runewalsh the Dungeon (0, 50, D) a book of Maledictions (0, 51, D) a lightning rod (4/4) (1, 32, D) an uncursed staff of summoning (1, 33, D) a +0 falchion of slicing (1, 34, D) a +1 hunting sling of flaming (1, 51, D) a manual of Unarmed Combat (2, 14, D) a +1 flail of crushing (2, 16, D) an uncursed staff of air (2, 33, D) an uncursed staff of death (2, 34, D) a book of Fire (2, 35, D) a +2 dire flail of protection (unseen) (2, 50, D) a fan of gales (2, 52, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +5 hand axe of venom (3, 16, D) a cursed staff of energy (3, 33, D) a +2 vampiric falchion (3, 39, D) a wand of polymorph (13) a +2 whip of flaming a +0 robe (3, 51, D) a +0 dagger (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of air (4, 15, D) a +2 great sword of slicing (4, 16, D) a +1 scimitar of holy wrath (4, 32, D) a lamp of fire (4, 33, D) a +2 robe (4, 34, D) a +0 battleaxe (4, 38, D) 2 potions of lignification 2 large rocks of returning (4, 51, D) a book of Dreams (4, 52, D) a +0 long sword the Papyrus of Displacement and Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 (5, 14, D) a +0 falchion of electrocution (5, 16, D) a fan of gales (5, 33, D) an uncursed staff of power (5, 34, D) the +6 scythe of the Solstice {freeze, +Fly Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you fly. (5, 37, D) a +5 flail of protection (unseen) (5, 39, D) a +6 glaive of flaming a +0 plate armour an uncursed amulet of guardian spirit a potion of blood (5, 51, D) a book of Death (5, 52, D) a lamp of fire (5, 54, D) a +1 falchion of draining (unseen) (6, 14, D) a fan of gales (6, 16, D) a cursed amulet of inaccuracy (6, 32, D) the cursed +1 eveningstar of the Blessed Realm {freeze, rPois Str-3 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+6). It protects you from poison. It has a curse placed upon it. (6, 33, D) the +9 hunting sling of Byes {venom, rF+} It poisons the ammo it fires. It protects you from fire. (6, 34, D) a +0 giant club a +0 robe the Incunabulum of Unstable Aid Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Gell's Gravitas Translocation 3 e - Lesser Beckoning Translocation 3 f - Passage of Golubria Translocation 4 (6, 36, D) a +5 battleaxe of venom a +0 ring mail (6, 38, D) a +2 executioner's axe of pain (6, 40, D) the +7 sceptre of Asmodeus (6, 50, D) an uncursed staff of death (6, 52, D) a +0 long sword a +2 robe of cold resistance a +0 long sword a +0 leather armour an uncursed amulet of magic regeneration a crystal ball of energy an elf corpse (skeletalised by now) (6, 53, D) a +0 rapier (unseen) (6, 54, D) a +0 dagger (unseen) (7, 14, D) a +1 great mace of crushing (7, 15, D) an uncursed ring of fire (7, 16, D) an uncursed staff of fire (7, 32, D) a +0 scale mail (7, 33, D) a +2 ring mail of magic resistance (7, 37, D) a +1 trident of freezing a +2 robe of fire resistance (7, 38, D) the +4 staff of Dispater (7, 39, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (7, 51, D) a +0 dagger of freezing a +0 longbow 19 arrows a +0 leather armour an elf corpse (skeletalised by now) (7, 52, D) a lightning rod (4/4) (7, 54, D) an uncursed staff of poison (unseen) (7, 55, D) a +0 short sword (7, 58, D) a +0 rapier (unseen) (8, 14, D) the ring of Cirghim {+Inv rPois Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (8, 16, D) the cursed +0 rapier of the Fray {venom, rElec Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (8, 32, D) a fan of gales (8, 33, D) a +3 scythe of venom a +3 leather armour of cold resistance a potion of lignification (8, 50, D) a manual of Slings (8, 52, D) a +2 falchion of slicing (8, 54, D) a +3 dagger of draining a +0 leather armour (8, 58, D) a +0 dagger a +0 leather armour (9, 14, D) a manual of Crossbows (9, 15, D) an uncursed ring of stealth (9, 32, D) a +0 hand axe (9, 33, D) a +6 glaive of chopping (9, 34, D) the +3 buckler of Disaster {*Drain rC+ Str+3} It affects your strength (+3). It protects you from cold. It causes draining when unequipped. (9, 35, D) a +2 demon whip of electrocution (unseen) (9, 50, D) a +0 dagger (9, 51, D) an uncursed staff of wizardry (9, 52, D) a book of Maledictions (9, 53, D) a cursed +0 long sword (unseen) (9, 54, D) a +0 long sword (unseen) (9, 55, D) a +5 dagger of holy wrath an elf corpse (skeletalised by now) (9, 56, D) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail a +0 longbow 22 arrows a +0 leather armour (9, 57, D) a +1 short sword of venom (unseen) (9, 58, D) a +0 long sword (unseen) (9, 61, D) a cursed -2 long sword (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) an uncursed staff of air (10, 15, D) the +1 ring mail of the Sneaky Friends {rC+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. (10, 16, D) a +4 flail of crushing (10, 32, D) an uncursed staff of death (10, 33, D) a +0 rapier (10, 37, D) a +0 double sword of holy wrath (unseen) (10, 42, D) the +5 short sword "Spiderslayer" {antimagic, rN+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (10, 51, D) the +4 trident "Ogre's Regret" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (10, 52, D) a +1 rapier of venom (10, 54, D) a +0 dagger (10, 55, D) an uncursed staff of summoning (still there?) a +0 short sword (still there?) (10, 56, D) a +2 rapier of draining a +2 rapier of draining a +0 leather armour 4 scrolls of enchant armour a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (10, 57, D) a +0 longbow 34 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (10, 58, D) a +0 longbow (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +0 pair of boots of Disguise {+Inv rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you turn invisible. (11, 15, D) a lamp of fire (11, 32, D) an uncursed staff of cold (11, 33, D) a +0 robe of magic resistance (11, 34, D) the +1 flail "Equmap" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (11, 50, D) a +0 long sword (11, 51, D) a +0 short sword (still there?) the amulet "Wygrueje" {Inacc rF+} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (11, 52, D) the amulet "Nidoy" {Gourm *Contam Str+8 SInv Stlth-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+8). It lets you see invisible. It causes magical contamination when unequipped. It makes you less stealthy. an uncursed ring of see invisible the +1 long sword "Xydur" {holy, -Tele +Rage rF- rC+ Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It lets you go berserk. It prevents most forms of teleportation. (11, 53, D) a +0 scimitar (unseen) (11, 54, D) a +0 long sword (unseen) (11, 56, D) a cursed -2 rapier a cursed -2 rapier a +0 leather armour a +0 quick blade a +0 quick blade a cursed +0 leather armour a +1 antimagic war axe an elf corpse (skeletalised by now) (11, 57, D) a +0 scimitar (unseen) (12, 14, D) the cursed +0 quarterstaff "Cykait" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (12, 15, D) a +2 antimagic war axe (12, 16, D) a +2 flail of protection (12, 33, D) a cursed -4 ring of dexterity (12, 34, D) a phial of floods (12, 51, D) an uncursed staff of energy (12, 52, D) a +1 quarterstaff of protection (12, 54, D) a +2 trident of protection (12, 57, D) a +0 rapier (unseen) (12, 58, D) a +0 rapier (unseen) (13, 32, D) a +2 double sword of holy wrath (13, 33, D) the ring of Dimainge {rCorr Int+2 Stlth+} [ring of resist corrosion] It affects your intelligence (+2). It makes you more stealthy. (13, 50, D) a +3 ring mail of cold resistance (13, 52, D) an uncursed ring of fire (13, 56, D) a +0 rapier (still there?) a +4 short sword of holy wrath (still there?) (14, 50, D) a book of Enchantments (14, 51, D) a +5 long sword of flaming (14, 52, D) a +0 glaive of venom (18, 48, D) an uncursed amulet of the gourmand (18, 49, D) a +1 battleaxe of freezing (18, 50, D) a +0 helmet of see invisible (19, 0, D) an uncursed staff of air (19, 16, D) a fan of gales (19, 32, D) a +1 mace of crushing (19, 33, D) an uncursed staff of cold (19, 48, D) an uncursed staff of earth (19, 49, D) an uncursed staff of wizardry (19, 50, D) the Reference Book on Bewitchment and Dark Secrets Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Vampiric Draining Necromancy 3 d - Fulminant Prism Conjuration/Hexes 4 e - Animate Dead Necromancy 4 f - Invisibility Hexes 6 (20, 0, D) a +2 mace of holy wrath (20, 16, D) the +4 chain mail of Devotion {Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (20, 17, D) a fan of gales (20, 20, D) the +0 robe of Pofroc {rN+ Int+4 Stlth+} It affects your intelligence (+4). It protects you from negative energy. It makes you more stealthy. (20, 33, D) a +3 scale mail of cold resistance (20, 48, D) a +0 battleaxe of freezing (20, 49, D) an uncursed staff of cold (20, 50, D) a +2 leather armour of magic resistance (21, 0, D) a +0 hand axe (21, 1, D) an uncursed staff of wizardry (21, 5, D) a +2 dagger of draining a +0 blowgun (21, 17, D) the Compendium of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Tornado Air 9 (21, 32, D) an uncursed ring of positive energy (21, 33, D) a +3 morningstar of protection (21, 34, D) a +1 battleaxe of flaming (21, 47, D) a +0 dire flail (unseen) (21, 48, D) 2 large rocks (still there?) a +0 helmet of see invisible (still there?) (21, 49, D) the +5 arbalest "Xiurex" {elec, rPois Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from poison. (21, 50, D) a lightning rod (4/4) (22, 16, D) an uncursed staff of energy (22, 17, D) a +0 shortbow of flaming (22, 33, D) the +9 eveningstar "Reonix" {elec, +Inv rElec rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (22, 34, D) a +2 demon trident of venom (22, 35, D) a +0 dagger a +0 robe a +3 war axe of freezing a +0 robe (22, 48, D) a +1 falchion of electrocution (22, 49, D) the cursed +0 hand crossbow of Dissent {venom, Str+3 Int+2} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+2). It has a curse placed upon it. (22, 50, D) 3 large rocks a +1 demon blade of pain a cyclops corpse (skeletalised by now) (23, 1, D) a +1 chain mail of positive energy (23, 32, D) a book of Changes (23, 33, D) a +0 dagger (still there?) a +0 glaive of protection (still there?) (23, 34, D) a +0 pair of boots of flying (23, 36, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (23, 48, D) 4 large rocks (still there?) a fan of gales (still there?) (23, 49, D) a +1 battleaxe of freezing a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (23, 53, D) a +2 battleaxe of freezing (24, 0, D) a +2 robe of fire resistance (24, 1, D) the cursed +3 trident "Jekiuliwn" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It has a curse placed upon it. (24, 17, D) a +3 shortbow of velocity (24, 18, D) a +6 quarterstaff (24, 32, D) the +7 hunting sling of Fiyd {freeze, rF+ rC+ Int-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It protects you from cold. It lets you see invisible. (24, 33, D) the amulet "Voykiq" {Gourm +Inv rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. It lets you turn invisible. (24, 34, D) a cursed +3 short sword of freezing (still there?) 4 potions of haste (still there?) (24, 36, D) a +0 dagger a +0 robe (24, 38, D) a +0 trident (unseen) (24, 48, D) a +0 great mace a +0 dire flail (24, 49, D) a +0 dire flail (still there?) the cursed +1 troll leather armour "Vopahiw" {+Fly rF- rC+ MR+ Regen+} (still there?) It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (24, 51, D) a +0 dire flail (unseen) (25, 0, D) a book of Geomancy (25, 1, D) a +4 ring of evasion (25, 16, D) a scroll of brand weapon (25, 17, D) the ring of Ammach {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. It makes you more stealthy. (25, 32, D) a book of Clouds (25, 33, D) a +4 falchion of holy wrath (25, 34, D) a +3 ring mail of poison resistance (25, 35, D) a +0 dagger (unseen) (25, 36, D) a +0 long sword (unseen) (25, 37, D) a cursed -3 broad axe (unseen) (25, 38, D) a +0 halberd (25, 48, D) a fan of gales (25, 49, D) the cursed +2 lajatang of Amorality {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (25, 50, D) an uncursed staff of wizardry (26, 0, D) an uncursed staff of conjuration (26, 1, D) an uncursed ring of stealth (26, 3, D) a -2 spear of venom a +0 animal skin a potion of mutation (26, 5, D) a +0 rapier (unseen) (26, 6, D) a +1 broad axe of chopping (unseen) (26, 7, D) a +4 scimitar of flaming the ring of Carryaf {Wiz Slay+2} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 lajatang a cursed +0 robe (26, 8, D) a +0 scimitar of protection (unseen) (26, 16, D) the +0 pair of boots of Death Resistance {Str+3} It affects your strength (+3). (26, 17, D) a +0 morningstar of protection (26, 32, D) a phial of floods (26, 33, D) the cursed +0 fustibalus of Bloody Death {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (26, 34, D) an uncursed staff of cold (26, 36, D) a +0 dire flail (26, 47, D) an uncursed ring of protection from fire (26, 48, D) a book of Beasts (26, 49, D) a +0 dagger of protection (26, 50, D) 2 scrolls of fear a cursed -2 dire flail a +0 dire flail (26, 52, D) a +2 battleaxe of freezing (unseen) (26, 54, D) a large rock (26, 55, D) the +2 great sword of Ambiguity {pain, rF+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. (unseen) (27, 0, D) a book of Conjurations (27, 1, D) an uncursed staff of summoning (27, 4, D) a wand of disintegration (6) (27, 5, D) a manual of Summonings a manual of Charms (27, 6, D) a curare-tipped needle a +1 rapier of electrocution a +2 cloak a +0 pair of gloves 11 large rocks (27, 7, D) a javelin 2 curare-tipped needles (27, 8, D) a large rock (27, 32, D) the +4 long sword "Joxtute" {drain, +Blink rF+ MR- Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (27, 33, D) an uncursed amulet of guardian spirit (27, 34, D) the cursed +0 long sword "Wuschig" {freeze, +Inv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (27, 39, D) a +0 war axe (unseen) (27, 48, D) 4 large rocks a +4 blowgun (27, 49, D) a +0 dire flail (unseen) (27, 50, D) a +2 hunting sling of velocity (27, 52, D) a +3 battleaxe of freezing (27, 53, D) 3 large rocks a titan corpse (skeletalised by now) (27, 54, D) 2 large rocks a +4 battleaxe of chopping a frost giant corpse (skeletalised by now) (27, 55, D) a +0 dire flail (unseen) (27, 57, D) a +2 great sword of flaming (28, 0, D) a book of Geomancy (28, 1, D) an uncursed staff of death (28, 5, D) a curare-tipped needle (28, 6, D) a curare-tipped needle (unseen) (28, 7, D) a +2 dagger of venom (still there?) a javelin (still there?) (28, 16, D) 4 scrolls of enchant weapon (28, 17, D) a manual of Staves (28, 32, D) an uncursed staff of conjuration (28, 33, D) an uncursed ring of magical power (28, 49, D) 6 large rocks (still there?) an uncursed staff of air (still there?) (28, 50, D) a scroll of brand weapon (28, 51, D) 3 large rocks (28, 52, D) 4 large rocks (28, 53, D) 2 large rocks (28, 54, D) a +2 battleaxe of freezing (unseen) (28, 56, D) a large rock (29, 0, D) a fan of gales (29, 1, D) a +2 leather armour of cold resistance (29, 17, D) an uncursed staff of summoning (29, 32, D) 12 arrows (29, 33, D) the +4 battleaxe of Joyful Slaughter {drain, Fragile rPois rN+ Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (29, 48, D) a +0 quarterstaff of draining (29, 49, D) a +2 battleaxe of freezing (still there?) a +2 halberd of venom (still there?) (29, 50, D) a +0 dire flail a +0 dire flail a +3 ring of intelligence (29, 54, D) 2 large rocks (29, 55, D) a +2 great sword of flaming (unseen) (30, 49, D) a +0 great sword of flaming (30, 50, D) 6 large rocks the cursed +0 hat "Yfewas" {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a stone giant corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (30, 53, D) a +0 battleaxe of freezing (unseen) (30, 54, D) a titan corpse (skeletalised by now) (30, 56, D) a large rock (31, 48, D) a +2 chain mail of fire resistance (31, 49, D) a +1 battleaxe of freezing (still there?) 4 large rocks (still there?) (31, 50, D) a +0 battleaxe of freezing a cursed staff of death a frost giant corpse (skeletalised by now) (31, 52, D) 4 large rocks (unseen) (31, 54, D) a +4 battleaxe of freezing (unseen) (31, 58, D) a large rock (32, 49, D) a +0 dire flail (still there?) a manual of Shields (still there?) (32, 50, D) a +4 broad axe of venom (32, 51, D) a +0 dire flail (unseen) (32, 59, D) a large rock (33, 48, D) a +0 dire flail a +0 dire flail an uncursed ring of see invisible (33, 49, D) 3 large rocks (33, 50, D) a +2 mace of protection (33, 51, D) 4 large rocks (unseen) (34, 28, D) an uncursed ring of positive energy (34, 48, D) the ring of Tury {Fire rPois Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (34, 49, D) a +0 dire flail (still there?) an uncursed