runewalsh the Dungeon (0, 14, D) 2 scrolls of fear (0, 50, D) a +5 hunting sling of freezing (0, 51, D) 3 large rocks (0, 52, D) the +7 hand axe of Goten {speed, MR+ Str+4 SInv} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (1, 15, D) a +2 great mace a +0 plate armour (1, 32, D) a +0 robe of magic resistance (1, 34, D) a lightning rod (4/4) (1, 51, D) an uncursed staff of energy (1, 52, D) 6 large rocks a +0 shortbow 17 arrows the Guide on Curses Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Leda's Liquefaction Hexes/Earth 4 a centaur corpse (skeletalised by now) (1, 53, D) a +0 arbalest 14 bolts a yaktaur corpse (skeletalised by now) (2, 32, D) an uncursed staff of air (2, 33, D) an uncursed staff of poison (2, 34, D) the ring "Baymee Uret" {rC- rN+ Int+4 SInv} [ring of intelligence] It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (2, 50, D) a fan of gales (2, 51, D) a +0 shortbow 18 arrows a book of Fire (2, 52, D) 3 large rocks a +0 spear 18 silver javelins a +0 leather armour of magic resistance an uncursed staff of conjuration a +0 shortbow 7 arrows a centaur corpse (skeletalised by now) (2, 53, D) an uncursed staff of power a +0 arbalest 9 bolts (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +3 scimitar of freezing a +0 plate armour a book of Annihilations (3, 15, D) a +3 great sword a +0 chain mail (3, 17, D) a +2 great sword of holy wrath a +0 plate armour (3, 34, D) an uncursed staff of death (3, 50, D) a manual of Axes a manual of Charms the amulet of Loap {Faith +Fly rElec Str-3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-3). It insulates you from electricity. It lets you fly. the amulet "Ottocw" {Spirit +Blink rPois Int-3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It protects you from poison. It lets you blink. a +5 ring of intelligence (3, 51, D) 8 large rocks a +0 scale mail of positive energy a cyclops corpse (skeletalised by now) (3, 52, D) a +0 longbow 26 arrows a cursed -1 leather armour the +8 fire dragon scales of the Endless Expanse {rF++ rC- rN+ Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 battleaxe (4, 16, D) a +0 long sword a +0 chain mail a +3 hand crossbow of flaming (4, 19, D) a +2 dire flail a +0 chain mail (4, 32, D) an uncursed staff of death (4, 33, D) an uncursed staff of power (4, 34, D) a lightning rod (4/4) (4, 51, D) 5 large rocks a +1 spear of pain a cyclops corpse (skeletalised by now) (4, 52, D) a +0 arbalest a +0 mace of protection 20 bolts the +4 mace "Suqona" {protect, rF+ MR+ Str+2 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. a cursed -1 shortbow 6 arrows a yaktaur corpse (skeletalised by now) (5, 14, D) a +3 scythe of venom a +0 arbalest 14 bolts an uncursed staff of air (5, 15, D) 4 large rocks (5, 16, D) a +2 robe of magic resistance (5, 17, D) +0 shadow dragon scales a +0 battleaxe a +0 plate armour (5, 32, D) a +1 war axe of venom (5, 34, D) a +3 shortbow of velocity (5, 50, D) a lamp of fire (5, 51, D) a +0 shortbow 28 arrows the +9 plate armour "Boumom" {MR+} It affects your resistance to hostile enchantments. a centaur corpse (skeletalised by now) (5, 52, D) a +0 longbow 13 arrows a +0 spear of pain 13 javelins a +1 leather armour of fire resistance the ring of Bocweo {rC+ rN+ MR+ Slay+3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (6, 14, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (6, 15, D) a cursed staff of death (6, 16, D) a +3 dire flail the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 plate armour a +0 arbalest 30 bolts (6, 17, D) a large rock (6, 32, D) an uncursed staff of fire (6, 33, D) a +3 buckler an uncursed staff of fire an uncursed ring of positive energy (6, 50, D) Sif Muna's Collected Works on Flying Cold Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Ozocubu's Refrigeration Ice 6 (6, 51, D) a +0 arbalest a +0 arbalest 38 bolts a yaktaur corpse (skeletalised by now) (6, 52, D) a +0 spear 14 javelins a +0 leather armour (7, 14, D) an uncursed staff of death (7, 15, D) a +0 robe of fire resistance (7, 16, D) a phial of floods (7, 17, D) +0 shadow dragon scales a +0 battleaxe a cursed +0 chain mail (7, 22, D) a bolt 2 large rocks (7, 23, D) 2 large rocks (7, 33, D) a +2 falchion of protection (7, 34, D) A Thorough Guide to Rites and Rhymes Spells Type Level a - Shatter Earth 9 (7, 51, D) a +0 arbalest a +0 arbalest 45 bolts a book of Changes a yaktaur corpse (skeletalised by now) (7, 52, D) a +0 shortbow 22 arrows 4 large rocks a +0 chain mail of cold resistance a centaur corpse (skeletalised by now) (7, 59, D) 3 bolts 2 large rocks 4 arrows 2 javelins (8, 15, D) a +2 long sword of holy wrath a +0 chain mail (8, 16, D) a +0 war axe a +0 plate armour a +0 spear of venom (8, 32, D) a crystal ball of energy (8, 33, D) a +0 pair of boots of stealth (8, 34, D) the cursed +3 mace of Plog {drain, MP+9 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It affects your magic capacity (+9). It has a curse placed upon it. (8, 50, D) the Compendium of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (8, 51, D) a +0 arbalest a +3 hunting sling (8, 52, D) a +0 shortbow 22 arrows a +2 flail of protection a centaur corpse (skeletalised by now) (9, 15, D) a +0 great sword (9, 16, D) a +0 war axe (9, 17, D) a +2 war axe of flaming a +0 chain mail a +1 battleaxe of flaming a +0 chain mail a +2 great sword a cursed -1 plate armour (9, 20, D) a bolt (9, 33, D) an uncursed staff of power (9, 34, D) a +6 flail of draining (9, 50, D) a phial of floods (9, 51, D) 4 large rocks the +4 hand crossbow of Lak Beud {penet, Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). a stone giant corpse (skeletalised by now) (9, 52, D) a +0 shortbow 16 arrows a phial of floods a centaur corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +1 double sword of flaming (10, 15, D) an uncursed ring of flight (10, 16, D) a +0 war axe a +0 chain mail a +0 shield (10, 32, D) a +4 triple sword of freezing (10, 33, D) an uncursed staff of summoning (10, 34, D) an uncursed staff of earth (10, 50, D) a +2 fustibalus of velocity (10, 51, D) a +0 arbalest 16 bolts (10, 52, D) an uncursed ring of protection from cold a +0 arbalest 37 bolts (10, 53, D) a +0 arbalest 27 bolts a yaktaur corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) a +2 ring of protection the ring "Nucvya" {Ice Int+3 Dex+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. a +6 ring of dexterity a +3 ring of protection (11, 14, D) a +0 flail of venom (11, 15, D) a book of Fire (11, 16, D) a bolt 3 large rocks (11, 32, D) a book of Annihilations (11, 33, D) a book of Callings (11, 34, D) the +11 chain mail "Allenye" {Str+5 Stlth-} It affects your strength (+5). It makes you less stealthy. (11, 51, D) 5 large rocks a +2 long sword of slicing (11, 52, D) a +0 longbow 37 arrows a +0 leather armour 4 large rocks an uncursed staff of conjuration an elf corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (12, 14, D) an uncursed staff of fire (12, 15, D) a +0 arbalest a +3 great sword 25 bolts a +0 plate armour a phial of floods (12, 16, D) a +0 great mace a +0 plate armour of cold resistance a +0 broad axe a +0 chain mail (12, 17, D) a +0 battleaxe a +0 plate armour (12, 18, D) a +0 glaive a +0 chain mail (12, 33, D) the +1 pair of boots "Bual" {rC+} It protects you from cold. (12, 34, D) a scarf of spirit shield (12, 51, D) a +0 longbow 46 arrows a +0 leather armour a +0 hunting sling of velocity (12, 52, D) a +0 arbalest 31 bolts a +0 longbow 31 arrows a +0 leather armour a +4 vampiric great sword an elf corpse (skeletalised by now) (13, 32, D) a +2 mace of protection (13, 34, D) the ring of Twilight {MR+ Str+5} [ring of protection from magic] It affects your strength (+5). It affects your resistance to hostile enchantments. (13, 51, D) a +2 battleaxe of venom a +0 arbalest 21 bolts a +0 longbow a +0 leather armour a +0 shortbow 64 arrows a crystal ball of energy a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (13, 52, D) 8 large rocks a +0 lajatang of protection a stone giant corpse (skeletalised by now) (14, 50, D) a lamp of fire (14, 51, D) an uncursed ring of protection from cold (14, 52, D) 2 large rocks a +3 spear of piercing 16 silver javelins a +0 leather armour the ring "Hoecviro" {+Blink rPois rC+ rN+++ MP-9} [ring of protection from cold] It protects you from cold. It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you blink. a stone giant corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (18, 48, D) a book of Alchemy (18, 49, D) a +2 plate armour of fire resistance (18, 50, D) an uncursed ring of resist corrosion (19, 0, D) a +4 hand axe of freezing (19, 16, D) a +1 robe of the Archmagi (19, 32, D) a +0 flail of protection (19, 33, D) an uncursed ring of ice (19, 48, D) a +3 short sword of holy wrath (19, 49, D) the +6 battleaxe of a Billion Wonders {protect, Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). (19, 50, D) a +3 demon blade of venom (20, 1, D) the amulet "Botzuet" {+Rage Str-2 Int+4 SInv} [amulet of rage] It affects your strength (-2). It affects your intelligence (+4). It lets you see invisible. It lets you go berserk. (20, 16, D) a +2 ring mail of poison resistance (20, 17, D) an uncursed staff of death (20, 32, D) the cursed +3 trident of Sulphur {vamp, *Noise +Fly rC+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It lets you fly. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (20, 33, D) a +1 scale mail of poison resistance (20, 48, D) a book of Power (unseen) (20, 49, D) a manual of Long Blades (20, 50, D) the +8 glaive of Due Proportion {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (21, 0, D) a cursed +0 halberd a cursed +0 robe a +1 hat (21, 1, D) a +3 hand axe of chopping (21, 16, D) a +0 quarterstaff of protection (21, 17, D) an uncursed staff of death (21, 32, D) a +5 war axe of venom (21, 33, D) a cursed ring of attention (21, 34, D) a +2 long sword of electrocution (21, 48, D) a fan of gales (21, 50, D) an uncursed staff of fire (22, 1, D) a lightning rod (4/4) (22, 16, D) an uncursed staff of poison (22, 17, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (22, 32, D) a +2 scale mail of magic resistance (22, 33, D) the ring of Viasch {rF++ rC+ MR+} [ring of protection from magic] It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (22, 34, D) a fan of gales (22, 48, D) a +3 dagger of draining (22, 49, D) a +2 robe of cold resistance (22, 50, D) the +11 hand axe of Buejazas {venom, +Rage +Inv Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It lets you turn invisible. It lets you go berserk. (23, 0, D) a cursed staff of poison (23, 1, D) a lightning rod (4/4) (23, 16, D) a lightning rod (4/4) (23, 17, D) an uncursed staff of death (23, 18, D) a +0 robe of the Archmagi (23, 33, D) the +5 mace of Rujakakh {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (23, 48, D) a +2 ring of intelligence (23, 49, D) an uncursed ring of poison resistance (still there?) an uncursed ring of poison resistance (still there?) (23, 50, D) the +8 short sword "Cirgh" {venom, Int+8 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+8). It affects your dexterity (+4). (24, 0, D) a +2 buckler of protection (24, 1, D) the amulet of Uskayaw's Indignation {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (24, 18, D) a lamp of fire (24, 32, D) a +3 falchion of protection (24, 33, D) a +1 halberd of chopping (24, 34, D) an uncursed ring of protection from magic (24, 48, D) the +5 leather armour "Faxeng" {rF+ Int-3 Dex+2} It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. (24, 49, D) a +1 hunting sling of velocity (24, 50, D) a +3 hunting sling of flaming (25, 0, D) an uncursed amulet of guardian spirit (25, 1, D) a scroll of brand weapon (25, 16, D) the ring of Ugrolox {rN+ Int+3 SInv} [ring of intelligence] It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. (25, 17, D) an uncursed ring of resist corrosion (25, 18, D) a +4 quarterstaff of protection (25, 32, D) an uncursed staff of wizardry (25, 34, D) an uncursed staff of wizardry (25, 49, D) an uncursed amulet of guardian spirit (25, 50, D) an uncursed ring of flight (25, 51, D) the +9 short sword of Fobevi Otoa {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (unseen) (26, -1, D) an uncursed ring of wizardry an uncursed staff of cold an uncursed staff of air (26, 0, D) a cursed -1 dagger a +0 robe the +0 robe "Paguigumi" {rElec rF+ rC++ Int-5} It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It insulates you from electricity. (26, 1, D) an uncursed ring of wizardry (26, 2, D) a +0 hand axe (26, 16, D) a crystal ball of energy (26, 17, D) a book of Flames (26, 33, D) an uncursed staff of fire (26, 34, D) a +2 cloak of poison resistance (26, 50, D) the cursed +3 war axe of the Spheres {vamp, rF+++ rC- MR+ Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-3). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 54, D) (unseen) (27, 0, D) a +0 trident a +4 rapier of draining (27, 1, D) a +1 shortbow of freezing (27, 16, D) an uncursed staff of conjuration (27, 17, D) an uncursed ring of protection from fire (27, 32, D) a +1 fustibalus of velocity (27, 34, D) a cursed staff of earth (27, 48, D) a book of Fire (27, 49, D) a +3 quarterstaff of draining (27, 50, D) a +2 ring mail of poison resistance (28, 0, D) an uncursed staff of cold (28, 1, D) a book of Minor Magic (28, 16, D) an uncursed ring of resist corrosion (28, 33, D) the +3 chain mail "Umpy" {Dex+3} It affects your dexterity (+3). (28, 50, D) a cursed staff of energy (29, 0, D) the cursed +3 hand crossbow