runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 38, D) a +0 arbalest a +6 falchion of freezing 15 bolts a +0 plate armour of magic resistance an orc corpse (49, 24, D) an uncursed ring of resist corrosion (49, 36, D) an uncursed staff of earth (49, 37, D) a +2 long sword of holy wrath (49, 40, D) a warg skeleton (50, 24, D) the cursed +0 chain mail of the Cockroach {*Contam rPois rC+++ SInv} It renders you almost immune to cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 25, D) the ring "Uteshriwk" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (50, 38, D) a +0 trident 3 tomahawks a +0 chain mail an uncursed ring of flight a +0 dagger a +0 robe an orc corpse an orc corpse (50, 41, D) a +0 halberd a +0 plate armour (50, 43, D) 3 bolts (50, 44, D) a tomahawk (51, 24, D) a phantom mirror (51, 25, D) a +0 hand axe of chopping (51, 41, D) a +0 dire flail a +0 chain mail an orc corpse (52, 24, D) a +1 halberd of chopping (52, 25, D) a lightning rod (1/4) (52, 36, D) a +0 dagger (52, 37, D) the cursed +0 scimitar of Indomitability {drain, Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (52, 38, D) an uncursed staff of conjuration a +2 robe of magic resistance (52, 39, D) a +0 hand axe a +0 plate armour an orc corpse (53, 24, D) a sack of spiders (53, 25, D) a +2 fustibalus of freezing (53, 37, D) a +1 plate armour of magic resistance (53, 40, D) a +2 dire flail of protection a +0 chain mail (54, 24, D) an uncursed ring of resist corrosion (54, 25, D) a potion of might (55, 24, D) a lamp of fire (59, 37, D) an uncursed staff of wizardry (60, 36, D) a +0 battleaxe of flaming (60, 37, D) the cursed +1 spear "Xelo" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It has a curse placed upon it. (61, 0, D) the +5 scimitar of Flawed Execution {flame, rElec Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. (61, 8, D) the +1 leather armour of Tiyk Teagri {*Slow Int+8} It affects your intelligence (+8). It may slow you when you take damage. (61, 11, D) a +0 trident (61, 36, D) the amulet "Edworykh" {RegenMP +Fly Str-2 Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-2). It affects your dexterity (+3). It lets you fly. (61, 37, D) a +0 shortbow of flaming (62, 0, D) an uncursed staff of energy (62, 1, D) an uncursed ring of stealth (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +0 cloak of invisibility (62, 10, D) a +0 trident 3 tomahawks (62, 11, D) a +0 trident 7 tomahawks (62, 13, D) a throwing net 2 tomahawks (62, 16, D) a lightning rod (1/4) (62, 17, D) a +2 falchion of venom (62, 21, D) a rime drake corpse (62, 27, D) an uncursed ring of fire (62, 36, D) a +1 quarterstaff of protection (62, 37, D) a +2 short sword of draining (63, 0, D) a cursed staff of summoning (63, 10, D) a +0 trident a throwing net (63, 16, D) an uncursed staff of wizardry (63, 21, D) a rime drake corpse (63, 26, D) an uncursed staff of wizardry (63, 27, D) a +1 great sword of slicing (63, 31, D) a wyvern corpse (63, 37, D) a +0 long sword of holy wrath (64, 16, D) an uncursed staff of death (64, 17, D) a box of beasts (64, 21, D) +0 steam dragon scales a rime drake skeleton (64, 27, D) a +1 short sword of draining (65, 26, D) a cursed staff of summoning (65, 30, D) +0 acid dragon scales (unseen) (65, 31, D) a wyvern corpse (67, 0, D) a +3 falchion of protection (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 37, D) a +0 whip (unseen) (69, 39, D) a +0 whip (70, 8, D) an uncursed staff of energy (70, 9, D) a +2 hand axe of electrocution (70, 36, D) a +0 flail (70, 38, D) the +9 battleaxe of Ibreas {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (70, 39, D) a +0 war axe a +0 ring mail (70, 40, D) a +0 trident a +2 plate armour of poison resistance (71, 16, D) a +3 whip of distortion (71, 17, D) an uncursed staff of energy (71, 26, D) a +0 club (71, 27, D) a +2 leather armour of cold resistance (71, 36, D) a crystal ball of energy (71, 37, D) a lamp of fire (71, 41, D) a +0 war axe a +0 chain mail an orc corpse (71, 42, D) a +0 battleaxe (unseen) (72, 8, D) an uncursed staff of energy (72, 9, D) an uncursed staff of fire (72, 10, D) a ball python corpse (skeletalised by now) (72, 16, D) a +0 helmet of intelligence (72, 18, D) a +0 spear a +0 robe a ball python corpse (skeletalised by now) (72, 20, D) a +0 mace (72, 21, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 27, D) a lightning rod (1/4) (73, 1, D) a +4 rapier of freezing (73, 17, D) a +4 flail of crushing (73, 27, D) a +2 hunting sling of velocity (73, 30, D) a +0 trident a +0 mace (73, 31, D) a +1 dagger of holy wrath (73, 36, D) a +0 dagger (73, 38, D) the +5 mace of Tender Mercy {venom, *Corrode MR+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (unseen) (73, 42, D) a +0 dagger (unseen) (74, 30, D) an uncursed staff of energy (74, 31, D) a +0 hand axe