runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a lightning rod (3/4) (61, 11, D) a ball python skeleton (61, 16, D) an uncursed staff of energy (61, 26, D) a +2 scimitar of slicing (62, 0, D) an uncursed staff of cold (62, 1, D) a +0 leather armour (62, 2, D) a +0 club (62, 3, D) a +0 falchion (unseen) (62, 9, D) an uncursed staff of power (62, 16, D) a book of Ice (62, 17, D) an uncursed staff of summoning (62, 26, D) a lightning rod (3/4) (62, 27, D) a +6 blowgun (63, 2, D) a +0 flail a +1 leather armour of cold resistance a +0 short sword a +0 ring mail an orc corpse (63, 8, D) a +4 quarterstaff of speed (63, 16, D) a +3 arbalest of freezing (63, 17, D) the +5 glaive of Onnuto Fuos {freeze, +Rage rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you go berserk. It makes you more stealthy. (63, 26, D) a +0 quarterstaff of draining (63, 27, D) a +4 spear of freezing (63, 33, D) 2 large rocks (64, 16, D) a +1 shortbow of freezing (64, 17, D) a +0 hand axe of chopping (64, 26, D) a large rock (still there?) a bolt (still there?) (64, 27, D) a +0 vampiric great sword (64, 30, D) a large rock (65, 25, D) a +0 arbalest (unseen) (65, 26, D) a +0 arbalest (still there?) a large rock (still there?) (65, 27, D) a large rock (unseen) (66, 25, D) a bolt (67, 0, D) an uncursed staff of cold (69, 0, D) an uncursed staff of power a +0 whip of venom (70, 9, D) a fan of gales (71, 8, D) a +0 dagger a +0 robe of fire resistance the human corpse of Jessica (71, 9, D) a +0 scythe a +0 robe (71, 10, D) a +3 quarterstaff of chaos a +2 cloak of invisibility the gnoll skeleton of Crazy Yiuf (72, 8, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 9, D) a +0 hand axe a +0 robe the orc skeleton of Blork the orc (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +0 trident (72, 17, D) a +0 hand axe of flaming an uncursed staff of cold (72, 27, D) a lightning rod (3/4) (73, 16, D) an uncursed staff of cold (73, 17, D) a +0 mace a +0 mace a white draconian corpse a draconian skeleton (73, 18, D) a +0 battleaxe (73, 19, D) a +0 battleaxe a cursed -2 ring of dexterity (73, 20, D) a +0 short sword (73, 27, D) a +1 cloak of invisibility