runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 19, D) a +0 battleaxe (unseen) (61, 2, D) a scorpion corpse (61, 16, D) the cursed +1 war axe of Modesty {freeze, rElec MR+ Int+6 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 19, D) a +0 dagger a +0 robe (61, 28, D) a +0 dire flail a +0 plate armour (62, 0, D) a lightning rod (4/4) (62, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 2, D) a scorpion corpse (62, 4, D) a jumping spider corpse (62, 17, D) a +3 antimagic dire flail (62, 20, D) a +0 club (62, 27, D) a cursed -2 ring of strength (62, 29, D) a +0 chain mail (62, 30, D) a cursed -2 glaive a +0 chain mail (63, 0, D) the +5 short sword of Vekk {elec, +Rage Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you go berserk. (63, 18, D) a +4 battleaxe of chopping a +0 robe (63, 19, D) a +0 trident a +0 chain mail a +0 flail (63, 27, D) a +0 scimitar a cursed -1 chain mail (63, 30, D) a +0 scimitar a +0 plate armour (64, 16, D) a +1 dagger of electrocution (64, 17, D) an uncursed staff of cold (64, 22, D) a +0 mace (unseen) (64, 26, D) a crystal ball of energy (64, 28, D) a +0 hand axe a +0 leather armour (65, 26, D) a +0 glaive a +0 plate armour (66, 30, D) a +0 hand axe a +0 chain mail (67, 0, D) an uncursed staff of energy (69, 0, D) a crystal ball of energy (69, 36, D) an uncursed staff of power (70, 8, D) an uncursed staff of power an uncursed staff of fire a +0 trident (70, 9, D) a manual of Axes (70, 31, D) a +0 spear (unseen) (70, 36, D) an uncursed staff of poison (70, 37, D) a cursed staff of fire (71, 8, D) a +0 trident (71, 9, D) a cursed -1 trident 5 tomahawks a merfolk skeleton (71, 11, D) the cursed +1 lajatang of Compulsion {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It has a curse placed upon it. a throwing net a +0 trident a merfolk skeleton (71, 12, D) a +1 war axe of freezing 4 tomahawks (71, 13, D) 2 tomahawks (71, 16, D) an uncursed ring of stealth (71, 26, D) an uncursed staff of power (71, 27, D) an uncursed staff of power (71, 36, D) the Handbook of Lucky Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Ring of Flames Charms/Fire 7 (71, 37, D) a +1 helmet of see invisible (71, 40, D) a +1 short sword of venom (72, 11, D) a +0 trident (72, 27, D) a +1 leather armour of magic resistance (72, 29, D) a +0 dagger a +0 robe (72, 31, D) a +2 spear of distortion a +0 buckler a spriggan corpse (72, 36, D) an uncursed staff of poison (72, 37, D) a Fen Folio (73, 1, D) a lightning rod (4/4) (73, 16, D) a +0 quarterstaff of protection (73, 36, D) a +0 rapier of protection (73, 37, D) the ring "Izuluv Xoro" {+Inv AC+3} [ring of protection] It affects your AC (+3). It lets you turn invisible. (74, 3, D) a +0 giant club a +0 giant club (75, 1, D) a +2 robe of fire resistance