runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Minor Magic (59, 37, D) a book of Frost (60, 1, D) a +0 flail (60, 36, D) a book of Cantrips (60, 37, D) the Guide on Clay Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Statue Form Transmutation/Earth 6 (60, 40, D) a large rock (still there?) 2 bolts (still there?) (60, 41, D) a +3 long sword (unseen) (60, 42, D) a +2 great mace (unseen) (60, 44, D) a bolt (61, 1, D) a +0 dagger (61, 8, D) an uncursed staff of wizardry (61, 16, D) an uncursed staff of summoning (61, 26, D) an uncursed staff of summoning (61, 36, D) a book of the Warp (61, 37, D) an uncursed staff of power (61, 40, D) a bolt (61, 41, D) a +0 long sword (still there?) a bolt (still there?) (61, 44, D) 2 large rocks (62, 0, D) a +3 ring mail of fire resistance (62, 1, D) the +2 leather armour "Ryecuiw" {Int+3} It affects your intelligence (+3). (62, 4, D) a +0 flail (62, 9, D) a +0 short sword a +1 leather armour of poison resistance (62, 16, D) an uncursed ring of see invisible (62, 17, D) an uncursed staff of poison (62, 36, D) a +0 glaive of venom (62, 37, D) a cursed staff of energy (63, 0, D) a +2 war axe of venom (63, 8, D) a +2 hand crossbow of flaming (63, 16, D) a +4 morningstar of pain (63, 17, D) a +3 ring of intelligence (63, 21, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe (63, 22, D) a +0 short sword a +0 robe (63, 26, D) a +2 trident of piercing (63, 36, D) a +0 glaive (63, 37, D) the cursed +1 leather armour of Mental Paralysis {-Tele rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (64, 0, D) a +0 dagger (64, 16, D) the +11 chain mail "Boimeh Moek" {+Fly rElec Regen+ rCorr} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. It protects you from acid and corrosion. (64, 17, D) the +8 chain mail "Qiphy" {rCorr} It protects you from acid and corrosion. (64, 19, D) a black bear skeleton (64, 21, D) a +0 quarterstaff a +0 robe (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) the +2 chain mail of Zeukk {rC+ Int+3 SInv} It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (64, 44, D) a bolt (65, 26, D) a +2 ring of evasion (65, 30, D) a death drake corpse (65, 31, D) an uncursed staff of energy (67, 0, D) a scroll of brand weapon an uncursed staff of cold a +0 short sword of flaming a +0 robe a fan of gales (70, 9, D) the cursed +0 plate armour "Julamuud" {-Cast rPois Dex+9} It affects your dexterity (+9). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (70, 36, D) a +2 morningstar of flaming (70, 37, D) a +3 chain mail of cold resistance (70, 40, D) a cursed +4 morningstar (unseen) (71, 8, D) the +10 arbalest "Ogir" {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. (71, 16, D) a +2 arbalest of freezing (71, 26, D) a +4 scimitar of electrocution (71, 27, D) a manual of Staves (71, 28, D) a +0 long sword (71, 31, D) a cursed +0 rapier a +0 ring mail (71, 36, D) an uncursed staff of cold (71, 37, D) a +3 spear of flaming (71, 40, D) a necrophage corpse (72, 9, D) a +0 great mace of protection (72, 20, D) a +0 hand axe a +0 robe a necrophage corpse (skeletalised by now) (72, 26, D) a +2 plate armour of fire resistance (72, 27, D) a +0 long sword (72, 28, D) a +0 longbow a +0 dagger a +0 leather armour (72, 37, D) a +2 chain mail of magic resistance (73, 1, D) the +8 glaive "Varchimoe" {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (73, 17, D) a manual of Long Blades (73, 20, D) a cursed +3 hand axe a cursed +0 robe (73, 26, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (73, 27, D) a +2 dire flail of crushing (73, 36, D) an uncursed ring of see invisible (73, 37, D) a lightning rod (4/4)