runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed amulet of regeneration (35, 14, D) an uncursed amulet of faith (35, 28, D) a +3 amulet of reflection (35, 29, D) a phantom mirror (36, 0, D) a +3 plate armour of magic resistance (36, 1, D) the cursed +0 hunting sling of the Countless Moons {freeze, rElec rC+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 14, D) the +11 executioner's axe of the Nine Continents {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (36, 28, D) a +1 triple crossbow of freezing (36, 29, D) an uncursed staff of air (37, 0, D) the +10 long sword "Cukhoepp" {slice, rF+++ Str+6 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-4). It renders you almost immune to fire. (37, 1, D) an uncursed staff of conjuration (37, 14, D) an uncursed amulet of faith (37, 15, D) a lightning rod (2/4) (37, 28, D) a +0 animal skin (37, 29, D) an uncursed staff of air (38, 1, D) the cursed +2 halberd "Yduig" {speed, +Fly Stlth+} Attacks with this weapon are significantly faster. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (38, 14, D) an uncursed staff of summoning (38, 15, D) a +2 rapier of speed (38, 28, D) a +4 hand crossbow of flaming (38, 29, D) a book of Clouds (39, 1, D) an uncursed staff of poison (39, 13, D) a +3 buckler (39, 15, D) an uncursed staff of power (39, 18, D) a +0 mace a +0 robe (39, 19, D) a +2 longbow of flaming a +0 centaur barding (39, 28, D) a book of Maledictions (39, 29, D) the cursed +0 cloak "Ileco" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (40, 0, D) a +4 long sword of electrocution (40, 1, D) an uncursed staff of summoning (40, 14, D) a +0 dagger (40, 15, D) an uncursed staff of power (40, 29, D) a fan of gales (41, 0, D) an uncursed staff of earth (41, 5, D) an uncursed staff of power a death scarab corpse (41, 14, D) a +3 ring of intelligence (41, 15, D) a +2 glaive of venom (41, 18, D) a +5 demon trident of venom a +0 plate armour a +0 large shield (41, 20, D) a +0 war axe a +0 ring mail (41, 22, D) 2 throwing nets (41, 28, D) the +3 ring mail "Giwaoler" {-Tele MR+++ Regen+ Dex-3} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. (41, 29, D) an uncursed staff of fire (41, 34, D) an anaconda corpse (42, 0, D) a lightning rod (2/4) (42, 14, D) a +2 hand axe of chopping (42, 15, D) a book of Battle (42, 19, D) a +3 scimitar of flaming a +2 robe of cold resistance a +0 quarterstaff a +0 hunting sling 23 sling bullets a +0 leather armour a +2 triple sword of slicing a +0 scale mail (42, 28, D) an uncursed staff of summoning (42, 29, D) a lightning rod (2/4) (42, 32, D) a +0 spear (unseen) (43, 14, D) a +5 blowgun (43, 15, D) an uncursed staff of earth (43, 19, D) a +0 giant club a +2 robe of positive energy (43, 20, D) a cursed +0 short sword a +0 cloak (43, 28, D) a +0 flail of draining (43, 29, D) an uncursed ring of positive energy (44, 19, D) a +2 dagger of venom a +2 robe of cold resistance the orc corpse of Nergalle (44, 20, D) a +4 vampiric scythe a +0 robe (44, 28, D) a phantom mirror (49, 0, D) a +6 hand axe of chopping (49, 1, D) a +3 battleaxe of electrocution (49, 12, D) a +0 hand axe of venom (49, 24, D) an uncursed staff of energy (49, 36, D) a +3 dagger of draining (49, 41, D) a +3 spear (unseen) (50, 0, D) a +2 ring of protection (50, 1, D) the cursed +0 scale mail of Nukh {MR- Regen+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (50, 13, D) the cursed +0 leather armour "Guredyc" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (50, 37, D) a scroll of brand weapon (50, 42, D) a +0 dagger a +0 robe a +4 antimagic whip (50, 44, D) a +0 robe (unseen) (51, 0, D) +1 fire dragon scales (51, 1, D) a +0 great sword of holy wrath (51, 2, D) the amulet of Kyuhuem {Gourm *Drain *Slow rElec Int+5 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. It causes draining when unequipped. It may slow you when you take damage. (51, 24, D) an uncursed staff of wizardry (51, 25, D) a lamp of fire (51, 29, D) a +0 trident of protection (51, 31, D) a +0 scimitar (unseen) (51, 36, D) an uncursed staff of cold (51, 42, D) a +2 war axe (unseen) (51, 43, D) a +3 flail (unseen) (51, 44, D) a +0 hand axe (unseen) (52, 0, D) an uncursed staff of death (52, 1, D) a +4 amulet of reflection (52, 13, D) a +0 war axe (52, 19, D) 2 large rocks (52, 20, D) an