runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +1 rapier of venom (60, 36, D) a book of Conjurations (60, 37, D) a book of Frost (61, 8, D) an uncursed staff of wizardry (61, 16, D) a fan of gales (61, 26, D) a +3 hunting sling (61, 36, D) a book of Alchemy (61, 37, D) a +0 dagger of venom (62, 0, D) an uncursed staff of conjuration (62, 8, D) an uncursed staff of wizardry (62, 17, D) a +2 ring mail of poison resistance (62, 20, D) a necrophage corpse (62, 21, D) a necrophage corpse (62, 26, D) a cursed ring of loudness (62, 36, D) a book of Ice (62, 37, D) a +2 trident of venom (63, 0, D) a +0 trident of piercing (63, 8, D) a +0 antimagic mace (63, 10, D) a +4 falchion of freezing (unseen) (63, 17, D) 4 scrolls of enchant weapon (63, 26, D) a manual of Long Blades (63, 36, D) an uncursed staff of poison (63, 37, D) a +0 antimagic spear (64, 17, D) a crystal ball of energy (65, 26, D) a +0 dagger of distortion (65, 30, D) a black bear skeleton (65, 31, D) a +0 short sword (unseen) (67, 30, D) a +0 quarterstaff (unseen) (67, 31, D) a wolf corpse (68, 0, D) an uncursed staff of poison (69, 0, D) an uncursed staff of conjuration (70, 9, D) an uncursed staff of summoning a scorpion corpse (70, 36, D) the cursed +2 arbalest of Circularity {freeze, +Blink rF- rC+ MR+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (71, 8, D) a +4 hand crossbow (71, 11, D) a scorpion corpse (71, 12, D) a scorpion corpse (71, 16, D) a +7 plate armour of ponderousness (71, 26, D) an uncursed staff of fire (71, 27, D) an uncursed amulet of magic regeneration (71, 37, D) an uncursed staff of poison (72, 8, D) an uncursed staff of fire (72, 9, D) an uncursed staff of power (72, 16, D) a +0 rapier of protection (72, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (72, 21, D) a cursed ring of loudness (72, 27, D) an uncursed staff of energy (72, 29, D) a cursed +0 dagger (unseen) (73, 1, D) the +4 whip "Ditrum" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (73, 16, D) a +5 morningstar of holy wrath (73, 26, D) an uncursed staff of death (73, 27, D) an uncursed staff of death (73, 31, D) a wolf corpse (73, 36, D) an uncursed staff of poison (73, 37, D) a cursed -3 ring of evasion