runewalsh Level 1 of the Dungeon (0, 0, D:1) 12 sling bullets (9, -3, D:1) a +0 spear (13, 6, D:1) 22 arrows (15, -8, D:1) a cursed +0 club 24 stones (15, 0, D:1) a +0 robe (16, -1, D:1) a cursed -3 whip 3 stones (18, 28, D:1) 14 stones (19, 28, D:1) a +0 club (21, -13, D:1) a cursed +0 ring mail (42, 19, D:1) 14 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -36, D:2) a +0 club (9, -4, D:2) a +0 mace (9, 0, D:2) 28 bolts (14, -49, D:2) a +0 club (15, -45, D:2) a +0 dagger 5 stones (15, -37, D:2) a +0 dagger (17, -11, D:2) a +0 club (18, -35, D:2) 15 bolts (27, -37, D:2) a +0 whip (29, -41, D:2) a +0 hunting sling (31, -20, D:2) a +0 short sword (36, -26, D:2) a +0 helmet (37, -17, D:2) a +0 leather armour (40, -9, D:2) 10 poisoned needles (51, -34, D:2) a +0 scale mail (51, -25, D:2) a +0 leather armour (55, -7, D:2) 25 stones (61, -44, D:2) a +0 trident a +0 leather armour (62, -22, D:2) a +0 club (63, -44, D:2) a cursed +0 leather armour Level 3 of the Dungeon (9, -28, D:3) a +0 club 14 stones (11, -13, D:3) a +0 hunting sling 21 stones a +0 club (16, -12, D:3) 2 stones (17, -28, D:3) a +0 leather armour (18, -33, D:3) a +0 dagger (24, -2, D:3) 15 bolts (25, -34, D:3) 15 sling bullets (27, -32, D:3) 19 arrows (27, -6, D:3) a +0 club a +0 hunting sling 22 stones (32, -5, D:3) a +0 hunting sling 25 sling bullets (35, -30, D:3) a +2 flail of draining (35, 0, D:3) a sling bullet a stone (36, 0, D:3) a stone (37, 0, D:3) a +0 club (38, 0, D:3) a +0 war axe a +0 leather armour a cursed +0 club (41, 0, D:3) a +0 dagger a +0 robe (42, -21, D:3) a +0 club (44, -22, D:3) a +0 club Level 4 of the Dungeon [Shop] Geosoenei's Weapon Shoppe 3 large rocks (21 gold) a +1 falchion of protection (106 gold) a +0 dagger (20 gold) a +0 morningstar (40 gold) a +0 mace (30 gold) a +2 hand axe of draining (174 gold) a cursed -2 dagger (1 gold) the +8 hand crossbow of Serrepn {elec, rElec rC+} (697 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It insulates you from electricity. 13 stones (13 gold) a +0 hunting sling (15 gold) (0, 0, D:4) 11 poisoned needles (1, 13, D:4) a +0 chain mail a cursed -3 club the cursed +1 chain mail "Jodebey" {rC- rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (3, 29, D:4) a +0 club (4, 13, D:4) a +0 flail a +0 chain mail (5, 24, D:4) a +0 hand axe a cursed -1 whip (6, 26, D:4) a +0 ring mail (7, 27, D:4) a +0 mace a +0 leather armour (26, -4, D:4) 18 arrows (35, 8, D:4) 3 gold pieces Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (1, 20, D:5) a +0 robe (10, 25, D:5) 9 gold pieces (21, 29, D:5) a ration (43, 25, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Fotask's Antique Armour Shoppe a +0 buckler (130 gold) a +0 plate armour (667 gold) a +0 robe (20 gold) a +1 scale mail of fire resistance (464 gold) a +0 buckler (130 gold) a +0 ring mail (116 gold) a +3 leather armour of fire resistance (696 gold) a +0 helmet (130 gold) a +0 ring mail (116 gold) a +0 shield (130 gold) (0, 0, D:6) 15 gold pieces (7, 5, D:6) 9 gold pieces (8, -18, D:6) 15 gold pieces (8, 5, D:6) a wand of random effects (13) (11, -12, D:6) 29 sling bullets (12, -3, D:6) 22 stones (27, -9, D:6) a +0 ring mail (35, -33, D:6) a +0 helmet (41, -16, D:6) 7 gold pieces Level 7 of the Dungeon (0, 0, D:7) 8 gold pieces (35, 6, D:7) a +0 robe (36, 27, D:7) a +0 whip a +0 club (37, 25, D:7) a +0 dagger a +0 blowgun 3 poisoned needles (38, 26, D:7) a +0 short sword (38, 27, D:7) a +0 dagger (43, 24, D:7) a stone