runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) 3 scrolls of brand weapon (19, 16, D) a +4 battleaxe of holy wrath (19, 17, D) a lamp of fire (20, 1, D) a phial of floods (20, 16, D) a scroll of fog (20, 17, D) a crystal ball of energy (21, 1, D) a book of Enchantments (21, 16, D) the +6 shortbow "Ximejuw" {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (21, 17, D) the +7 mace "Uzeivank" {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (22, 0, D) a cursed staff of conjuration (22, 1, D) a fan of gales (22, 16, D) a box of beasts (22, 17, D) a +2 robe of resistance (23, 0, D) a +0 antimagic morningstar (23, 1, D) an uncursed staff of cold (23, 16, D) the +3 ring mail of the Monkey's Uncle {+Blink rF+} It protects you from fire. It lets you blink. (23, 17, D) an uncursed staff of wizardry (23, 18, D) the cursed +3 falchion of Causality {freeze, -Tele rC++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. (24, 0, D) a +2 shield of poison resistance (24, 1, D) the Reference Book on Unholy Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Vampiric Draining Necromancy 3 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (24, 16, D) the Compendium of Venomous Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 f - Olgreb's Toxic Radiance Poison 4 (24, 17, D) an uncursed staff of conjuration (24, 18, D) the ring of Hiduq {rElec rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (24, 21, D) a +2 scythe of slicing (25, 0, D) the +3 war axe of Girepamn {chop, rC+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. (25, 16, D) a book of Fire (25, 17, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (25, 18, D) a book of Maledictions (26, 0, D) an uncursed ring of protection from fire (26, 1, D) a +1 vampiric trident (26, 16, D) a +1 plate armour of cold resistance (26, 17, D) a manual of Summonings (27, 0, D) a +2 demon whip of venom (27, 1, D) a crystal ball of energy (27, 16, D) the +1 chain mail of Kleptomania {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (27, 17, D) an uncursed staff of poison (28, 0, D) an uncursed staff of poison (28, 1, D) a +5 falchion of slicing (28, 5, D) a +2 great sword of flaming (still there?) a hell hound corpse (still there?) (28, 16, D) a phantom mirror (28, 17, D) the cursed +1 chain mail of Eliedeit {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (29, 0, D) a +3 scimitar of holy wrath (29, 1, D) a cursed staff of fire (29, 5, D) a +3 scimitar of flaming a +2 great sword of flaming a fire giant corpse (29, 16, D) the cursed +0 spear "Norusch" {freeze, Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (29, 17, D) a book of Frost (30, 5, D) a fire dragon corpse (still there?) a hell hog corpse (still there?) (30, 6, D) a fire dragon corpse (35, 0, D) an uncursed staff of energy (35, 14, D) a +6 mace of protection (35, 15, D) the +7 ice dragon scales of Vexation {rF- rC++ rCorr Str+2} It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from acid and corrosion. (35, 28, D) a +2 robe (35, 29, D) the cursed +1 battleaxe of Natim {chaos, MR+} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 0, D) a +1 pair of gloves of archery (36, 1, D) a +1 halberd of distortion (36, 14, D) the +1 morningstar of Quatir {drain, *Drain rN++ MR+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (36, 15, D) an uncursed staff of energy (36, 28, D) a phial of floods (36, 29, D) an uncursed staff of air (37, 0, D) +0 shadow dragon scales (37, 1, D) 2 scrolls of fear (37, 14, D) a +2 spear of venom (37, 15, D) the +0 ring mail of the Trombone {rCorr} It protects you from acid and corrosion. (37, 29, D) a fan of gales (38, 0, D) a crystal ball of energy (38, 14, D) a lightning rod (4/4) (38, 15, D) a +1 shortbow of flaming (38, 16, D) a steam dragon corpse (skeletalised by now) (38, 29, D) the +7 flail of Uppeh {freeze, rN++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from negative energy. (39, 0, D) a +0 lajatang of pain (39, 1, D) a +0 flail of draining (39, 15, D) a book of the Dragon (39, 28, D) an uncursed ring of poison resistance (39, 29, D) a +2 glaive of flaming (40, 0, D) a +2 hand axe of flaming (40, 1, D) an uncursed staff of fire (40, 14, D) an uncursed staff of energy (40, 15, D) an uncursed staff of earth (40, 28, D) a +1 pair of gloves of strength (40, 29, D) the +5 dagger of the Sea {venom, *Drain rElec rC+++ Stlth+} It poisons the flesh of those it strikes. It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (41, 3, D) a +5 hand axe (unseen) (41, 5, D) a +3 hand axe (unseen) (41, 14, D) a +2 pair of gloves of dexterity (41, 15, D) an uncursed staff of poison (41, 16, D) an uncursed staff of wizardry an uncursed staff of conjuration (41, 28, D) a +5 ring of intelligence (41, 29, D) an uncursed staff of fire (42, 0, D) a lightning rod (4/4) (42, 1, D) an uncursed amulet of the gourmand (42, 3, D) a +0 dagger (unseen) (42, 14, D) a cursed -3 ring of protection (42, 15, D) the ring of the Will of the Gods {Ice Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. (42, 19, D) a wyvern corpse (skeletalised by now) (42, 29, D) an uncursed staff of death (42, 33, D) a hippogriff corpse (still there?) a black bear corpse (still