runewalsh the Dungeon (0, 51, D) a +0 leather armour (0, 52, D) an uncursed staff of conjuration (1, 32, D) a +0 plate armour of fire resistance (1, 34, D) +0 gold dragon scales (1, 50, D) the +6 scimitar of Mastery {slice, *Rage +Blink Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It may make you go berserk in combat. (1, 51, D) an uncursed staff of air (1, 52, D) a lamp of fire (2, 14, D) the +6 chain mail of Ruitar Borra {rPois Stlth+} It protects you from poison. It makes you more stealthy. (2, 15, D) a +2 glaive of freezing (2, 32, D) the amulet "Saniont" {Reflect rC+ SH+2} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your SH (+2). (2, 33, D) the ring "Oleisuze" {MR+ Str+6} [ring of protection from magic] It affects your strength (+6). It affects your resistance to hostile enchantments. (2, 50, D) a +0 leather armour (2, 51, D) a +0 dagger (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 15, D) a +0 battleaxe (3, 32, D) a +2 robe of the Archmagi (3, 33, D) an uncursed ring of protection from magic (3, 34, D) a +1 pair of gloves of dexterity (3, 51, D) the +10 hunting sling of Dissatisfaction {velocity, rElec Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It insulates you from electricity. (3, 52, D) a +0 short sword (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of death (4, 16, D) a +0 robe (4, 32, D) a +2 ring mail of fire resistance (4, 33, D) a +2 plate armour of cold resistance (4, 34, D) an uncursed staff of summoning (4, 51, D) an uncursed ring of stealth (4, 52, D) a +0 shortbow (5, 14, D) a +1 mace of crushing (5, 15, D) a book of Fire (5, 16, D) a +0 dagger (5, 26, D) a +0 spear of flaming a +0 robe a potion of blood (5, 27, D) a cursed -2 dagger a cursed +0 robe a +2 war axe of flaming a +0 plate armour a +0 dire flail a +0 shortbow of freezing a +0 robe (5, 28, D) a cursed +0 mace the +4 leather armour "Bieqiym" {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 robe (5, 29, D) a +1 glaive of freezing (5, 32, D) a +1 battleaxe of distortion (5, 34, D) a +0 antimagic halberd (5, 50, D) an uncursed staff of death (5, 51, D) a +0 long sword (5, 52, D) a +0 rapier (6, 14, D) an uncursed staff of power (6, 15, D) a +0 flail (6, 16, D) a +3 arbalest of flaming (6, 27, D) a +2 dire flail of crushing a +0 robe a +2 scimitar of holy wrath a +0 robe a +1 battleaxe of electrocution a +0 plate armour (6, 32, D) a +1 morningstar of holy wrath (6, 33, D) a +3 morningstar of pain (6, 34, D) a phial of floods (6, 50, D) an uncursed staff of air (6, 51, D) an uncursed staff of power (6, 52, D) a +0 dagger (7, 15, D) a +2 antimagic dagger (7, 16, D) a cursed staff of poison (7, 26, D) a +1 trident a +0 chain mail of fire resistance (7, 27, D) a +0 scimitar the +4 scale mail of the Crypt {Str-5 Dex+5} It affects your strength (-5). It affects your dexterity (+5). (7, 28, D) a +0 great sword a +0 plate armour a +1 morningstar of protection a potion of blood a cursed +1 falchion of freezing a +0 robe an uncursed ring of flight (7, 29, D) a cursed +5 hand axe a cursed +0 robe (7, 32, D) a +1 ring mail of cold resistance (7, 33, D) an uncursed ring of fire (7, 34, D) the +7 dagger of the Shore {freeze, Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). (7, 49, D) a +6 ring of dexterity a +1 ring of slaying (7, 50, D) an uncursed staff of conjuration (7, 51, D) a +3 chain mail of magic resistance (7, 52, D) a +1 vampiric scythe (8, 29, D) the +6 short sword "Geriditu" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a +0 robe (8, 32, D) the +3 long sword "Betat" {flame, rPois rC+ Str+2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It protects you from poison. (8, 33, D) a +2 ring mail of fire resistance (8, 34, D) an uncursed staff of fire (8, 50, D) a +1 falchion of slicing (8, 52, D) a +0 scimitar (8, 55, D) a +4 shortbow of freezing (unseen) (9, 16, D) an uncursed staff of cold (9, 33, D) the ring "Daesuhu" {Ice *Corrode rElec Str+3 Int+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. the +3 chain mail of Ireriepnez {Int+2} It affects your intelligence (+2). (9, 34, D) an uncursed staff of air (9, 50, D) a +8 large shield (9, 52, D) a +2 dagger of draining (9, 54, D) a +0 shortbow (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 14, D) an uncursed staff of wizardry (10, 16, D) a +0 dagger (10, 32, D) a phial of floods (10, 33, D) an uncursed ring of protection from magic (10, 34, D) a book of the Dragon (10, 51, D) a manual of Long Blades (10, 52, D) an uncursed staff of fire (10, 58, D) a +0 rapier (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 scale mail of cold resistance (11, 15, D) a +2 leather armour of cold resistance (11, 16, D) the Papyrus of Dark Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 (11, 32, D) the +6 rapier of Hajod {flame, MR- Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (11, 33, D) a lightning rod (4/4) (11, 34, D) a fan of gales (11, 51, D) a +0 leather armour (11, 54, D) a +0 long sword a +0 ring mail a +0 dagger a +0 robe (11, 55, D) a cursed -3 long sword a +0 robe of magic resistance a +2 mace of holy wrath (11, 56, D) a +0 shortbow a +0 short sword a +0 leather armour a +2 long sword of slicing (11, 57, D) a +0 long sword a +0 ring mail (12, 14, D) a +4 scimitar of holy wrath (12, 16, D) the +7 plate armour of Amorality {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (12, 33, D) a +0 hunting sling of velocity (12, 34, D) the cursed ring "Uduneb" {-Tele rF+ rN++ EV-5 Int+3} [ring of evasion] It affects your evasion (-5). It affects your intelligence (+3). It protects you from fire. It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (12, 50, D) a lamp of fire (12, 51, D) a +0 leather armour (12, 53, D) a +0 scimitar of protection (12, 56, D) a +1 short sword of venom a +0 long sword a +1 plate armour of cold resistance a +0 longbow a +1 plate armour of fire resistance a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of wizardry (12, 58, D) a +3 spear of venom a +0 long sword (13, 32, D) the +3 scimitar "Hizubb" {slice, +Fly Stlth+} It inflicts extra damage upon your enemies. It lets you fly. It makes you more stealthy. (13, 33, D) a +1 antimagic triple sword (13, 50, D) an uncursed staff of poison (13, 51, D) an uncursed staff of summoning (13, 52, D) the +7 hunting sling of Poverty {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (13, 53, D) the +7 dagger of Reqo {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). a +0 shortbow a +0 leather armour (13, 54, D) a +0 scimitar a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour a +2 glaive of distortion (13, 55, D) a +0 short sword a +0 short sword a +0 leather armour a cursed -2 short sword a +0 scale mail (13, 56, D) a +0 long sword a +0 short sword a +0 short sword a +0 leather armour a +1 great sword of protection (13, 57, D) a +0 short sword a +0 longbow a +0 leather armour (14, 50, D) a book of Fire (14, 51, D) a lamp of fire (14, 53, D) a +0 long sword (14, 54, D) a +1 long sword of holy wrath a +0 ring mail a +0 