runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 dire flail of draining (61, 5, D) an iguana skeleton (62, 0, D) a +2 shortbow of velocity (62, 9, D) the +8 scythe of Division {slice, rElec rN++ Str+8 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. (62, 11, D) a scorpion corpse a scorpion corpse (62, 16, D) a +1 dagger of venom (62, 17, D) a +0 arbalest of velocity (63, 16, D) a +0 scimitar (63, 17, D) the cursed +0 leather armour of the Arcane {Int+3 Dex-3 Slay+5 Stlth+} It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you more stealthy. It has a curse placed upon it. (64, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (64, 17, D) the Volume of Flamy Poison Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Olgreb's Toxic Radiance Poison 4 e - Ring of Flames Charms/Fire 7 (67, 0, D) the +7 trident "Goblinslayer" {pierce, +Blink rF- rN+++ MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you blink. (68, 0, D) an uncursed staff of fire (70, 9, D) a cursed ring of loudness (70, 12, D) a +0 falchion a +0 robe a necrophage corpse (70, 17, D) a +0 shortbow (70, 21, D) an uncursed staff of power a +0 shortbow (70, 22, D) a +0 trident a merfolk skeleton (71, 26, D) the +7 hand axe "Dysumeagh" {chop, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. (71, 31, D) a +0 giant club a cursed -3 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (71, 32, D) a +0 giant club (unseen) (72, 16, D) a fan of gales (72, 21, D) an uncursed staff of power a +0 shortbow a centaur skeleton (72, 22, D) a +0 shortbow +2 fire dragon scales (72, 26, D) a +3 morningstar of venom (72, 29, D) a +0 giant club an ogre corpse (72, 31, D) a +0 giant club a cursed +0 giant club (73, 1, D) a +3 hand crossbow of velocity (73, 16, D) a +1 helmet of intelligence (73, 26, D) an uncursed staff of air (73, 31, D) a +0 giant spiked club a +0 giant club (74, 3, D) a water moccasin corpse (skeletalised by now) (74, 22, D) a +0 shortbow (75, 1, D) a cursed staff of conjuration