runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the cursed +0 great mace of Courage {flame, Fragile rF+ MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. (61, 1, D) a +0 scythe a +0 robe (62, 0, D) a +0 dagger of protection (62, 1, D) a +2 great sword of flaming a +0 robe a +2 rapier of venom (62, 2, D) a +2 quarterstaff of chaos a +0 cloak (62, 4, D) a +0 mace a +0 robe (62, 8, D) a +2 spear of pain (62, 9, D) a book of Geomancy (63, 8, D) a +2 war axe of flaming (67, 0, D) the +1 helmet "Vouprune" {rPois SInv} It protects you from poison. It lets you see invisible. (69, 0, D) the cursed +1 whip of Terror {slash, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (70, 9, D) a +2 shortbow of flaming (71, 8, D) a lightning rod (2/4) (71, 10, D) a necrophage corpse (skeletalised by now) (71, 16, D) a +0 whip of holy wrath (71, 17, D) the +3 plate armour "Casiacw" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (71, 26, D) a +3 leather armour of cold resistance (71, 27, D) a ration (72, 10, D) a +1 scimitar of draining a +0 robe (72, 16, D) the +7 hunting sling "Gakiyz Case" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (72, 17, D) a +0 dagger a +0 robe a +2 battleaxe of electrocution an orc skeleton (72, 19, D) a +0 dagger a +0 robe (72, 26, D) a +1 falchion of slicing (72, 27, D) an uncursed staff of earth (73, 17, D) a +0 short sword a +0 chain mail the +6 battleaxe "Qezxieru" {venom, *Slow Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It may slow you when you take damage. an orc skeleton (73, 18, D) a +0 long sword 6 boomerangs a +0 chain mail a +0 dagger a +0 robe an orc skeleton (73, 19, D) a +0 short sword a +0 chain mail (73, 26, D) a phantom mirror (73, 27, D) a book of Dreams (75, 1, D) a +1 morningstar of draining a necrophage corpse (skeletalised by now)