buckler (14, 55, D) a +0 short sword a +0 leather armour a +0 dagger (15, 53, D) the +2 halberd of the Foot {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +1 leather armour of poison resistance (15, 55, D) a +0 long sword a cursed -1 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar (15, 56, D) 3 potions of berserk rage a +4 mace of venom a +0 rapier a +0 rapier a +1 scale mail of cold resistance (15, 57, D) a +2 halberd of venom (15, 58, D) a +1 long sword of holy wrath (18, 48, D) a +0 pair of boots of flying (18, 49, D) a book of Battle (18, 50, D) a +5 amulet of reflection (19, 0, D) a +0 robe (19, 17, D) a +5 spear of freezing (19, 32, D) a fan of gales (19, 33, D) a book of the Dragon (19, 48, D) a cursed staff of poison (19, 50, D) a crystal ball of energy (20, 0, D) a +2 robe of magic resistance (20, 1, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (20, 16, D) Ydetaeb's Catalogue of Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 (20, 32, D) an uncursed staff of fire (20, 33, D) a +0 flail (20, 48, D) a +2 hand axe of electrocution (20, 52, D) a necrophage corpse (skeletalised by now) (20, 53, D) a +1 scythe of venom (21, 1, D) a +2 plate armour of magic resistance (21, 17, D) a +1 flail of protection (21, 32, D) a +1 hand axe of freezing (21, 33, D) a +1 scale mail of cold resistance (21, 34, D) an uncursed staff of summoning (21, 49, D) an uncursed staff of conjuration (21, 50, D) a +1 hunting sling of velocity a +2 hand axe of electrocution (21, 51, D) a +3 arbalest of velocity (22, 0, D) a fan of gales (22, 16, D) a lamp of fire (22, 17, D) an uncursed staff of cold (22, 32, D) a +0 spear (22, 33, D) a +0 club (22, 34, D) a +2 hat (22, 48, D) a +6 hand crossbow of freezing (22, 49, D) a +1 helmet of see invisible (22, 50, D) an uncursed staff of wizardry a book of Flames (22, 53, D) a +1 scythe of venom (23, 0, D) a cursed ring of loudness (23, 1, D) an uncursed ring of stealth (23, 17, D) a fan of gales (23, 18, D) a +3 chain mail of fire resistance (23, 33, D) a +0 trident of venom (23, 34, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed staff of air (23, 48, D) a book of Ice (23, 49, D) a +1 chain mail of fire resistance (23, 50, D) a +2 ring of evasion (24, 0, D) an uncursed staff of power (24, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (24, 16, D) a book of the Tempests (24, 17, D) an uncursed staff of conjuration (24, 18, D) a cursed -2 ring of intelligence (24, 27, D) a +0 halberd (unseen) (24, 32, D) a +0 falchion of holy wrath (24, 34, D) an uncursed ring of positive energy (24, 48, D) 4 scrolls of enchant weapon (24, 50, D) a +3 glaive of venom (24, 51, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (25, 1, D) a +6 hunting sling (25, 16, D) a +2 ring of dexterity (25, 17, D) +1 ice dragon scales (25, 22, D) a +0 dagger a +0 robe a +0 mace a +3 dire flail of draining (25, 23, D) a +0 dagger (unseen) (25, 27, D) a +0 robe a potion of blood a +2 halberd of venom (25, 32, D) a +1 flail of protection (25, 33, D) an uncursed amulet of regeneration (25, 34, D) the +8 broad axe of the Kidney {freeze, rElec Dex-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (25, 48, D) an uncursed staff of power (25, 49, D) an uncursed staff of death (25, 50, D) an uncursed staff of fire (25, 51, D) a +2 scale mail of cold resistance (26, 0, D) the +4 war axe "Ozxuwk" {freeze, Fragile rElec rPois Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (26, 16, D) a +2 flail of protection (26, 17, D) a book of