runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +3 vampiric war axe (35, 15, D) a book of Ice (36, 0, D) the amulet of Riziz {Faith rN+ Str+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It protects you from negative energy. (36, 14, D) a +0 pair of gloves (36, 15, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (37, 1, D) a book of Transfigurations (37, 14, D) an uncursed staff of poison (37, 15, D) a +5 falchion of holy wrath (38, 1, D) a +2 flail of protection (38, 14, D) an uncursed staff of conjuration (38, 15, D) a box of beasts (39, 1, D) a cursed staff of cold (39, 15, D) an uncursed staff of death (40, 0, D) a +1 short sword (40, 1, D) the ring "Wytoest" {rN+ Str-3 Int+5} [ring of positive energy] It affects your strength (-3). It affects your intelligence (+5). It protects you from negative energy. (40, 14, D) the cursed +0 pair of gloves of the Dwarven Hall {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (40, 15, D) a +0 shortbow of freezing (41, 1, D) a +1 pair of gloves of dexterity (41, 14, D) a +1 shortbow of velocity (41, 15, D) a fan of gales (41, 17, D) a +3 troll leather armour {Snorg} (unseen) (41, 18, D) a +2 quarterstaff of chaos (unseen) (41, 19, D) a +0 short sword (unseen) (42, 0, D) an uncursed ring of wizardry (42, 1, D) an uncursed staff of cold (42, 5, D) a +0 robe a +0 battleaxe (42, 6, D) a +0 great sword a +0 chain mail a potion of blood a scroll of brand weapon a +3 short sword a +0 robe a +0 short sword (42, 7, D) a +2 flail of protection (42, 14, D) a +0 dagger (42, 15, D) a +5 longbow of flaming (42, 19, D) an uncursed staff of air (unseen) (43, 5, D) an uncursed staff of earth a necrophage corpse (43, 14, D) the +10 dagger "Kuiss" {pain, rPois rN+ Int+4 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. (43, 15, D) a phantom mirror (44, 5, D) the +2 hand axe of Somewhere Else {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 robe (44, 6, D) a +0 battleaxe (49, 0, D) an uncursed ring of poison resistance (49, 1, D) a +3 hand axe of flaming (49, 12, D) a +4 dire flail of protection (49, 24, D) a +0 pair of boots of running (50, 0, D) a +1 quarterstaff of protection (50, 1, D) an uncursed ring of magical power (50, 12, D) a +0 dire flail of holy wrath (50, 24, D) the amulet "Kolyekomu" {Spirit Str-5 Int+4 Dex+4 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+4). It lets you see invisible. (50, 25, D) an uncursed staff of fire (50, 36, D) a +2 long sword of slicing (50, 37, D) a +1 falchion of electrocution (51, 1, D) an uncursed staff of summoning (51, 12, D) a cursed staff of death (51, 13, D) a +1 ring mail of fire resistance (51, 24, D) a book of Minor Magic (51, 30, D) a hell hound corpse (skeletalised by now) (51, 36, D) a lightning rod (4/4) (51, 37, D) a book of Ice (52, 0, D) a crystal ball of energy (52, 1, D) a +1 ring of protection (52, 4, D) a +3 hunting sling of flaming (52, 12, D) an uncursed staff of conjuration (52, 13, D) a +4 hunting sling of freezing (52, 25, D) a +3 plate armour of fire resistance (52, 27, D) a +0 trident (52, 37, D) a scarf of repulsion (53, 13, D) an uncursed staff of poison (53, 24, D) a +5 flail of draining (53, 25, D) a lightning rod (4/4) (53, 36, D) the cursed +3 dagger of Distant Worlds {pierce, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. (54, 12, D) a +1 helmet of intelligence (54, 13, D) an uncursed staff of wizardry (54, 24, D) the +2 leather armour of Ockaabots {Str-3 Int+4 Slay+3} It affects your strength (-3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (54, 25, D) a +2 arbalest of freezing (54, 36, D) an uncursed staff of energy (55, 0, D) a +2 arbalest of flaming (55, 12, D) a +0 hand axe of flaming (55, 24, D) an uncursed staff of summoning (59, 37, D) an uncursed staff of power (60, 36, D) an uncursed staff of death (61, 0, D) an uncursed staff of fire (61, 2, D) a +3 war axe of chopping (61, 16, D) a +1 quarterstaff of speed (61, 26, D) an uncursed staff of summoning (62, 3, D) a cursed staff of energy (62, 8, D) the +10 hunting sling of Anxiety {freeze, rPois rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. (62, 16, D) the +7 short sword "Cejomoid" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (62, 17, D) a lightning rod (4/4) (62, 27, D) a book of Transfigurations (62, 37, D) an uncursed amulet of harm (62, 42, D) a +0 trident (63, 8, D) an uncursed staff of poison (63, 17, D) a +2 scythe of slicing (63, 27, D) a +5 vampiric battleaxe (63, 36, D) an uncursed staff of cold (63, 37, D) a lightning rod (4/4) (63, 41, D) a +0 dire flail (63, 42, D) a +0 scimitar a +0 cloak a scroll of brand weapon (63, 43, D) a +0 war axe a +0 scimitar of draining (64, 16, D) the amulet of Daorchu {Inacc rElec rC- Int+2 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (64, 26, D) a +0 longbow of flaming (64, 27, D) a +2 scale mail of fire resistance (64, 41, D) a +0 scimitar (65, 18, D) a +3 trident of freezing a +0 robe (65, 42, D) a +0 hand axe a +0 short sword (65, 43, D) a +0 dire flail (69, 0, D) the ring of Pyromania {Str-5 Dex+5 Stlth-} [ring of loudness] It affects your strength (-5). It affects your dexterity (+5). It makes you less stealthy. (69, 9, D) +0 steam dragon scales (70, 9, D) a +4 mace of protection (70, 36, D) a scroll of brand weapon (70, 37, D) a +3 hand crossbow of flaming (71, 11, D) +0 steam dragon scales (71, 17, D) the +11 quarterstaff of Linearity {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (71, 27, D) a cursed ring of loudness (71, 36, D) a +1 ring of evasion a +2 short sword of electrocution (71, 37, D) a +1 fustibalus of flaming (72, 8, D) a lightning rod (4/4) (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 trident (72, 37, D) a +4 rapier of speed (72, 38, D) a +0 short sword a cursed +0 ring mail a +0 long sword (72, 41, D) a +2 war axe of chopping (72, 43, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 17, D) a scroll of brand weapon (73, 19, D) the cursed +2 glaive of Drought {chop, rN+ MR++ SInv Stlth-} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (73, 26, D) a scroll of brand weapon (73, 27, D) a +2 falchion of holy wrath (73, 36, D) a phial of floods (73, 37, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (73, 43, D) a +0 shortbow a +0 scimitar (74, 0, D) a +0 trident of protection (74, 2, D) a +0 falchion (74, 38, D) a +0 dagger (unseen) (74, 43, D) a +0 short sword (75, 1, D) the +12 gold dragon scales of Limitation {rPois rF+ rC+ Int+2 SInv} It affects your intelligence (+2). It protects you from fire. It protects you from cold. It protects you from poison. It lets you see invisible. (75, 41, D) a +0 shortbow (unseen)