runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 12, D) a river rat corpse (skeletalised by now) (59, 36, D) the +11 arbalest "Pierr" {penet, rC+ MR+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 37, D) the +2 chain mail of the Tick {+Inv} It lets you turn invisible. (60, 2, D) a bolt (60, 36, D) Witchery, Part Five Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Lee's Rapid Deconstruction Earth 5 c - Silence Hexes/Air 5 d - Summon Mana Viper Hexes/Summoning 5 e - Dispel Undead Necromancy 5 f - Blade Hands Transmutation 5 (60, 37, D) an uncursed staff of power (61, 0, D) a +0 shortbow a +2 chain mail of poison resistance (61, 26, D) a +1 scimitar of slicing (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of earth (62, 0, D) a +0 rapier of holy wrath (62, 1, D) a +3 fustibalus of freezing (62, 8, D) a +0 rapier of speed (62, 22, D) a hell hound corpse (62, 26, D) a +2 great sword of slicing (62, 27, D) a +2 vampiric dagger (62, 37, D) an uncursed staff of death (63, 0, D) a bolt (63, 16, D) a +0 plate armour of positive energy (63, 28, D) a shapeshifter corpse (63, 37, D) a lamp of fire (64, -1, D) a +0 shortbow (64, 0, D) a +0 arbalest 15 bolts (64, 1, D) a +0 arbalest 10 bolts (64, 16, D) the +6 dagger of the Fray {protect, rElec rF+ MP+9 Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (64, 17, D) a +2 hand crossbow (64, 26, D) a +1 shield of protection (64, 27, D) an uncursed ring of poison resistance (65, 26, D) +0 fire dragon scales (65, 32, D) an ugly thing corpse an ugly thing corpse (65, 33, D) a shapeshifter corpse (68, 0, D) a +3 ring mail of positive energy (69, 0, D) a +3 war axe of flaming (69, 36, D) a +0 plate armour of cold resistance (70, 8, D) a +1 short sword of electrocution (70, 9, D) the +6 morningstar "Starlight" {crush, rPois rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from poison. (70, 10, D) a large rock (70, 36, D) an uncursed staff of air (70, 37, D) a +2 scimitar of holy wrath (71, 11, D) a +0 giant spiked club (71, 12, D) a +0 giant club a +0 giant club (71, 13, D) a large rock (71, 16, D) an uncursed staff of air (71, 17, D) a +3 dire flail of protection (71, 26, D) a +2 leather armour of cold resistance (71, 36, D) a +1 battleaxe of chopping (71, 37, D) the +1 whip of Adeannoo {flame, rPois rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (72, 8, D) an uncursed staff of death (72, 12, D) a +0 troll leather armour (72, 16, D) a +0 falchion of slicing (72, 17, D) a +1 scale mail of poison resistance (72, 26, D) +0 acid dragon scales (72, 27, D) the +2 eveningstar "Kes Faex" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (72, 36, D) the +3 ring mail of Fortitude {MR++ Dex-3} It affects your dexterity (-3). It affects your resistance to hostile enchantments. (72, 37, D) a +0 broad axe of venom (73, 16, D) +0 steam dragon scales (73, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (73, 23, D) a jackal corpse (skeletalised by now) (73, 26, D) the +4 hand axe of Ravage {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (73, 28, D) a +0 flail (73, 36, D) the +1 leather armour "Elymujas" {Str+5} It affects your strength (+5). (73, 37, D) a +5 quick blade (73, 41, D) a +0 halberd a +0 robe (73, 42, D) a +5 hand axe of freezing a +0 robe a cursed -3 scimitar a +0 robe a +4 dagger a +0 robe (73, 43, D) a +0 hand axe a +0 robe (74, 21, D) a jackal skeleton (75, 1, D) the +2 flail of Oquy {freeze, +Blink rC+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from cold. It lets you blink. (75, 23, D) a wolf corpse