Alchemy (26, 22, D) a +0 dagger a +0 robe (26, 24, D) an uncursed staff of cold (unseen) (26, 33, D) a +3 halberd of venom (26, 36, D) a +0 spear a +0 robe (26, 37, D) a +3 buckler a +0 halberd a +0 robe (26, 51, D) a +0 scythe of protection (26, 52, D) a +0 giant club (27, 0, D) a +2 hand axe of flaming (27, 1, D) a book of Annihilations (27, 16, D) an uncursed staff of earth (27, 17, D) a +2 long sword of electrocution (27, 22, D) a +0 dagger a cursed +0 robe (27, 23, D) a +0 long sword (27, 32, D) the ring of Dullopul {*Slow rPois rC+ MR+ MP+9} [ring of magical power] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. (27, 34, D) an uncursed ring of magical power (27, 37, D) a +0 glaive a +0 whip a +0 robe a +0 long sword a +0 battleaxe a +0 robe (27, 38, D) a +3 falchion of electrocution (unseen) (27, 39, D) a +0 war axe a +0 flail (27, 48, D) a cursed staff of wizardry (27, 49, D) an uncursed staff of poison (27, 50, D) the +4 ring mail "Otuwo" {rC+ Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. (28, 0, D) a +2 hand crossbow of freezing (28, 1, D) an uncursed amulet of magic regeneration (28, 17, D) an uncursed ring of poison resistance (28, 32, D) the ring of Sunlight {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It lets you see invisible. a lamp of fire (28, 33, D) a scroll of brand weapon (28, 37, D) a +0 war axe a +0 robe an uncursed staff of summoning (28, 39, D) a +0 club (28, 49, D) a +1 flail of holy wrath (28, 50, D) a crystal ball of energy (29, 1, D) the cursed +1 falchion of Disgust {slice, rN+ Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (29, 5, D) a +0 war axe +1 fire dragon scales (29, 32, D) a +3 blowgun (29, 33, D) an uncursed staff of summoning (29, 38, D) a +0 scimitar a cursed +0 robe a +0 halberd a +2 robe of the Archmagi a +0 flail a +1 vampiric lajatang a +0 robe (29, 39, D) the +9 great mace of Righteous Fury {freeze, rN+ Int-5 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from negative energy. (29, 48, D) a manual of Armour (29, 49, D) the +4 fustibalus of Coarauri {venom, SInv} It poisons the ammo it fires. It lets you see invisible. (29, 50, D) a book of Cantrips (30, 48, D) a book of Changes (30, 49, D) an uncursed staff of summoning (30, 50, D) a +2 scale mail of poison resistance (31, 49, D) the cursed +1 great sword "Arphacum" {speed, *Corrode rF+ Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (31, 50, D) an uncursed staff of power (32, 48, D) a lightning rod (4/4) (32, 49, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (33, 48, D) a +1 great sword of protection (33, 49, D) an uncursed ring of protection from magic (33, 50, D) the +3 battleaxe "Leviticus" {venom, rPois MR+} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (34, 28, D) a phial of floods (34, 48, D) a book of Geomancy (34, 49, D) a +0 vampiric lajatang (34, 50, D) a phial of floods (35, 14, D) the Grimoire of Necromancy and Confrontation Spells Type Level a - Pain Necromancy 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (35, 15, D) a +2 vampiric short sword (35, 28, D) the +0 helmet "Enluz" {+Fly rPois Regen+ Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). It protects you from poison. It lets you fly. It increases your rate of regeneration. (35, 29, D) a cursed ring of magical power (36, 0, D) a +3 ring of protection (36, 1, D) a +1 dagger of speed (36, 14, D) a +4 blowgun (36, 15, D) an uncursed staff of death (36, 29, D) a lightning rod (4/4) (37, 0, D) an uncursed staff of poison (37, 28, D) a +2 