runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a box of beasts (59, 37, D) a crystal ball of energy (60, 36, D) a book of Beasts (60, 37, D) a +1 scimitar of freezing (61, 0, D) a +1 morningstar of draining (61, 1, D) a +2 dagger of venom a +0 robe a +0 morningstar a +0 scale mail (61, 8, D) a +1 plate armour of cold resistance (61, 12, D) a +0 short sword a cursed +0 robe (61, 26, D) a +0 war axe of flaming (61, 36, D) a +6 longbow of flaming (62, 1, D) an uncursed staff of summoning (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +3 shield (62, 9, D) a +1 helmet of see invisible (62, 16, D) a scroll of brand weapon (62, 17, D) a crystal ball of energy (62, 18, D) a +0 flail (62, 19, D) a +0 halberd (62, 26, D) an uncursed staff of earth (62, 36, D) an uncursed ring of flight (62, 37, D) a +3 chain mail of fire resistance (63, 12, D) a +0 dagger a +0 robe (63, 17, D) an uncursed staff of death (63, 26, D) an uncursed staff of conjuration (63, 31, D) a +0 spear a +0 buckler a hornet corpse (63, 32, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan skeleton (63, 36, D) a phantom mirror (63, 37, D) a +2 plate armour of fire resistance (64, 16, D) 4 scrolls of enchant weapon (64, 17, D) a +6 shortbow of freezing (64, 20, D) a +0 flail a +0 club a naga corpse (64, 32, D) a +0 short sword a +0 robe a spriggan skeleton (65, 20, D) a +0 halberd (66, 4, D) a water moccasin corpse (skeletalised by now) (68, 0, D) a +2 spear of flaming (68, 40, D) a +2 mace of draining (69, 0, D) a +1 short sword of speed (69, 38, D) a +0 robe (69, 40, D) the cursed +1 shortbow of Baagh {venom, rElec rN+} It poisons the ammo it fires. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (70, 8, D) a +1 hunting sling of velocity (70, 9, D) a +1 battleaxe of chopping (70, 36, D) the +7 spear of Compound Interest {pain, Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). (71, 8, D) a +2 blowgun (71, 16, D) a +0 morningstar of holy wrath (71, 26, D) a +0 robe of fire resistance (71, 37, D) a +1 quarterstaff of protection (72, 8, D) a +2 dire flail of holy wrath (72, 16, D) an uncursed staff of summoning (72, 17, D) the +5 scimitar of Wes Sohunol {freeze, +Fly rElec Str+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It insulates you from electricity. It lets you fly. It makes you less stealthy. (72, 27, D) a +2 plate armour of cold resistance (73, 1, D) an uncursed staff of conjuration (73, 17, D) an uncursed staff of earth (73, 27, D) the +6 mace of the Onslaught {drain, *Rage rElec rC+ Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. (73, 30, D) a redback corpse (73, 31, D) a scorpion corpse a wolf spider corpse a redback corpse