runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a manual of Axes (59, 37, D) a +0 glaive of protection (60, 36, D) the Compendium of the Barber Surgeon Spells Type Level a - Shock Conjuration/Air 1 b - Sticks to Snakes Transmutation 2 c - Tornado Air 9 (61, 4, D) a +0 short sword (61, 8, D) the +8 hunting sling of Inference {venom, rElec rF- Str+2 Dex+4} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. (61, 16, D) a +0 long sword (61, 17, D) a +0 morningstar of protection (unseen) (61, 19, D) a +0 club (61, 36, D) a scroll of brand weapon (61, 37, D) a book of Debilitation (62, 1, D) a +1 chain mail of fire resistance (62, 4, D) a +3 mace of holy wrath (62, 9, D) an uncursed staff of cold (62, 16, D) a +0 chain mail (62, 18, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 plate armour (62, 19, D) a +0 whip a +0 leather armour (62, 20, D) a +0 halberd a +1 hunting sling of freezing a +0 chain mail (62, 26, D) a +0 scimitar (62, 27, D) a crystal ball of energy (62, 36, D) a manual of Crossbows (62, 37, D) an uncursed ring of see invisible (63, 4, D) a +0 long sword a cursed -2 leather armour (63, 8, D) a +0 dagger of venom (63, 26, D) a +0 dagger (63, 30, D) a +0 short sword (63, 36, D) a book of the Tempests (63, 37, D) a +2 scale mail of positive energy (64, 16, D) a +0 chain mail (64, 19, D) a +0 dagger a +2 chain mail of magic resistance (64, 26, D) an uncursed staff of air (64, 27, D) a +0 flail (still there?) a +4 war axe of venom (still there?) (64, 30, D) a +0 dagger (unseen) (64, 31, D) a +0 flail a +0 leather armour a +1 great sword of flaming a +0 plate armour an orc corpse (65, 26, D) a +0 glaive (65, 30, D) a +7 trident of holy wrath a cursed +0 chain mail (65, 31, D) an uncursed staff of summoning a +0 robe (67, 0, D) a +3 vampiric halberd (69, 0, D) an uncursed staff of poison (69, 36, D) a fan of gales (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) a +0 spear of freezing (70, 37, D) a +0 mace of pain (71, 8, D) an uncursed staff of earth (71, 12, D) the +6 arbalest "Damnation" {damnation} (71, 16, D) the +9 plate armour "Kiemopp" {+Inv rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (71, 17, D) a manual of Short Blades (71, 18, D) an uncursed amulet of harm (71, 27, D) a +2 quarterstaff of protection (71, 37, D) an uncursed ring of fire (71, 41, D) a komodo dragon corpse (71, 42, D) a spiny frog corpse (still there?) a jackal corpse (still there?) (72, 9, D) a +6 flail of protection (72, 17, D) an uncursed staff of death (72, 27, D) a lamp of fire (72, 36, D) an uncursed staff of conjuration (72, 40, D) a yak corpse (73, 17, D) a +3 plate armour of fire resistance (73, 26, D) the +1 robe of the Wild Haggis {Str+4} It affects your strength (+4). (73, 27, D) an uncursed ring of poison resistance (73, 30, D) a +0 battleaxe (unseen) (73, 37, D) a +2 ring of strength (74, 3, D) a cursed +0 battleaxe a +8 arbalest a cursed -2 robe (75, 1, D) a +1 helmet of see invisible