ring mail of fire resistance (37, 29, D) an uncursed staff of earth (38, 0, D) an uncursed ring of magical power (38, 1, D) a book of Power (38, 15, D) a phial of floods (38, 34, D) a +0 longbow a +0 quarterstaff (38, 48, D) a +1 dagger of speed (39, -1, D) an uncursed staff of conjuration an uncursed staff of wizardry (39, 0, D) a +2 chain mail of fire resistance (39, 1, D) an uncursed staff of wizardry (39, 14, D) a fan of gales (39, 48, D) a +2 hat of intelligence (39, 49, D) a fan of gales (39, 50, D) a +0 shortbow of velocity (40, 0, D) the amulet "Tewucs" {Spirit *Slow Int+10 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+10). It lets you see invisible. It may slow you when you take damage. (40, 1, D) an uncursed staff of wizardry (40, 14, D) a +0 short sword (40, 28, D) a phial of floods (40, 35, D) a +0 longbow a +0 spear (40, 49, D) a crystal ball of energy (40, 50, D) an uncursed staff of summoning (41, 0, D) a +2 morningstar of holy wrath (41, 1, D) a +7 plate armour of ponderousness (41, 14, D) a phial of floods (41, 15, D) the +3 leather armour of Reason {rElec rPois Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (41, 23, D) a +0 short sword a +0 leather armour (41, 36, D) a +0 robe (41, 37, D) a +0 war axe a +0 animal skin a cursed ring of loudness (41, 48, D) a +2 arbalest of flaming (41, 49, D) a lightning rod (4/4) (41, 50, D) an uncursed staff of poison (42, 1, D) a +2 lajatang of speed (42, 14, D) a +3 quarterstaff of distortion (42, 15, D) an uncursed staff of power (42, 28, D) a +2 dagger of speed (42, 37, D) a +2 mace of holy wrath a +0 robe a +0 broad axe a +0 animal skin a +0 quarterstaff of draining a +0 robe a +0 war axe a +0 animal skin the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 robe (42, 38, D) a +0 robe a +0 robe (42, 39, D) a +0 longbow a +0 quarterstaff (42, 48, D) a +0 short sword (43, 14, D) a +0 short sword (43, 15, D) a +2 robe of fire resistance (43, 20, D) a +3 short sword (unseen) (43, 49, D) a +0 short sword of venom (43, 50, D) an uncursed staff of power (44, 10, D) +0 fire dragon scales (44, 11, D) a +0 great sword of flaming (unseen) (44, 15, D) a +0 dagger a +0 shortbow a +0 leather armour (44, 19, D) a +0 dagger a +1 battleaxe of freezing a +4 vampiric battleaxe (44, 20, D) a +2 dire flail of protection a +0 long sword a +0 ring mail (44, 21, D) a +2 long sword of holy wrath (still there?) a +0 long sword (still there?) (44, 28, D) a +2 shortbow of flaming (44, 49, D) a +0 hand axe (44, 50, D) a +2 plate armour of cold resistance (44, 51, D) a +7 blowgun (45, 7, D) a +0 scimitar of flaming (still there?) a +4 scimitar of flaming (still there?) (45, 8, D) a +4 scimitar of flaming (45, 19, D) a +1 scimitar of draining (unseen) (45, 21, D) a +0 rapier (unseen) (45, 36, D) a +2 spear of flaming a +0 robe (45, 48, D) a +2 vampiric hand axe (45, 49, D) a +0 war axe (45, 50, D) a +3 plate armour of magic resistance (46, 48, D) a book of Party Tricks (46, 49, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (46, 50, D) a book of Flames (46, 51, D) a +0 mace (still there?) an uncursed staff of earth (still there?) (46, 54, D) a +0 trident (46, 58, D) a +0 short sword (47, 48, D) a book of Burglary (47, 49, D) a fan of gales (47, 50, D) a +0 short sword (47, 51, D) a +1 pair of gloves of strength (47, 54, D) a +0 halberd (unseen) (47, 56, D) a cursed -3 battleaxe (unseen) (48, 48, D) a book of the Earth (48, 49, D) a +0 helmet of intelligence (48, 50, D) the +0 pair of boots "Biocuas" {Str+5 Dex-4 Slay+4 SInv} It affects your strength (+5). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you see invisible. (48, 53, D) a +0 glaive (unseen) (48, 54, D) a +0 hand axe (unseen) (48, 55, D) a +0 cloak a +0 mace a +1 great sword of slicing a +0 long sword a +0 cloak an uncursed ring of ice a +0 war axe of freezing a +0 cloak a black draconian corpse a red draconian corpse (48, 56, D) a +0 long sword (49, 0, D) a +3 scale mail of poison resistance (49, 1, D) an uncursed staff of power (49, 2, D) a fan of gales (49, 24, D) a +2 robe of magic resistance (49, 36, D) a cursed staff of wizardry (49, 48, D) a +1 pair of boots of flying (49, 49, D) a +4 chain mail of poison resistance (49, 50, D) a +0 long sword (49, 53, D) a +0 morningstar (49, 54, D) a cursed -1 long sword (still there?) a +0 short sword (still there?) (49, 55, D) a +0 great mace a cursed +0 cloak a +0 long sword a +0 cloak a +0 hand axe a cursed -2 battleaxe a red draconian corpse a green draconian corpse a purple draconian corpse a red draconian corpse (49, 56, D) a +0 halberd (unseen) (49, 57, D) a +0 dire flail (unseen) (50, 1, D) a cursed ring of loudness (50, 4, D) a +0 robe (unseen) (50, 12, D) a +3 flail of crushing (50, 13, D) an uncursed staff of cold (50, 36, D) a +2 chain mail of cold resistance (50, 48, D) a +3 chain mail of poison resistance (50, 49, D) an uncursed staff of poison (50, 50, D) the +3 spear of Ypleqosa {pierce, *Slow rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It may slow you when you take damage. (50, 53, D) a cursed +0 great mace (unseen) (50, 54, D) a +0 short sword (50, 55, D) a +1 long sword of flaming (50, 56, D) a +0 battleaxe (unseen) (50, 57, D) a +0 glaive (still there?) a +0 halberd (still there?) (51, 1, D) a lamp of fire (51, 6, D) a +1 rapier of venom a +0 robe a +0 buckler (51, 7, D) a +0 robe (51, 8, D) a +0 quarterstaff a +0 robe an uncursed ring of positive energy (51, 13, D) an uncursed staff of fire (51, 24, D) a +1 great mace of draining (51, 25, D) the +7 hand axe "Sischimeme" {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). (51, 37, D) a fan of gales (51, 41, D) 3 large rocks (51, 42, D) a +1 great sword of flaming a +0 troll leather armour (51, 49, D) a +3 leather armour of cold resistance (51, 50, D) a +0 war axe (51, 52, D) a +0 dagger (unseen) (51, 53, D) a +0 scimitar (still there?) a +0 short sword (still there?) (51, 55, D) a +0 short sword (unseen) (51, 56, D) a +0 battleaxe (still there?) a +0 halberd (still there?) (51, 57, D) a +0 long sword (unseen) (52, 0, D) a +2 quarterstaff of speed (52, 1, D) a book of Necromancy (52, 12, D) a crystal ball of energy (52, 13, D) a +1 short sword of venom (52, 25, D) a scroll of brand weapon (52, 26, D) a scroll of brand weapon (52, 36, D) a +1 robe (52, 37, D) the cursed +1 scale mail of Hairiness {-Tele rCorr MP+9} It affects your magic capacity (+9). It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (52, 40, D) a +0 giant spiked club (52, 41, D) 4 large rocks a +0 giant club a +0 great mace (52, 42, D) a +0 giant club a +0 giant club a +1 great sword of flaming (52, 43, D) a large rock (52, 44, D) a large rock (52, 48, D) a crystal ball of energy (52, 49, D) a +0 dagger (52, 50, D) the +2 plate armour of Qokkyfry {rN+} It protects you from negative energy. (52, 54, D) a +2 bardiche of freezing (unseen) (52, 55, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (52, 56, D) a +0 short sword (unseen) (53, 0, D) a +0 spear (53, 1, D) an uncursed ring of poison