runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +4 mace of Untruth {crush, *Noise +Blink rN+++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It renders you almost immune to negative energy. It lets you blink. It may make noises in combat. (59, 37, D) an uncursed ring of ice (60, 36, D) a +1 leather armour of cold resistance (60, 37, D) a manual of Spellcasting (61, 16, D) a scroll of brand weapon (61, 26, D) a scroll of brand weapon (61, 36, D) a +1 falchion of freezing (61, 37, D) the cursed +0 scale mail of the Great Game {rPois Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (61, 41, D) a cursed -2 great mace (still there?) a +0 giant club (still there?) (62, 0, D) a +4 plate armour of magic resistance (62, 8, D) a crystal ball of energy (62, 9, D) a +3 glaive of venom (62, 10, D) a cursed +4 flail a +0 robe (62, 19, D) a hornet corpse (62, 22, D) a wolf corpse (62, 27, D) a +2 scale mail of cold resistance (62, 36, D) a +0 dagger (62, 44, D) a bolt (63, 0, D) an uncursed staff of fire (63, 8, D) a +2 dagger of electrocution (63, 10, D) a necrophage corpse (skeletalised by now) (63, 16, D) a +2 helmet of see invisible (63, 17, D) a +1 pair of boots of running (63, 20, D) a +0 spear a +0 spear (63, 21, D) a hornet corpse (63, 22, D) a hornet corpse (63, 26, D) a +2 war axe of electrocution (63, 27, D) an uncursed staff of air (63, 36, D) a box of beasts (63, 37, D) an uncursed ring of protection from cold (64, 20, D) a +0 spear (unseen) (64, 23, D) a +0 spear (unseen) (64, 26, D) an uncursed ring of flight (64, 27, D) an uncursed staff of cold (68, 2, D) a +0 club (68, 3, D) a +0 trident (68, 4, D) an uncursed staff of air (70, 8, D) a +3 ring of intelligence (70, 9, D) an uncursed ring of wizardry (70, 10, D) a +0 dagger a +0 robe a +0 flail a +0 scale mail (70, 28, D) a cursed +0 robe the human skeleton of Jessica (70, 29, D) a +0 scythe a +0 robe (70, 30, D) a +0 rapier a +0 leather armour (70, 37, D) a +3 scale mail of poison resistance (71, 10, D) a +0 dagger a +0 robe an orc skeleton (71, 16, D) the +5 chain mail of Zolirun {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (71, 17, D) a +4 hand axe of electrocution (71, 26, D) a +1 falchion of flaming (71, 27, D) a scroll of brand weapon (71, 31, D) an uncursed staff of air a +0 robe a +3 quarterstaff of chaos a +0 cloak (71, 37, D) a +0 vampiric war axe (72, 10, D) a +0 flail a +0 leather armour (72, 11, D) a +0 dagger a +0 robe an orc skeleton (72, 16, D) a +2 vampiric rapier (72, 19, D) a +0 giant spiked club (unseen) (72, 21, D) a +0 giant spiked club (72, 23, D) a large rock (72, 27, D) the +8 plate armour of Depression {Dex+4} It affects your dexterity (+4). (72, 29, D) the +9 glaive of the First Runes {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). a +2 robe of resistance (72, 37, D) a +0 large shield (unseen) (73, 1, D) an uncursed staff of poison (73, 16, D) a lightning rod (4/4) (73, 17, D) a +2 quarterstaff of draining (73, 20, D) 4 large rocks (73, 21, D) a +0 giant club a cursed -2 giant spiked club a +0 giant club a +0 giant club a two-headed ogre skeleton (73, 26, D) a +0 short sword (73, 27, D) a +0 dagger (73, 42, D) a +0 arbalest (unseen) (73, 43, D) a +0 battleaxe (unseen) (75, 1, D) a lightning rod (4/4) (75, 41, D) a +0 spear a +0 robe (75, 42, D) a +1 dagger of venom a +0 robe a +0 dire flail the cursed +0 hand crossbow "Mirowidd" {elec, rF++ Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It greatly protects you from fire. It has a curse placed upon it. a +0 plate armour a human corpse (75, 43, D) a +0 battleaxe (unseen)