runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) the Compendium of Air and Displacement Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Portal Projectile Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 (49, 37, D) the +1 plate armour of Generosity {rN++ Str-3} It affects your strength (-3). It greatly protects you from negative energy. (50, 36, D) a +0 dagger (50, 37, D) a +1 leather armour of fire resistance (51, 36, D) a book of the Sky (51, 37, D) an uncursed staff of conjuration (52, 36, D) a book of Battle (52, 37, D) a +0 mace (53, 36, D) a +0 plate armour (53, 37, D) a +4 trident of freezing (54, 36, D) the +7 shortbow of Melee {velocity, Fragile +Inv MR+++ Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It will be destroyed if unequipped. (59, 36, D) a crystal ball of energy (59, 37, D) a +2 rapier of venom (60, 36, D) a phial of floods (61, 0, D) a +1 quarterstaff of protection (61, 17, D) a +0 short sword of holy wrath (unseen) (62, 8, D) a +2 dagger of freezing (62, 9, D) a +3 leather armour of magic resistance (62, 16, D) a +0 short sword (62, 18, D) the +6 dagger "Ashrun" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a +0 scale mail (62, 19, D) a +0 hand axe a +0 scale mail (62, 20, D) a cursed +0 dagger a +2 chain mail of cold resistance a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (62, 21, D) a +2 hand axe of chopping a +0 plate armour (62, 27, D) the +3 ring mail "Deblumag" {-Cast rPois Str+3} It affects your strength (+3). It protects you from poison. It prevents spellcasting. (62, 36, D) a +2 short sword of venom (62, 37, D) an uncursed staff of death (62, 41, D) a hell hound corpse (63, 16, D) a +2 robe of fire resistance (63, 21, D) a cursed +0 club (63, 26, D) the +6 long sword of War {slice, rPois rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. (63, 27, D) a +5 giant spiked club (63, 36, D) a +2 vampiric long sword (63, 42, D) a +2 great sword of flaming +0 fire dragon scales a fire dragon skeleton (63, 43, D) a +0 scimitar of flaming (64, 16, D) a +2 glaive of protection (64, 26, D) a +5 eveningstar of venom (64, 41, D) a +1 great sword of flaming (69, 36, D) a crystal ball of energy (70, 8, D) a crystal ball of energy (70, 36, D) a +4 falchion of holy wrath (70, 37, D) 4 scrolls of enchant weapon (71, 8, D) an uncursed staff of summoning (71, 10, D) a necrophage corpse (skeletalised by now) (71, 16, D) a phial of floods (71, 26, D) a +0 hand axe (71, 36, D) the ring "Suawn" {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (71, 37, D) the -7 pair of gloves of Gestures {Dex+3} It affects your dexterity (+3). (71, 41, D) +0 steam dragon scales +0 steam dragon scales a steam dragon corpse a steam dragon corpse (72, 8, D) the +9 great sword "Fyin" {slice, *Noise rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (72, 16, D) an uncursed staff of air (72, 17, D) a +0 leather armour of positive energy (72, 26, D) an uncursed ring of flight (72, 29, D) a +3 falchion of holy wrath a naga corpse (skeletalised by now) (72, 36, D) a +7 lajatang of venom (72, 40, D) a swamp drake corpse (72, 43, D) a rime drake corpse (73, 16, D) the ring "Qulogi" {+Fly rPois rF- MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. (73, 18, D) a +1 scimitar of flaming (73, 26, D) a +3 ring mail of cold resistance (73, 29, D) a +0 halberd a cursed +0 robe a naga corpse (skeletalised by now) (73, 36, D) a +1 spear of venom (73, 41, D) +0 steam dragon scales (74, 2, D) a +0 hand axe (74, 3, D) a +3 mace of crushing a +0 robe (75, 1, D) a +0 dagger