resistance (53, 7, D) a +4 war axe of venom (still there?) a +0 longbow (still there?) (53, 8, D) a +4 morningstar of holy wrath a +0 buckler (53, 12, D) the +2 chain mail "Tunushank" {rPois rF+ MR+} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (53, 17, D) a +0 spear a +0 scale mail a +2 long sword of draining a +0 chain mail a +0 halberd a +0 plate armour (53, 18, D) a +0 dagger a +0 robe (53, 24, D) a +1 crystal plate armour (53, 42, D) 2 large rocks (53, 43, D) a +0 troll leather armour (53, 44, D) a large rock (53, 49, D) a book of Callings (53, 50, D) a manual of Maces & Flails (53, 54, D) a +0 long sword (unseen) (54, 0, D) a +0 broad axe (54, 1, D) a +4 quarterstaff of speed (54, 12, D) an uncursed staff of energy (54, 17, D) a +0 glaive a +0 chain mail (54, 18, D) a +1 scythe of venom a +0 plate armour a +0 long sword a +0 plate armour a +0 dagger a +0 robe a +0 scimitar a +0 plate armour a +0 great mace a +0 chain mail a tomahawk (54, 20, D) a +0 dagger (unseen) (54, 24, D) a +2 longbow of flaming (54, 25, D) a +2 troll leather armour (54, 36, D) a lightning rod (4/4) (54, 42, D) a +0 troll leather armour (54, 48, D) a +2 plate armour of positive energy (55, 0, D) a +2 war axe of distortion (55, 12, D) a +0 short sword (55, 13, D) an uncursed amulet of magic regeneration (55, 17, D) a +0 halberd a +0 plate armour (55, 19, D) a +0 scimitar a +0 plate armour 3 tomahawks (55, 24, D) a +3 ring of strength (58, 47, D) a +2 morningstar of crushing (58, 48, D) an uncursed ring of magical power (58, 49, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (59, 37, D) a +0 club (59, 47, D) a book of Maledictions (59, 48, D) a +0 halberd of protection (59, 49, D) an uncursed ring of protection from fire (60, 10, D) a +0 short sword a +0 scale mail (60, 20, D) a +0 dagger a +0 shortbow a +0 leather armour (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) the +1 quarterstaff of Plague {antimagic, rElec SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you see invisible. (60, 47, D) an uncursed staff of wizardry (60, 48, D) a +1 vampiric glaive (60, 49, D) an uncursed staff of death (61, 0, D) a +3 halberd of venom (61, 10, D) a cursed -1 war axe a +0 scale mail (61, 26, D) a +6 rapier of venom (61, 37, D) a cursed -3 ring of slaying (61, 47, D) a fan of gales (61, 48, D) a +1 shortbow of velocity (61, 49, D) the +2 leather armour of Repulsion {rF+ rC+ Str-2 Int+4 Dex+3} It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (62, 0, D) an uncursed staff of poison (62, 10, D) a +0 leather armour (62, 11, D) a +0 dagger a cursed +0 chain mail (62, 17, D) a +4 plate armour of positive energy (62, 27, D) an uncursed staff of energy (62, 37, D) a book of Changes (62, 47, D) a +1 robe of the Archmagi (62, 49, D) a book of Dreams (63, 16, D) a crystal ball of energy (63, 20, D) a +0 short sword a +0 leather armour (63, 26, D) an uncursed staff of energy (63, 27, D) a +0 rapier of speed (63, 37, D) a +5 trident of distortion (63, 43, D) a +0 halberd (63, 44, D) a +0 battleaxe (63, 47, D) a +1 pair of boots of stealth (63, 48, D) a book of Spatial Translocations (63, 50, D) the amulet of the Scavenger {RegenMP rN++ MR-} [amulet of magic regeneration] It increases your magic regeneration. