runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 great sword of slicing (61, 8, D) a +2 glaive of venom (62, 0, D) a +3 hand axe of chopping (62, 1, D) a scroll of brand weapon (62, 9, D) the +4 spear of Ockoire {antimagic, rN+ MP+9 Str+3 Int-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-2). It protects you from negative energy. It affects your magic capacity (+9). (63, 8, D) a +1 ring mail of cold resistance (63, 11, D) an uncursed staff of wizardry (67, 0, D) a +2 chain mail of poison resistance (67, 1, D) a +0 club a +0 robe the human skeleton of Jessica (68, 3, D) a +2 scythe of slicing a +2 robe of magic resistance (69, 0, D) a +1 spear of venom (69, 1, D) a +4 mace a +0 robe (70, 8, D) a +2 pair of gloves of archery (70, 9, D) a +3 war axe a +0 robe the cursed +2 battleaxe "Exid" {chop, rC+ MR- Str+5 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 23, D) a large rock (71, 8, D) the +9 plate armour of Boiling Hail {rElec rC- rN+ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (71, 16, D) a +2 war axe of electrocution (71, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (72, 9, D) a lightning rod (1/4) (72, 16, D) a Grand Grimoire (72, 17, D) a lightning rod (1/4) (72, 20, D) a +0 giant spiked club (73, 1, D) a crystal ball of energy (73, 16, D) a sack of spiders (73, 17, D) the ring "Tympoext" {Fire +Blink rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you blink. (74, 19, D) 3 large rocks (unseen)