there?) (42, 34, D) a porcupine corpse (42, 35, D) an elephant corpse (still there?) a spiny frog corpse (still there?) (43, 3, D) a +2 dire flail of protection (unseen) (43, 4, D) a +1 war axe (unseen) (43, 14, D) a +1 morningstar of protection (43, 19, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (43, 28, D) a +3 buckler (43, 33, D) a yak skeleton (44, 19, D) a wyvern corpse (skeletalised by now) (44, 20, D) +0 swamp dragon scales (unseen) (44, 28, D) a +4 plate armour of cold resistance (44, 33, D) a bullfrog corpse a porcupine corpse (44, 35, D) a scorpion corpse (still there?) a water moccasin corpse (still there?) (49, 0, D) a +0 long sword (49, 1, D) an uncursed amulet of the gourmand (49, 12, D) a crystal ball of energy (49, 24, D) a +2 robe of magic resistance (49, 36, D) a +4 hand axe of flaming (49, 37, D) an uncursed staff of summoning (50, 0, D) an uncursed staff of air (50, 1, D) a +3 mace of venom (50, 24, D) a +2 battleaxe of chopping (50, 36, D) a +3 ring mail of fire resistance (50, 37, D) the +6 chain mail "Riergh" {Int+5} It affects your intelligence (+5). (51, 0, D) a +0 long sword (51, 1, D) a +0 leather armour (51, 12, D) a cursed staff of wizardry (51, 13, D) a +1 leather armour of positive energy (51, 24, D) a phial of floods (51, 25, D) a +3 scythe of flaming (51, 36, D) a book of Death (51, 37, D) the +10 spear of the Vestibule of Hell {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (52, 0, D) a lamp of fire (52, 13, D) a +0 scimitar (52, 36, D) the +5 quarterstaff of the Forsaken Nights {freeze, +Inv rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (53, 6, D) a +5 hand axe of draining (53, 7, D) a +0 longbow a +0 leather armour a +0 dagger the +10 lajatang "Cenaynuf" {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. a +2 longbow of flaming a +0 leather armour (53, 8, D) a +0 dagger (still there?) a +1 rapier of holy wrath (still there?) (53, 12, D) a +5 arbalest of flaming (53, 13, D) an uncursed ring of see invisible (53, 25, D) a lamp of fire (53, 30, D) a +4 hand axe (unseen) (53, 36, D) an uncursed staff of fire (53, 37, D) a +3 scimitar of draining (54, 0, D) the cursed +1 hand axe of Light {chop, *Noise rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (54, 1, D) a +5 blowgun (54, 8, D) an arrow (54, 13, D) a +1 pair of gloves of strength (54, 25, D) a +4 ring of evasion (54, 36, D) a cursed amulet of inaccuracy (55, 0, D) a lamp of fire (55, 1, D) the +1 helmet of Mutualism {Str+5} It affects your strength (+5). (55, 3, D) a +0 long sword a +0 scale mail (55, 5, D) a +0 long sword (55, 7, D) a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (55, 12, D) a +4 ring mail of fire resistance (55, 13, D) an uncursed staff of death (55, 21, D) a +0 short sword (still there?) a black mamba corpse (skeletalised by now) (still there?) (55, 24, D) a +1 pair of gloves of archery (56, 17, D) the +4 long sword "Hiajuwn" {slice, +Inv Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you turn invisible. a +0 robe (56, 21, D) a +0 whip (unseen) (57, 17, D) a +0 hand axe (unseen) (57, 19, D) a +1 robe of resistance (57, 20, D) a +0 mace (unseen) (57, 21, D) an adder corpse (skeletalised by now) (60, 36, D) a +4 whip of pain (60, 43, D) a +0 broad axe (unseen) (60, 44, D) a +3 demon whip of electrocution (unseen) (61, 0, D) a +5 short sword of venom (61, 27, D) a +1 vampiric battleaxe (61, 36, D) a +2 pair of gloves of archery (61, 43, D) a +0 vampiric war axe the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (62, 1, D) a scroll of brand weapon (62, 8, D) an uncursed staff of cold (62, 9, D) a scroll of brand weapon (62, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 18, D) a +0 shortbow (62, 26, D) a +0 chain mail of positive energy (62, 27, D) a +2 pair of gloves of strength (62, 30, D) an uncursed staff of wizardry a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour (62, 36, D) a +1 chain mail of poison resistance (62, 43, D) a +0 bardiche (unseen) (63, 8, D) a +0 mace of crushing (63, 17, D) a +1 naga barding of flying (63, 18, D) a +0 shortbow (63, 27, D) a +2 glaive of freezing (63, 31, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 36, D) an uncursed staff of fire (64, 16, D) a +2 trident of piercing (64, 17, D) a +0 shortbow a scroll of brand weapon (64, 19, D) a large rock (64, 21, D) a large rock (64, 26, D) a +3 leather armour of positive energy (64, 27, D) a fan of gales (65, 18, D) a +0 shortbow (65, 26, D) a +0 dagger (65, 32, D) a +0 short sword (unseen) (69, 0, D) a +1 scale mail of fire resistance (70, 8, D) a +2 mace of protection (70, 9, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (71, 8, D) a scroll of brand weapon (71, 17, D) an uncursed staff of cold (71, 26, D) an uncursed staff of wizardry (71, 27, D) a lamp of fire (71, 36, D) a +2 dire flail of draining (72, 16, D) a lightning rod (4/4) (72, 26, D) a lamp of fire (72, 27, D) a +2 chain mail of cold resistance (73, 1, D) a +4 chain mail of cold resistance (73, 2, D) a +0 rapier a +0 leather armour of poison resistance (73, 27, D) an uncursed ring of see invisible (73, 37, D) a +3 leather armour of magic resistance (74, 3, D) a +0 long sword a +0 chain mail