runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 4, D) a +0 rapier a +0 robe a spriggan skeleton (61, 8, D) a +2 fustibalus of velocity (61, 10, D) a scorpion corpse (62, 0, D) the +5 ring mail "Cohiesku" {*Corrode +Inv rF++ rN+} It greatly protects you from fire. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. (62, 1, D) an uncursed staff of earth (62, 4, D) a +0 short sword a +0 robe (62, 8, D) a +0 antimagic flail (63, 0, D) a lightning rod (2/4) (63, 4, D) a cursed -2 dagger a cursed +0 robe (68, 0, D) an uncursed ring of flight (68, 2, D) a river rat corpse (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) an uncursed staff of air (71, 8, D) a +1 vampiric dagger (71, 9, D) a +2 flail of crushing a +0 robe (71, 10, D) a +0 scythe a +0 robe (71, 11, D) a +0 hand axe a +2 robe of cold resistance a +3 quarterstaff of chaos a +2 cloak (71, 16, D) a phial of floods (71, 17, D) a lightning rod (2/4) (72, 8, D) the +1 leather armour "Muak" {Regen+ Dex-2 Stlth+} It affects your dexterity (-2). It increases your rate of regeneration. It makes you more stealthy. (72, 9, D) the cursed +0 scale mail "Axzilax" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 10, D) a +0 dagger a +0 robe (72, 16, D) an uncursed staff of earth (72, 17, D) an uncursed staff of conjuration (73, 2, D) a +0 dagger a +0 robe (73, 16, D) the +6 falchion of the Hills {slice, rElec rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you see invisible. (74, 3, D) a +0 dagger (75, 1, D) a +2 dagger of protection