runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) a water moccasin corpse (61, 8, D) a +3 shortbow of freezing (62, 1, D) the +0 pair of gloves of Instinct {rF+++ rC-} It renders you almost immune to fire. It makes you vulnerable to cold. (63, 8, D) the +3 ring mail of Submission {rC+ Str+7 Int-4 Dex+4} It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. (67, 0, D) a cursed staff of fire (68, 0, D) a +2 falchion of freezing (69, 0, D) a +3 plate armour of fire resistance (70, 8, D) an uncursed staff of earth (70, 9, D) an uncursed staff of wizardry (71, 16, D) an uncursed staff of wizardry (71, 17, D) the +0 pair of gloves "Yfirrat" {rPois MR+ Stlth-} It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (72, 8, D) a +3 scimitar of protection (72, 9, D) a +3 quarterstaff (72, 12, D) a ball python skeleton (72, 16, D) an uncursed amulet of magic regeneration (72, 17, D) a +1 chain mail of poison resistance (73, 1, D) a +2 whip of electrocution (73, 16, D) a phantom mirror (73, 17, D) a book of Battle (75, 1, D) a +1 longbow of velocity (76, 3, D) an inedible chunk of flesh