runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 38, D) a +1 long sword of slicing (59, 37, D) a sack of spiders (59, 38, D) a +0 short sword (unseen) (60, 37, D) an uncursed ring of protection from cold (60, 39, D) 3 arrows (61, 0, D) an uncursed staff of energy (61, 8, D) a +4 mace of protection (61, 26, D) a +0 chain mail of fire resistance (61, 37, D) an uncursed staff of death (61, 39, D) a +0 short sword of venom (unseen) (61, 44, D) 4 arrows (62, 0, D) a +2 centaur barding of flying (62, 8, D) a +0 short sword (62, 9, D) the +4 long sword of Bile {slice, *Contam Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. It causes magical contamination when unequipped. (62, 27, D) a +4 blowgun (62, 32, D) a hell hound corpse (62, 37, D) a box of beasts (62, 41, D) a cursed -1 scimitar (unseen) (63, 8, D) a +1 shortbow of freezing (63, 10, D) a +1 hand axe of freezing (63, 16, D) a fan of gales (63, 17, D) a +0 mace (63, 20, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (63, 21, D) a +0 mace a +0 trident a +0 trident (63, 22, D) a +0 whip a +2 hand crossbow of freezing a +0 club a +0 flail a cursed -6 ring of protection a draconian skeleton (63, 27, D) an uncursed staff of conjuration (63, 32, D) a hell hound corpse (63, 37, D) a +5 ring of protection (63, 40, D) an arrow (63, 41, D) a +0 shortbow (unseen) (64, 17, D) the +1 shortbow "Veciorgh" {velocity, Dex+4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It makes you more stealthy. (65, 26, D) the +6 hunting sling of Tisch {velocity, rF+ Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It protects you from fire. (67, 0, D) a +6 giant spiked club (68, 0, D) a +0 trident 6 tomahawks a phial of floods (68, 2, D) a cursed -2 trident 5 poisoned tomahawks (68, 5, D) 3 poisoned tomahawks (68, 9, D) a +0 dagger a cursed +0 robe (69, 0, D) a +5 falchion of slicing (69, 4, D) a +0 trident (69, 33, D) a +0 dagger (unseen) (69, 36, D) a +0 war axe (70, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (70, 9, D) an uncursed staff of summoning (70, 20, D) a black bear corpse (70, 36, D) a +3 ring mail of cold resistance (70, 37, D) a +0 short sword (71, 8, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (71, 9, D) a cursed +0 chain mail an orc skeleton (71, 10, D) a +0 hand axe (71, 12, D) a +0 flail (71, 16, D) a +4 flail of protection (71, 20, D) a black bear corpse (71, 29, D) the cursed +1 battleaxe of Causality {chop, *Slow rElec rPois rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (71, 37, D) a +0 dagger (71, 40, D) a +0 short sword (71, 42, D) the +3 scimitar of the Throat {elec, +Fly Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It lets you fly. (72, 9, D) a +1 spear of venom (72, 16, D) a crystal ball of energy (72, 19, D) a wolf skeleton (72, 20, D) a black bear skeleton (72, 26, D) a +3 quarterstaff of pain (72, 27, D) a +1 scale mail of poison resistance (72, 28, D) a +0 dagger a +0 robe an orc corpse (72, 30, D) a +0 hand axe the +0 gold dragon scales of Unreason {*Contam rPois rF+ rC+ Str+8 Stlth+} It affects your strength (+8). It protects you from fire. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (72, 32, D) a +0 whip a +0 ring mail (72, 40, D) the +7 halberd "Guynoel" {chop, rF+ Str+2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+6). It protects you from fire. a +0 trident (72, 41, D) a +0 battleaxe (72, 42, D) a +0 dire flail a +0 club an uncursed ring of flight (73, 1, D) the +6 chain mail of Usotuovud {rPois rF- Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. (73, 17, D) the +10 broad axe of Urgency {chop, -Tele rF+ Dex+6 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. (73, 26, D) a +0 hand axe (73, 29, D) a +6 long sword of freezing a +0 leather armour (73, 40, D) a +0 halberd of freezing (73, 41, D) a +0 hand axe a +3 hunting sling of velocity (74, 3, D) a +0 short sword a +0 robe (74, 20, D) a black bear corpse (75, 1, D) a +4 plate armour of fire resistance