runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a crystal ball of energy (49, 1, D) an uncursed staff of cold (49, 12, D) a +1 helmet of see invisible (49, 24, D) a +2 helmet of intelligence (49, 29, D) a +2 spear of piercing 6 javelins a +0 leather armour a merfolk corpse (49, 36, D) a +0 mace of holy wrath (50, 0, D) an uncursed staff of conjuration (50, 1, D) an uncursed staff of power (50, 13, D) a +3 shortbow (50, 23, D) a bolt (50, 24, D) a +1 war axe of chopping (50, 27, D) a +0 shortbow a +4 mace of protection a +0 longbow a +0 leather armour 3 javelins a centaur corpse (50, 29, D) a +0 arbalest 16 bolts (50, 30, D) an uncursed staff of air a +0 shortbow (50, 36, D) a +2 short sword of venom (50, 42, D) a +2 great sword of flaming a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (50, 43, D) +0 fire dragon scales a hell hog corpse (skeletalised by now) (51, 0, D) a manual of Evocations (51, 1, D) an uncursed staff of cold (51, 12, D) an uncursed staff of summoning (51, 13, D) the +9 arbalest of Vengeance {elec, *Drain Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+7). It causes draining when unequipped. (51, 24, D) a +2 leather armour of fire resistance (51, 26, D) a +0 shortbow an uncursed staff of energy a centaur corpse (51, 27, D) a javelin 7 large rocks a cyclops corpse a cyclops corpse (51, 28, D) a +0 longbow a +0 leather armour (51, 36, D) a +1 quarterstaff of protection (51, 37, D) a +2 fustibalus of freezing (52, 0, D) a book of Necromancy (52, 1, D) a scroll of fog (52, 11, D) a +3 shield (52, 12, D) the cursed +1 battleaxe of Eternal Vigilance {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (52, 13, D) the +5 dagger "Concordance" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (52, 23, D) a javelin (52, 25, D) a book of Debilitation (52, 28, D) a +0 longbow of velocity a cursed -3 arbalest 22 bolts a yaktaur corpse (52, 29, D) a bolt (52, 32, D) a javelin (52, 36, D) the +4 long sword "Ibaw" {speed, *Slow +Rage Str+3 Dex-4 SInv} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (-4). It lets you see invisible. It lets you go berserk. It may slow you when you take damage. (52, 37, D) a +4 spear of freezing (53, 0, D) a +2 hunting sling of flaming (53, 1, D) an uncursed ring of ice (53, 12, D) a +1 hunting sling of freezing (53, 15, D) a very ugly thing corpse (53, 17, D) a shapeshifter corpse (53, 18, D) a shapeshifter corpse (53, 28, D) the cursed +2 mace of Metoal {speed, +Fly rF+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. It lets you fly. It has a curse placed upon it. a +0 arbalest of flaming 18 bolts (53, 36, D) a lightning rod (4/4) (53, 37, D) a scroll of brand weapon (54, 0, D) an uncursed ring of protection from cold (54, 1, D) an uncursed staff of cold (54, 6, D) a spark wasp corpse (54, 12, D) the +3 scale mail "Exekhlix" {rElec rC++ Str-3 Int-4} It affects your strength (-3). It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. (54, 13, D) an ugly thing corpse (54, 15, D) a very ugly thing corpse (54, 25, D) a fan of gales (54, 33, D) 2 large rocks (54, 36, D) a +0 spear of piercing (55, 0, D) a crystal ball of energy (55, 1, D) an uncursed staff of conjuration (55, 4, D) a moth of wrath corpse (55, 12, D) a +2 war axe of electrocution (55, 13, D) a +2 robe of positive energy (59, 37, D) a +1 scale mail of poison resistance (60, 3, D) a +0 trident (60, 36, D) a +0 spear of flaming (60, 37, D) an uncursed staff of earth (61, 0, D) a crystal ball of energy (61, 3, D) a +0 trident (61, 8, D) an uncursed staff of death (61, 16, D) a +5 shortbow (61, 26, D) the cursed +1 plate armour "Derchac" {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It has a curse placed upon it. (61, 37, D) an uncursed staff of death (62, 0, D) a scroll of brand weapon (62, 2, D) a +0 trident 5 tomahawks (62, 3, D) a +0 trident (62, 5, D) a throwing net 2 tomahawks (62, 8, D) a +0 scimitar of holy wrath (62, 16, D) a +0 crystal plate armour (62, 26, D) a lamp of fire (62, 36, D) a cursed staff of death (62, 37, D) an uncursed staff of summoning (63, 0, D) an uncursed staff of earth (63, 8, D) an uncursed staff of cold (63, 16, D) a +0 vampiric lajatang (63, 17, D) a +3 long sword of holy wrath (63, 26, D) a +0 hunting sling of velocity (63, 27, D) an uncursed staff of power (63, 36, D) a +3 longbow of velocity (63, 37, D) a +2 flail of protection (65, 26, D) a +6 hand axe (67, 0, D) a +1 robe of positive energy (67, 5, D) a +4 hand crossbow of flaming (69, 0, D) a +4 short sword of freezing (69, 36, D) a fan of gales (70, 8, D) a +2 halberd of chopping (70, 9, D) the cursed ring "Mudwuros" {rF- Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (70, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (71, 17, D) a +2 chain mail of poison resistance (71, 27, D) a +1 morningstar of draining (71, 29, D) a cursed -2 giant club a +0 giant club (72, 8, D) an uncursed amulet of rage (72, 17, D) a +3 leather armour of magic resistance (72, 26, D) an uncursed staff of air an uncursed staff of power (72, 27, D) a +0 giant club (72, 29, D) 4 large rocks (unseen) (72, 30, D) 3 large rocks (72, 31, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 dire flail (72, 37, D) an uncursed amulet of harm (73, 16, D) a +4 long sword of slicing (73, 26, D) a +2 plate armour of magic resistance (73, 36, D) a +1 battleaxe of flaming