staff of summoning (still there?) (34, 50, D) the +5 scale mail of Cheibriados's Outrage {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. (35, 0, D) a +7 blowgun (35, 14, D) an uncursed staff of energy (35, 15, D) the +8 chain mail of the Desert {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (35, 29, D) the Collected Works on Good Luck and Clay Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (35, 58, D) a large rock (36, 1, D) a +3 ring of evasion (36, 14, D) the +0 troll leather armour of the Prince {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (36, 28, D) a +1 pair of boots of running (36, 29, D) a book of Dreams (37, 28, D) a +1 hunting sling of freezing (37, 29, D) the +4 chain mail of Kaetascha {rElec rF+++ MR- Str+2} It affects your strength (+2). It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 1, D) an uncursed staff of death (38, 14, D) a +0 mace of protection (38, 15, D) a lightning rod (4/4) (38, 28, D) the +3 quarterstaff "Bevikh" {crush, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (38, 29, D) the ring "Oguirit" {AC+1 Int+3} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). (38, 48, D) a cursed amulet of inaccuracy (38, 49, D) a +1 short sword of draining (38, 50, D) a +1 double sword of venom (39, 0, D) an uncursed ring of ice (39, 1, D) an uncursed staff of poison (39, 4, D) an uncursed staff of power (39, 14, D) a +0 hand axe of chopping (39, 17, D) a +0 dagger (unseen) (39, 28, D) a +2 ring mail of fire resistance (39, 29, D) an uncursed ring of magical power (39, 48, D) Vionas's Tome of the Secret Shrikes Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (39, 49, D) a +2 short sword of flaming (39, 50, D) an uncursed staff of earth (40, 0, D) an uncursed staff of conjuration (40, 1, D) an uncursed staff of summoning (40, 4, D) a +3 scimitar of flaming (40, 14, D) a +2 dagger of electrocution (40, 15, D) a +4 scale mail of cold resistance (40, 28, D) a +4 chain mail of fire resistance (40, 29, D) a +5 hunting sling of flaming (40, 48, D) a phial of floods (40, 49, D) an uncursed staff of summoning (40, 50, D) a book of Air (41, 0, D) a +6 hand axe of draining (41, 1, D) a +2 halberd of protection (41, 15, D) the cursed +1 short sword of the Volcano {speed, rPois rF+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (41, 28, D) a book of Necromancy (41, 29, D) a +2 robe of resistance (41, 48, D) a +1 halberd of chopping (41, 50, D) a +0 long sword of flaming (42, 0, D) the +7 flail of Gallantry {protect, rC+ rN+ Str-3 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. (42, 1, D) a +4 shortbow of freezing (42, 28, D) a fan of gales (42, 29, D) an uncursed amulet of the gourmand (42, 48, D) a +0 vampiric glaive (42, 49, D) a +0 crystal plate armour (42, 50, D) the Disquisition on the Burning Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Fireball Conjuration/Fire 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (43, 14, D) the +7 dagger of Gehenna {vamp, rElec rF+ rC-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (43, 15, D) an uncursed staff of energy (43, 28, D) a scroll of brand weapon (43, 48, D) an uncursed ring of wizardry (43, 49, D) a +1 scythe of slicing an uncursed ring of poison resistance (43, 50, D) +1 acid dragon scales (44, 28, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (44, 33, D) +0 ice dragon scales (44, 35, D) +0 fire dragon scales (unseen) (44, 48, D) the ring "Siuleok" {Ice Str+9 Int-2 Dex-4} [ring of ice] It enhances your ice magic. It affects your strength (+9). It affects your intelligence (-2). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. (44, 49, D) a +1 scythe of flaming (still there?) the ring "Quaz" {rPois rN+ Dex+4} (still there?) [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (44, 50, D) a Grand Grimoire (44, 51, D) an uncursed staff of wizardry (44, 52, D) a +0 scythe of venom (45, 18, D) a +0 dagger (unseen) (45, 33, D) +0 ice dragon scales (unseen) (45, 48, D) the ring "Toqauqo" {*Slow rC++ MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (45, 49, D) a +5 broad axe of chopping (45, 50, D) the cursed +1 leather armour "Acwoipt" {rC+} It protects you from cold. It has a curse placed upon it. (45, 51, D) a +0 giant spiked club (still there?) a +6 blowgun (still there?) (46, 48, D) a scarf of spirit shield (46, 49, D) a cursed staff of power (46, 51, D) a +0 falchion of slicing (46, 53, D) a +0 giant club (unseen) (47, 48, D) a phial of floods (47, 49, D) an uncursed staff of conjuration (47, 50, D) a cursed +0 trident a +0 ring mail of cold resistance (47, 51, D) a +5 ring of strength (48, 48, D) the Handbook of Feathers and Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Airstrike Air 4 c - Conjure Ball Lightning Conjuration/Air 6 (48, 49, D) a +2 plate armour of cold resistance (48, 50, D) a +2 dagger of venom (48, 51, D) a +1 scimitar of slicing (48, 56, D) a hell hound corpse (48, 57, D) a cursed staff of air (unseen) (49, 0, D) a +2 scale mail of positive energy (49, 1, D) an uncursed staff of death (49, 12, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (49, 24, D) a +0 hand axe (49, 36, D) the +6 scale mail of Disaster {rPois rN+ rCorr Dex-2} It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. (49, 37, D) a lightning rod (4/4) (49, 48, D) an uncursed staff of air (49, 49, D) an uncursed staff of conjuration (49, 56, D) the ring "Vathusmyme" {Fire rElec Str-5 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (50, 0, D) a +4 shortbow of freezing (50, 1, D) the +7 trident of the Aged Friends {flame, rF+ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It protects you from fire. (50, 24, D) a +0 hand axe of chopping (50, 36, D) a +0 robe (50, 48, D) a scroll of brand weapon (50, 49, D) a +0 scythe of venom (50, 50, D) a +1 shield of fire resistance (50, 53, D) a +0 dire flail (51, 0, D) the cursed +1 plate armour of Zoulij {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (51, 13, D) a lamp of fire (51, 24, D) a +0 hand crossbow of freezing (51, 25, D) an uncursed staff of cold (51, 36, D) the +11 scimitar of Gareh {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). (51, 42, D) an uncursed staff of fire a +0 robe (51, 48, D) a +6 falchion of holy wrath (51, 49, D) a lamp of fire (51, 52, D) a +0 war axe (51, 55, D) a +2 ring of slaying (52, 0, D) a book of Annihilations (52, 12, D) a book of Annihilations (52, 24, D) a +0 scimitar (52, 25, D) a +2 robe of cold resistance (52, 36, D) an uncursed amulet of regeneration (52, 37, D) a crystal ball of energy (52, 40, D) a +0 dagger a +0 robe (52, 42, D) a cursed +0 battleaxe the +5 chain mail of Hepliaklqana's Fury {Stlth+} It makes you more stealthy. an uncursed ring of flight (52, 48, D) an uncursed staff of energy (52, 49, D) the Incunabulum of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Conjure Ball Lightning Conjuration/Air 6 (52, 50, D) the ring of Wu Jian's Hope {rPois Int+3 Dex+4} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. a +0 scale mail of fire resistance (53, 0, D) a +1 pair of gloves of archery (53, 1, D) a +1 falchion of slicing (53, 13, D) a +3 leather armour of magic resistance (53, 25, D) an uncursed staff of fire (53, 31, D) a cursed -2 trident (53, 33, D) a +4 trident of flaming (53, 36, D) the +2 robe of Fedhas's Scorn {rElec} It insulates you from electricity. (53, 48, D) the +1 leather armour of the Gloaming {rElec rF- Str+8 Dex-5} It affects your strength (+8). It affects your dexterity (-5). It makes you vulnerable to fire. It insulates you from electricity. (53, 49, D) a Young Poisoner's Handbook (54, 0, D) an uncursed staff of fire (54, 12, D) a +1 mace of holy wrath (54, 13, D) a +2 ring of dexterity (54, 24, D) the cursed +0 rapier "Mud Pie of Death" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (54, 32, D) a +0 mace a +0 war axe a +0 scimitar a +0 long sword +0 gold dragon scales (54, 33, D) a +0 short sword a +0 short sword a +0 war axe a +5 flail of holy wrath (54, 49, D) a crystal ball of energy (54, 50, D) a +1 shortbow of flaming (55, 0, D) an uncursed staff of fire (55, 1, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (55, 12, D) the +0 buckler of Context {SInv} It lets you see invisible. (55, 13, D) a lightning rod (4/4) (55, 24, D) a +2 mace of crushing (56, 8, D) 3 large rocks (57, 7, D) a cursed +0 dire flail (58, 47, D) a box of beasts (58, 49, D) a +2 plate armour of cold resistance (59, 36, D) an uncursed staff of wizardry (59, 48, D) a +1 robe of fire resistance (59, 49, D) a Young Poisoner's Handbook (60, 36, D) an uncursed staff of wizardry (60, 42, D) a +0 dagger a cursed +0 robe (60, 43, D) a +0 long sword a cursed +0 robe a potion of blood a +0 war axe (60, 48, D) a +0 long sword (61, 8, D) the cursed +1 plate armour of the Salmon {Stlth+} It makes you more stealthy. It has a curse placed upon it. (61, 16, D) a crystal ball of energy (61, 26, D) a lightning rod (4/4) (61, 36, D) a +4 ring mail of positive energy (61, 37, D) a lightning rod (4/4) (61, 42, D) a +0 dire flail (61, 47, D) a +6 shortbow (61, 48, D) a +0 flail (still there?) an uncursed staff of cold (still there?) (62, 0, D) a +0 dagger (62, 1, D) a crystal ball of energy (62, 2, D) an uncursed staff of poison a +0 robe (62, 8, D) a +2 morningstar of protection (62, 9, D) a lamp of fire (62, 16, D) a phial of floods (62, 20, D) a +0 trident (62, 26, D) a +3 buckler (62, 27, D) a +1 robe of resistance (62, 37, D) a +0 long sword of slicing (62, 43, D) a +3 shield an uncursed staff of conjuration a cursed +0 robe the cursed +1 mace of Shrieking Terror {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. a +0 plate armour (62, 44, D) a +5 dagger a +0 robe (62, 48, D) an uncursed staff of power (62, 49, D) a +0 dire flail (62, 52, D) a +0 glaive (unseen) (62, 54, D) a +0 dire flail (unseen) (63, 0, D) a +0 dagger (63, 2, D) a +2 battleaxe of electrocution a +0 robe (63, 16, D) a fan of gales (63, 17, D) an uncursed staff of wizardry (63, 19, D) a +0 trident (63, 20, D) a +0 trident (63, 23, D) a throwing net (63, 27, D) a +3 dagger of draining (63, 28, D) +0 acid dragon scales (63, 30, D) +0 steam dragon scales (63, 36, D) a +3 trident of venom (63, 47, D) a +1 short sword of speed (63, 48, D) a +0 flail (still there?) a +0 long sword (still there?) (63, 49, D) a +0 war axe (still there?) a +0 whip (still there?) (63, 50, D) a +0 dagger (63, 55, D) a +3 double sword of freezing (unseen) (63, 57, D) a +2 battleaxe of flaming (unseen) (64, 2, D) a +0 hand axe (64, 16, D) a +1 plate armour of magic resistance (64, 20, D) a +0 trident (64, 21, D) a +0 trident (64, 22, D) a +0 trident (64, 26, D) the cursed +1 ice dragon scales of Seit {rElec rF- rC++ rN+ Int-4} It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (64, 47, D) an uncursed staff of conjuration (64, 48, D) a +2 chain mail of cold resistance (64, 49, D) a +4 longbow of velocity (64, 50, D) a +2 short sword of draining (64, 51, D) a +1 war axe of freezing (unseen) (64, 52, D) a +3 spear of piercing (64, 53, D) a +0 rapier a +0 cloak (65, 26, D) an uncursed ring of flight (65, 47, D) a +4 hunting sling of freezing (65, 48, D) an uncursed staff of power (65, 50, D) a +0 mace (65, 51, D) a cursed -2 great mace (unseen) (65, 52, D) a +0 short sword a +1 cloak a +0 battleaxe a black draconian corpse (65, 53, D) a +3 whip (unseen) (65, 54, D) a +0 halberd a +0 trident an uncursed ring of poison resistance a +0 long sword an uncursed ring of resist corrosion a red draconian corpse (65, 55, D) a +0 triple sword of electrocution a +0 glaive (65, 57, D) a +0 flail (unseen) (66, 48, D) a lamp of fire (66, 49, D) a +2 scale mail of magic resistance (66, 50, D) a +1 cloak (still there?) a +1 fustibalus of freezing (still there?) (66, 51, D) a lightning rod (4/4) (66, 52, D) a +0 scimitar (unseen) (66, 53, D) a +0 halberd (unseen) (66, 54, D) a +0 hand axe (unseen) (66, 55, D) a +0 dire flail an uncursed ring of resist corrosion the +12 rapier "Aubergine" {drain, *Corrode Str+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+5). It may corrode you when you take damage. a red draconian corpse a red draconian corpse (66, 56, D) a cursed +0 dire flail (unseen) (66, 57, D) a +0 hand axe (67, 2, D) a +0 club a +0 scale mail (67, 47, D) a +0 mace (67, 48, D) a +0 halberd (still there?) a fan of gales (still there?) (67, 49, D) a +0 halberd (still there?) a +2 leather armour of positive energy (still