runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Frost (49, 37, D) an uncursed staff of fire (50, 36, D) the +1 scale mail "Amiu" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (50, 37, D) the cursed +0 buckler of Gehenna {+Fly rN++ rCorr} It greatly protects you from negative energy. It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (51, 36, D) a +3 hand crossbow of flaming (51, 37, D) an uncursed staff of poison (51, 41, D) a +0 mace (51, 42, D) a +0 rapier (unseen) (51, 43, D) a +0 short sword (unseen) (52, 37, D) a +5 battleaxe (52, 41, D) a +4 battleaxe of electrocution a +0 short sword (52, 43, D) a +0 long sword (unseen) (53, 36, D) a +5 short sword of speed (53, 37, D) an uncursed staff of energy (53, 41, D) a cursed -3 long sword (unseen) (54, 36, D) a +0 flail (59, 36, D) a +2 scimitar of slicing (59, 37, D) a +2 hunting sling of velocity (60, 36, D) a +4 dire flail of crushing (60, 37, D) the +5 dire flail of Megalomania {flame, rC+ rN+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. (61, 0, D) the amulet "Suyxix" {Spirit +Blink rF- Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you blink. (61, 8, D) a +0 long sword of venom (61, 11, D) a +0 dagger (61, 16, D) a +0 dagger a +0 robe (61, 36, D) a +1 ring mail of cold resistance (61, 37, D) a +6 dagger of freezing (62, 0, D) a lightning rod (4/4) (62, 1, D) a +1 robe of fire resistance (62, 8, D) the +0 chain mail of Eloam {rN++ Dex-5} It affects your dexterity (-5). It greatly protects you from negative energy. (62, 9, D) a +2 ring mail of poison resistance (62, 11, D) a +0 halberd (62, 12, D) a cursed +0 falchion (62, 16, D) a lamp of fire (62, 19, D) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe a cursed +0 club a +0 chain mail an orc corpse an orc corpse (62, 32, D) a hell hound corpse (62, 33, D) a hell hound corpse (62, 36, D) a crystal ball of energy (62, 37, D) a +1 rapier of protection (62, 41, D) a +4 spear a +0 robe (63, 0, D) a +1 hand axe of electrocution (63, 16, D) an uncursed staff of air (63, 17, D) an uncursed staff of poison (63, 19, D) an orc corpse (63, 20, D) a +0 falchion (unseen) (63, 36, D) a +3 morningstar of draining (63, 42, D) a +0 glaive (64, 16, D) a +2 ring mail of cold resistance (64, 17, D) the +1 hand crossbow of Instant Death {penet, +Fly rF+ Int+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It lets you fly. (64, 26, D) a manual of Maces & Flails (64, 27, D) the +3 scimitar "Demon's Undoing" {freeze, Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you more stealthy. (64, 32, D) a +4 flail of protection the cursed +0 robe of Hopscotch {Str+4} It affects your strength (+4). It has a curse placed upon it. (65, 26, D) the +2 robe of Qutirieng {MR++} It affects your resistance to hostile enchantments. (69, 0, D) a +2 mace of venom (70, 8, D) an uncursed staff of poison (70, 9, D) a +1 rapier of draining (70, 12, D) a +0 hand axe (70, 13, D) a +0 hand axe (70, 37, D) the +1 chain mail of Uroth {rPois rF+ Regen+ Str-3} It affects your strength (-3). It protects you from fire. It protects you from poison. It increases your rate of regeneration. (71, 12, D) a cursed -2 flail (71, 17, D) the +11 bardiche "Egeido" {venom, *Contam Str+5 Dex+7} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+7). It causes magical contamination when unequipped. (71, 26, D) a +3 whip (71, 27, D) a +2 robe (71, 32, D) a shapeshifter corpse (71, 37, D) a +1 spear of piercing (72, 9, D) a lightning rod (4/4) (72, 13, D) a +0 club (72, 16, D) a +0 plate armour of positive energy (72, 17, D) a +2 spear of freezing (72, 18, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a +1 arbalest of flaming (72, 37, D) a +2 short sword of venom (73, 1, D) an uncursed staff of power (73, 17, D) a +2 leather armour of positive energy (73, 26, D) an uncursed staff of cold (73, 27, D) a +1 robe of fire resistance (73, 31, D) an ugly thing corpse (73, 36, D) a +5 amulet of reflection (73, 37, D) a +2 broad axe of flaming (74, 3, D) a cursed -3 dagger a +0 robe (75, 1, D) a +3 lajatang of protection