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (64, 16, D) an uncursed amulet of magic regeneration (64, 17, D) a fan of gales (64, 18, D) a +0 short sword a +0 ring mail (64, 21, D) a +0 scimitar (64, 26, D) a +0 mace of crushing (64, 44, D) an uncursed staff of death a +0 robe (64, 47, D) a lamp of fire (64, 48, D) a +0 buckler of fire resistance (64, 50, D) the Papyrus of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (65, 47, D) a +0 long sword of holy wrath (65, 48, D) a +2 plate armour of fire resistance (65, 49, D) a +2 ring of dexterity (66, 49, D) a +2 spear of venom (66, 50, D) an uncursed staff of cold (66, 51, D) an uncursed staff of fire (67, 0, D) a +0 mace of protection (67, 47, D) a +0 shortbow of flaming (67, 48, D) the cursed +0 scythe of the Evening {drain, rF+ Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (67, 49, D) the Almanac of Burning Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (67, 50, D) a +2 amulet of reflection (68, 47, D) a +3 flail of draining (68, 48, D) an uncursed staff of conjuration (68, 49, D) the +0 hand crossbow of Superiority {speed, -Tele rC+++} Attacks with this weapon are significantly faster. It renders you almost immune to cold. It prevents most forms of teleportation. (68, 50, D) a lightning rod (4/4) (69, 47, D) the cursed +0 chain mail of Voisef {*Contam rPois Str+6} It affects your strength (+6). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (69, 48, D) the +4 scimitar of the Volcano {venom, *Contam rC- Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It makes you vulnerable to cold. It causes magical contamination when unequipped. (69, 49, D) an uncursed staff of air (69, 50, D) a +1 shortbow of flaming (70, 36, D) a +2 chain mail of cold resistance (70, 37, D) an uncursed amulet of the acrobat (70, 47, D) the Volume of Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Fireball Conjuration/Fire 5 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Draining Conjuration/Necromancy 5 (70, 48, D) the Handbook of Companions and Black Rituals Spells Type Level a - Vampiric Draining Necromancy 3 b - Summon Demon Summoning 5 c - Death Channel Necromancy 6 d - Shadow Creatures Summoning 6 (70, 49, D) a +2 ring of dexterity (71, 16, D) a +1 scythe of flaming (71, 17, D) a cursed staff of earth (71, 26, D) a +4 scale mail of poison resistance (71, 27, D) a +1 hunting sling of freezing (71, 31, D) +0 steam dragon scales (71, 36, D) a +4 hand axe of electrocution (71, 37, D) a +0 dagger of electrocution (71, 39, D) a +0 short sword (unseen) (71, 47, D) a crystal ball of energy (71, 49, D) an uncursed ring of resist corrosion (72, 8, D) a +5 battleaxe of chopping (72, 9, D) the +6 arbalest "Damnation" {damnation} (72, 16, D) the +7 dagger of the Big Fish {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (72, 17, D) a +3 chain mail of positive energy (72, 26, D) a fan of gales (72, 27, D) an uncursed staff of fire (72, 47, D) the +8 chain mail of a bailey {Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 48, D) a +0 leather armour of fire resistance (72, 49, D) an uncursed staff of energy (73, 16, D) an uncursed staff of poison (73, 17, D) a cursed ring of poison resistance (73, 31, D) +0 steam dragon scales (73, 37, D) an uncursed ring of flight (73, 41, D) a +0 spear (73, 47, D) the ring "Pimibez" {rPois rN+ MR+} [ring of protection from magic] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 48, D) +0 ice dragon scales (73, 49, D) a +4 blowgun (74, 47, D) an uncursed staff of summoning (74, 48, D) a fan of gales (74, 49, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (75, 1, D) an uncursed staff of summoning (75, 47, D) a +2 hat of intelligence (75, 48, D) an uncursed ring of flight (75, 49, D) an uncursed staff of summoning