runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +7 broad axe "Ehejuafe" {chop, *Slow rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It may slow you when you take damage. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 long sword a +0 robe (61, 16, D) a manual of Throwing (61, 18, D) a +4 war axe of freezing a +0 ring mail (61, 26, D) a book of Clouds (62, 1, D) a necrophage corpse (62, 8, D) an uncursed amulet of faith (62, 9, D) the cursed +1 scale mail "Liwn" {rPois rN++ Dex+3} It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (62, 16, D) a fan of gales (inert) (62, 17, D) a fan of gales (inert) (62, 19, D) a +0 dagger a +0 robe (62, 26, D) a +0 crystal plate armour (62, 27, D) a book of Beasts (63, 0, D) a +1 great sword of slicing (63, 8, D) the +5 plate armour of the Barber Surgeon {Str+6} It affects your strength (+6). (63, 16, D) a +2 pair of gloves of strength (63, 17, D) a +2 arbalest of freezing (63, 20, D) a +0 great mace a +0 leather armour (63, 21, D) 4 large rocks (63, 26, D) an uncursed staff of fire (63, 27, D) a lamp of fire (64, 21, D) a +0 great mace a +0 leather armour (64, 26, D) an uncursed staff of fire (64, 27, D) a +2 trident of freezing (65, 26, D) a +5 blowgun (67, 0, D) a lightning rod (1/4) (67, 1, D) a +0 trident 6 tomahawks of returning (68, 0, D) a manual of Polearms (68, 3, D) a +0 trident (68, 5, D) a throwing net (69, 0, D) an uncursed staff of energy (69, 3, D) a +0 trident a merfolk skeleton (70, 8, D) an uncursed staff of conjuration (70, 9, D) a +2 dagger of pain an adder skeleton (71, 10, D) an adder corpse (71, 16, D) a +2 mace of protection (71, 21, D) a hell hound corpse (71, 27, D) a +3 leather armour of fire resistance (72, 9, D) an uncursed staff of summoning (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of energy (72, 29, D) a +0 glaive an adder corpse (72, 30, D) a water moccasin corpse a ball python corpse (73, 1, D) a +1 glaive of protection (73, 16, D) an uncursed staff of death (73, 17, D) a +3 leather armour of cold resistance (73, 27, D) a +2 robe of fire resistance (75, 2, D) an adder skeleton