runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +3 quarterstaff of speed (60, 37, D) an uncursed staff of wizardry (61, 0, D) a +3 ring mail of fire resistance (61, 8, D) the ring of Tension {+Fly Stlth-} [ring of attention] It lets you fly. It makes you less stealthy. (61, 26, D) a +3 battleaxe of electrocution (61, 37, D) a +0 scythe (still there?) the cursed +0 robe of the Guardian {rF++} (still there?) It greatly protects you from fire. It has a curse placed upon it. (61, 42, D) a large rock (61, 43, D) a large rock (unseen) (61, 44, D) 4 large rocks (62, 1, D) the +5 ring mail of Plasticity {rN+ Str-5 Dex+8 Slay+3} It affects your strength (-5). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (62, 8, D) the +8 battleaxe of Xicluz {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (62, 9, D) the +5 morningstar "Koesmebapn" {crush, *Rage MR++ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. (62, 11, D) a cursed -2 battleaxe (62, 17, D) an uncursed ring of flight (62, 30, D) a shapeshifter corpse (62, 37, D) a lamp of fire (63, 0, D) the cursed +0 plate armour of Ryowkasch {rPois Int+4} It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (63, 8, D) an uncursed staff of energy (63, 16, D) a manual of Maces & Flails (63, 26, D) a +2 chain mail of fire resistance (63, 27, D) the cursed +1 plate armour of the Ditch-Digger {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (63, 31, D) an ugly thing corpse (64, 16, D) an uncursed staff of cold (64, 26, D) an uncursed staff of cold (64, 27, D) a +2 leather armour of fire resistance (65, 26, D) the +2 leather armour of Ehaci {rF+ rN+ Str-5} It affects your strength (-5). It protects you from fire. It protects you from negative energy. (67, 1, D) a +6 battleaxe a +0 robe (68, 0, D) a +2 cloak of poison resistance (69, 36, D) +1 storm dragon scales (69, 37, D) a black bear corpse (70, 10, D) a +0 flail (70, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (70, 37, D) an uncursed staff of cold (71, 10, D) a +0 dire flail (71, 16, D) a phial of floods (71, 17, D) a lightning rod (3/4) (71, 26, D) an uncursed staff of poison (71, 27, D) the ring of the Turtledove {Wiz rElec MR- Dex+4 Slay+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 37, D) the +1 scale mail of the Cockatrice {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. (71, 38, D) a +0 dagger a +0 robe a spriggan corpse (71, 39, D) a +0 spear a spriggan corpse (71, 40, D) a +0 spear a spriggan skeleton (72, 9, D) a +2 robe of magic resistance (72, 17, D) an uncursed amulet of magic regeneration (72, 20, D) a bolt (72, 21, D) a +0 arbalest a +0 halberd 16 bolts a +0 plate armour (72, 22, D) a +0 great sword a +0 plate armour (72, 26, D) a +2 battleaxe of chopping (72, 27, D) the cursed +1 scale mail of the First Gods {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (72, 37, D) 3 potions of berserk rage a +0 dagger of speed (72, 39, D) a +0 rapier a +0 robe (72, 40, D) a +0 rapier a +0 robe a spriggan corpse (73, 17, D) a +2 helmet of see invisible (73, 20, D) a +0 great sword a +0 plate armour (73, 22, D) a +0 war axe a +2 hand crossbow of flaming a +0 chain mail (73, 26, D) a phantom mirror (73, 27, D) an uncursed staff of summoning (73, 38, D) a black bear skeleton (75, 1, D) a +2 rapier of flaming (75, 8, D) a +0 war axe (75, 9, D) a +0 dagger (75, 19, D) 4 bolts