of the acrobat a +0 trident (65, 31, D) a +0 trident a +2 arbalest of flaming 2 tomahawks a +0 shortbow a merfolk corpse (65, 33, D) a +0 trident (66, 31, D) a +0 trident (66, 33, D) a tomahawk (67, 0, D) an uncursed staff of wizardry (69, 0, D) a +5 shortbow of freezing (69, 36, D) a +0 ring mail of poison resistance (70, 39, D) a basilisk corpse (71, 8, D) a cursed staff of fire (71, 17, D) a crystal ball of energy (71, 26, D) an uncursed staff of cold (71, 27, D) an uncursed amulet of faith (71, 36, D) a +3 ring of intelligence (71, 37, D) a +2 ring mail of fire resistance (71, 40, D) an iguana skeleton (71, 42, D) a spiny frog corpse (72, 8, D) a +4 plate armour of fire resistance (72, 16, D) a +0 vampiric halberd (72, 26, D) an uncursed staff of death (72, 27, D) the +7 hand axe of Lump {venom, +Rage Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It lets you go berserk. (72, 36, D) a +0 great mace of protection (73, 1, D) a +2 lajatang of pain (73, 17, D) a +1 trident of venom (73, 37, D) the +3 shield of the Saviour {+Inv} It lets you turn invisible.