runewalsh the Dungeon (0, 14, D) a +0 short sword a cursed +0 ring mail (0, 15, D) a yak skeleton (2, 4, D) 10 stones (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +3 ring mail (5, 15, D) a +3 chain mail (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +2 quarterstaff of protection (6, 15, D) a +2 long sword of holy wrath (6, 22, D) a +0 cloak of invisibility a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +1 hand axe of freezing (7, 15, D) a +0 dagger of draining (8, 14, D) a +2 mace of crushing (8, 15, D) a +1 trident of piercing (8, 18, D) a +0 club a +0 chain mail (8, 19, D) a +0 hand axe a +0 plate armour (9, 11, D) a +0 dagger a +0 robe a +0 mace a +0 dagger (9, 12, D) a +0 club (10, 6, D) a +0 giant club (17, 19, D) a +4 chain mail (17, 20, D) a +4 chain mail (17, 21, D) a +2 rapier of distortion (17, 22, D) a +2 halberd of protection (17, 23, D) a +4 quarterstaff of speed (18, 6, D) +0 steam dragon scales (unseen) (18, 19, D) a +0 helmet (18, 20, D) a +0 cloak (18, 21, D) a +2 war axe of freezing (18, 22, D) a +2 dire flail of protection (18, 23, D) the +2 scimitar "Jerecw" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible.