runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (59, 37, D) a +2 vampiric lajatang (60, 36, D) a +0 spear (60, 37, D) a book of Battle (61, 16, D) an uncursed staff of death (61, 26, D) a +0 scimitar (61, 36, D) a +2 shortbow of flaming (61, 37, D) a +0 leather armour (62, 16, D) a +1 ring mail of cold resistance (62, 27, D) an uncursed amulet of faith (62, 29, D) a +0 dagger (62, 30, D) a +0 short sword a +0 plate armour an orc corpse (62, 36, D) a cursed staff of air (62, 37, D) a +1 mace of holy wrath (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +3 blowgun (63, 17, D) a +2 fustibalus of flaming (63, 21, D) a +0 rapier (unseen) (63, 26, D) a +0 leather armour of fire resistance (63, 27, D) a +0 robe (63, 28, D) a +0 dagger a tomahawk a +0 scale mail a +0 dagger a +2 robe of positive energy (63, 29, D) a +0 war axe a +0 plate armour a cursed +0 dagger a +0 robe an orc corpse an orc corpse (63, 30, D) a +3 falchion of slicing a +0 chain mail (63, 31, D) a manticore skeleton (63, 33, D) a tomahawk (63, 37, D) an uncursed amulet of magic regeneration (64, 16, D) a +3 mace of crushing (64, 17, D) a +3 chain mail of fire resistance (64, 20, D) a black bear corpse (64, 21, D) a black bear skeleton (64, 23, D) a wolf corpse (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of wizardry (64, 29, D) a +0 trident the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (65, 21, D) a +0 quarterstaff (unseen) (67, 1, D) a +0 dagger a +0 robe (68, 0, D) a +0 hand axe a +2 dire flail of venom (68, 2, D) a +0 dagger (unseen) (70, 8, D) a crystal ball of energy (70, 9, D) a Necronomicon (70, 37, D) the +10 plate armour of Shielding {rC- MR+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (70, 42, D) a +3 scimitar of flaming (71, 8, D) a +2 whip of electrocution (71, 12, D) a +2 short sword of venom a +0 robe (71, 16, D) a +3 arbalest of freezing (71, 17, D) the +9 hand crossbow "Fyuwack" {velocity, rC+ SInv} Any bolt fired from it inflicts extra damage. It protects you from cold. It lets you see invisible. (71, 26, D) the amulet of Attitude {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). (71, 27, D) a +0 long sword (71, 31, D) a +0 long sword a +3 shortbow a +4 hand axe of flaming 17 arrows a +0 leather armour an elf corpse (71, 42, D) a hell hound corpse (still there?) a hell hog corpse (still there?) (72, 8, D) a +4 hand crossbow of flaming (72, 11, D) a wolf corpse (skeletalised by now) (72, 12, D) a +0 short sword (unseen) (72, 16, D) the +4 quarterstaff of Circularity {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (72, 17, D) a hornet corpse (72, 20, D) a +0 spear a +0 blowgun (72, 26, D) the +1 scale mail "Wemops" {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (72, 27, D) a +0 dagger (72, 36, D) a +0 pair of gloves of strength (72, 37, D) an uncursed staff of power (72, 42, D) a hell hound corpse (72, 43, D) a +2 scimitar of flaming (73, 1, D) an uncursed ring of stealth a +0 pair of boots of running (73, 16, D) a +0 spear a +1 shortbow of velocity (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) an uncursed staff of summoning (73, 29, D) a +1 trident of protection a +0 chain mail a +1 vampiric halberd an elf skeleton (73, 31, D) a +0 long sword (unseen) (73, 36, D) a +2 amulet of reflection a scroll of brand weapon (73, 37, D) a +3 great sword of holy wrath (74, 21, D) a +0 rapier a +0 robe (74, 22, D) a +0 spear a curare-tipped needle (74, 23, D) a curare-tipped needle