uncursed staff of poison a +0 arbalest 16 bolts a +0 war axe a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 25, D) a +2 hat of see invisible (52, 29, D) a +3 battleaxe a +0 robe (52, 30, D) a cursed +3 scimitar (unseen) (52, 36, D) a +4 shortbow of flaming (53, 0, D) an uncursed staff of poison (53, 1, D) a fan of gales (53, 7, D) a +2 demon whip of electrocution a +0 plate armour a +2 large shield of poison resistance a torturous demonspawn corpse (skeletalised by now) (53, 12, D) a +0 chain mail (53, 13, D) a +3 ring of intelligence (53, 19, D) a +2 great mace of draining a +0 plate armour (53, 20, D) a +0 great mace the +5 longbow "Testudinebane" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +0 plate armour a human corpse (skeletalised by now) (53, 21, D) a +0 great mace a +0 chain mail (53, 24, D) an uncursed staff of poison (53, 25, D) the +2 halberd of Baduim {distort, rF+ rN+ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (54, 0, D) a +3 whip of venom (54, 1, D) a +2 leather armour of fire resistance (54, 12, D) a +1 robe of magic resistance (54, 20, D) a +0 war axe a +2 ring mail of poison resistance a +0 dire flail a +0 plate armour a +0 great mace a +0 plate armour (54, 21, D) 5 large rocks (54, 24, D) a +2 quarterstaff of speed (55, 0, D) a +0 broad axe of chopping (55, 1, D) an uncursed ring of magical power an uncursed ring of magical power a +3 shield (55, 12, D) a +1 lajatang of protection (55, 19, D) a cursed -3 glaive a +0 plate armour (55, 20, D) the +4 broad axe of Embarrassment {pain, rN+ Int-2 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It affects your dexterity (+6). It protects you from negative energy. a +0 chain mail a +0 large shield a +2 great sword a +2 chain mail of fire resistance (59, 37, D) a lightning rod (2/4) (60, 37, D) an uncursed staff of wizardry (61, 16, D) a +0 spear of piercing (61, 36, D) an uncursed staff of summoning (61, 37, D) a +1 chain mail of fire resistance (62, 1, D) a +0 morningstar of protection (62, 16, D) the +3 great sword "Ebluolui" {protect, Str-5 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It affects your dexterity (+4). (62, 27, D) a +4 dagger of venom (62, 36, D) a crystal ball of energy (63, 0, D) a cursed staff of conjuration (63, 2, D) a cursed +0 dagger a +0 robe (63, 16, D) a +2 pair of boots of running (63, 17, D) an uncursed staff of fire (63, 27, D) the +4 shortbow "Qext" {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (63, 37, D) a +1 dagger of venom (64, 16, D) an uncursed ring of stealth (64, 17, D) an uncursed staff of air (64, 26, D) a +4 chain mail of magic resistance (64, 27, D) a +1 great sword of slicing (67, 0, D) a cursed staff of fire (68, 0, D) the +4 scythe of Isiymief {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (69, 0, D) the +3 flail of Jefekh {distort, *Noise +Inv rPois Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It protects you from poison. It lets you turn invisible. It may make noises in combat. (69, 36, D) an uncursed staff of fire (70, 37, D) an uncursed staff of poison (70, 39, D) a +0 rapier a cursed +0 leather armour (71, 16, D) a +4 hunting sling of flaming (71, 17, D) a cursed ring of loudness (71, 37, D) +0 fire dragon scales (71, 39, D) a +0 spear a +0 animal skin (71, 40, D) a +0 scythe a +0 robe (72, 10, D) a +0 dagger a +0 robe (72, 11, D) a +0 short sword a cursed +0 robe (72, 16, D) a +2 hand axe of chopping (72, 17, D) a +2 scythe of venom (72, 26, D) a +4 ring of slaying (72, 27, D) the Collected Works on Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (72, 30, D) a cursed +2 dire flail (unseen) (72, 36, D) a lightning rod (2/4) (72, 37, D) an uncursed staff of poison (72, 40, D) a +2 quarterstaff of chaos a +0 cloak a +2 club a +0 robe (72, 41, D) a +0 short sword a +0 leather armour the +4 dire flail of Crystal {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. a +0 leather armour (73, 16, D) a +5 flail of crushing (73, 19, D) a +2 short sword a +0 robe (73, 26, D) the +3 halberd of Trog's Outrage {venom, rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. (73, 27, D) a +0 vampiric war axe (73, 36, D) a +3 flail of draining (73, 37, D) a +0 ring mail (73, 38, D) a +0 dagger (unseen) (74, 19, D) a cursed +0 mace a +0 robe (75, 1, D) a +2 whip of venom