runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +6 war axe of the Goat {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (49, 37, D) a lightning rod (3/4) (50, 36, D) a lamp of fire (50, 37, D) a +4 ring of dexterity (51, 36, D) a cursed -3 ring of protection (51, 37, D) a +3 scale mail of cold resistance (52, 36, D) a cursed ring of loudness (52, 37, D) a +2 scale mail of magic resistance (53, 36, D) an uncursed amulet of the gourmand (53, 37, D) a +0 buckler of protection (54, 36, D) a box of beasts (59, 37, D) a lightning rod (3/4) (60, 37, D) the +1 leather armour of the Burgomaster {Dex+8} It affects your dexterity (+8). (61, 8, D) a +1 scale mail of cold resistance (61, 16, D) a +4 great sword of holy wrath (61, 26, D) the +11 long sword of the Valley {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (61, 37, D) a +2 lajatang of protection (62, 0, D) an uncursed staff of fire (62, 1, D) a +0 long sword a +0 scimitar an elf corpse (62, 2, D) a +0 shortbow a +0 short sword an elf corpse (62, 4, D) the +6 rapier of Vodka {venom, +Blink rElec rPois Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you blink. a +0 leather armour a +0 buckler (62, 9, D) a crystal ball of energy (62, 17, D) an uncursed staff of fire (62, 26, D) a +2 longbow of flaming (62, 27, D) an uncursed staff of conjuration (62, 37, D) a book of Debilitation (63, 1, D) a +0 short sword (unseen) (63, 8, D) a +2 mace of protection (63, 17, D) a phial of floods (63, 19, D) a cursed -2 spear (63, 20, D) a water moccasin corpse a water moccasin corpse (63, 21, D) a black mamba corpse (63, 26, D) the cursed +0 plate armour "Guqah" {rC+ MR+ rCorr Str+3} It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (63, 27, D) an uncursed staff of death (63, 36, D) a scroll of fog (64, 16, D) a +4 vampiric rapier (64, 17, D) a lightning rod (3/4) (64, 26, D) an uncursed ring of stealth (64, 27, D) an uncursed staff of cold (68, 1, D) a scorpion corpse (68, 2, D) a scorpion corpse (69, 2, D) a scorpion corpse (69, 36, D) a +0 quarterstaff (70, 8, D) a +2 scale mail of poison resistance (70, 10, D) a cursed -3 giant spiked club (70, 18, D) a +0 club (70, 37, D) an uncursed staff of fire (71, 8, D) a +3 leather armour of poison resistance (71, 11, D) 3 large rocks a +0 giant club (71, 13, D) a large rock (71, 17, D) a +0 dagger a +0 leather armour a +0 dire flail a +0 chain mail the +4 plate armour of Nuygies {Dex+3} It affects your dexterity (+3). an orc skeleton (71, 26, D) a +0 mace (71, 27, D) a +0 hand axe (71, 28, D) a +0 antimagic war axe a +0 ring mail (71, 30, D) a +0 short sword (unseen) (71, 36, D) a +0 short sword (71, 40, D) a +0 short sword a +0 hunting sling of freezing a +0 robe (71, 42, D) a +3 quarterstaff of draining a +0 robe a +2 rapier of freezing a +0 robe a +0 buckler (72, 9, D) a +0 giant spiked club (still there?) a phantom mirror (still there?) (72, 11, D) 6 large rocks (72, 17, D) an uncursed staff of cold (72, 18, D) a cursed -1 dagger a +0 robe a +0 club (72, 27, D) a +0 war axe of chopping (72, 28, D) a +0 dagger a +0 robe an uncursed amulet of faith (72, 29, D) a +0 whip (still there?) the +10 whip of Wiepuo {chaos, rN+ SInv} (still there?) Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It lets you see invisible. (72, 36, D) a +3 battleaxe of draining (72, 37, D) an uncursed staff of conjuration (72, 42, D) a +0 rapier a +0 robe a spriggan skeleton (73, 1, D) a +3 leather armour of cold resistance (73, 17, D) the +7 dagger of Deformation {venom, Fragile rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It will be destroyed if unequipped. (73, 36, D) a +0 trident of venom (73, 37, D) the +10 scythe "Ypaybukh" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (75, 1, D) 3 scrolls of brand weapon