there?) (67, 50, D) a +0 dire flail a white draconian corpse (67, 51, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (unseen) (67, 52, D) a +3 hand axe of flaming (still there?) a +0 long sword (still there?) (67, 53, D) a +0 glaive (unseen) (67, 54, D) a +0 long sword (unseen) (68, 2, D) a +0 morningstar of protection a +0 robe a +0 mace of holy wrath (68, 47, D) a +0 scimitar (68, 48, D) Zalug's Collected Works on Destructive Bewitchment Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Confusing Touch Hexes 1 d - Throw Frost Conjuration/Ice 2 e - Iskenderun's Mystic Blast Conjuration 4 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Freezing Cloud Conjuration/Ice/Air 6 (68, 49, D) the Almanac of Mutagenic Dislocation Spells Type Level a - Ice Form Ice/Transmutation 4 b - Summon Forest Summoning/Translocation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Dispersal Translocation 6 a swamp drake corpse (68, 50, D) the +2 chain mail of Knowledge {rF++ Str+2} It affects your strength (+2). It greatly protects you from fire. (68, 51, D) a +0 dagger (unseen) (68, 53, D) a +0 hand axe (68, 54, D) a +0 scimitar (unseen) (68, 55, D) a +0 dire flail (unseen) (69, 0, D) a +0 dagger (69, 47, D) a +0 hunting sling of freezing (69, 49, D) a Necronomicon (69, 50, D) an uncursed staff of poison (69, 51, D) a +0 dire flail (unseen) (69, 52, D) a +0 broad axe (unseen) (69, 53, D) a +0 halberd (69, 54, D) a +0 long sword (unseen) (70, 8, D) a +1 helmet of intelligence (70, 9, D) a +1 short sword of speed (70, 41, D) a +0 dagger a +0 robe a +0 buckler (70, 47, D) a fan of gales (70, 48, D) a +2 ring mail of magic resistance (70, 49, D) a phantom mirror (70, 50, D) a +0 long sword (unseen) (70, 52, D) a +2 trident of pain (still there?) a +0 short sword (still there?) (71, 8, D) a lamp of fire (71, 17, D) a +2 ring mail of magic resistance (71, 19, D) a +0 giant club a cursed -3 giant club a +0 giant club (71, 26, D) a +2 scale mail of cold resistance (71, 27, D) a phial of floods (71, 36, D) a +2 dagger of venom (71, 37, D) a +0 short sword (71, 41, D) a +0 antimagic spear a +0 buckler (71, 42, D) a +0 dagger a +0 robe the +10 double sword of Diqoduap {slice, +Inv rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It lets you turn invisible. a +0 robe of magic resistance (71, 47, D) a +0 long sword (71, 48, D) a +0 plate armour of poison resistance (71, 49, D) a +3 leather armour of cold resistance (72, 8, D) a crystal ball of energy (72, 9, D) an uncursed staff of power (72, 16, D) a +1 battleaxe of electrocution (72, 17, D) an uncursed staff of conjuration (72, 20, D) a +0 giant club a +0 giant club a +0 giant club a +0 great mace (72, 26, D) a +2 chain mail of cold resistance (72, 27, D) the +6 rapier of Mutilation {antimagic, MR+ Int+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 36, D) a +0 centaur barding of stealth (72, 37, D) a +0 spear (72, 42, D) a +2 mace of protection a +0 robe (72, 43, D) a +0 quarterstaff a +0 robe (72, 47, D) a cursed -1 long sword (unseen) (72, 48, D) a +0 short sword (still there?) a sack of spiders (still there?) (72, 49, D) a phial of floods (73, 12, D) +0 steam dragon scales (73, 16, D) the cursed +1 mace "Ymuroed" {drain, rPois rC+ Int+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (73, 26, D) a +2 long sword of electrocution (73, 27, D) a +3 scale mail of magic resistance (73, 30, D) a +0 blowgun a +0 spear a curare-tipped needle (73, 31, D) a +0 quarterstaff a +0 robe (73, 33, D) a curare-tipped needle (73, 36, D) a scroll of brand weapon (73, 48, D) a phial of floods (73, 49, D) the +7 trident "Giantbane" {elec, +Fly Dex+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you fly. a +0 short sword (still there?) (73, 50, D) a +1 morningstar of draining (74, 3, D) a cursed -2 dagger a +0 robe (74, 4, D) a tomahawk (74, 47, D) an uncursed staff of summoning (74, 48, D) a +4 chain mail of cold resistance (74, 49, D) a sack of spiders (75, 1, D) a +1 helmet of see invisible (75, 2, D) a +0 dagger 3 tomahawks (75, 47, D) an uncursed staff of earth (75, 48, D) a +0 mace (75, 49, D) a +1 plate armour of poison resistance