of the Wasp {elec, +Fly rPois Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from poison. It lets you fly. It has a curse placed upon it. (29, 1, D) a fan of gales (29, 16, D) the +5 war axe of Zin's Approval {chop, rElec rN+ Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (29, 17, D) a +2 troll leather armour (29, 32, D) the cursed +2 flail of Kupil {crush, Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (29, 48, D) an uncursed amulet of magic regeneration (29, 49, D) Ontib's Hermeneutics, Part Two Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Corpse Rot Necromancy 2 d - Blink Translocation 2 e - Sticks to Snakes Transmutation 2 (30, 49, D) the +6 hand axe "Rizis" {vamp, rPois rF- MR++ MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (30, 50, D) an uncursed staff of summoning (31, 48, D) a book of Ice (31, 49, D) an uncursed staff of power (31, 50, D) a +1 flail of protection (32, 48, D) a +2 ring mail of cold resistance (32, 49, D) a phial of floods (32, 50, D) the Disquisition on Moulding and Calling Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Shadow Creatures Summoning 6 e - Statue Form Transmutation/Earth 6 (33, 48, D) a +1 war axe of distortion (33, 49, D) a scroll of brand weapon (34, 28, D) +1 fire dragon scales (34, 48, D) an uncursed staff of cold (34, 49, D) a book of Air (35, 0, D) the cursed +0 flail of Tumult {venom, rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (35, 14, D) the +4 dagger "Fish" {holy, rPois Int-4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from poison. It makes you more stealthy. (35, 29, D) a +0 morningstar of protection (36, 0, D) a +3 battleaxe of flaming (36, 1, D) the +3 scale mail of Ruelurra {rF++ Int-2} It affects your intelligence (-2). It greatly protects you from fire. (36, 14, D) the +9 chain mail "Mabbeaf" {rElec rF+ MR+ Str-4} It affects your strength (-4). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (36, 15, D) a scroll of brand weapon (36, 29, D) a cursed +0 hand axe a +0 robe a +2 chain mail of cold resistance (37, 0, D) 3 potions of berserk rage (37, 1, D) a +3 dagger of draining (37, 14, D) a +1 long sword of protection (37, 15, D) a +2 ring mail of magic resistance (37, 28, D) the +5 short sword of Woe {venom, rC+++ Dex-5 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-5). It renders you almost immune to cold. It makes you more stealthy. (37, 29, D) a +0 short sword of holy wrath (37, 30, D) a +0 short sword (38, 0, D) a +0 shield of positive energy (38, 1, D) the cursed +1 ring mail of the Moon {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (38, 14, D) a +6 plate armour of ponderousness (38, 15, D) a crystal ball of energy (38, 28, D) an uncursed staff of cold (38, 29, D) the +4 broad axe "Kainihy" {chop, *Corrode rElec MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). It may corrode you when you take damage. (38, 32, D) a +2 scythe of venom (38, 48, D) a +3 hunting sling of freezing (38, 49, D) the Compendium of Enthralling Displacement Spells Type Level a - Apportation Translocation 1 b - Passage of Golubria Translocation 4 c - Malign Gateway Summoning/Translocation 7 d - Discord Hexes 8 (38, 50, D) an uncursed staff of fire (39, 0, D) a +6 ring of dexterity (39, 1, D) a +2 morningstar of draining (39, 14, D) the +2 buckler of the Crypt {Dex+4} It affects your dexterity (+4). (39, 15, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (39, 28, D) a +0 flail of crushing a +1 dagger of protection (39, 29, D) a +0 flail the +0 hand axe of Dried Tears {flame, rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. (39, 48, D) a book of the Earth (39, 49, D) a book of Annihilations (39, 50, D) an uncursed staff of earth (40, 0, D) an uncursed staff of earth (40, 1, D) an uncursed staff of summoning (40, 14, D) the +6 scale mail "Taeduovy" {rC+ Str-2 Int+3 Dex+2} It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. (40, 28, D) a +1 mace of protection (40, 29, D) a +1 scythe of slicing a +1 robe of cold resistance (40, 48, D) the cursed +1 plate armour "Vesk" {Int+5 Slay+3} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (40, 49, D) a book of Cantrips (40, 50, D) a +0 whip (40, 51, D) a +0 rapier (unseen) (41, 0, D) a +3 longbow of flaming (41, 1, D) a phial of floods (41, 14, D) a lamp of fire (41, 15, D) the cursed +1 dire flail of Ulideipn {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It has a curse placed upon it. (41, 28, D) an uncursed amulet of the acrobat (41, 29, D) a +2 pair of gloves of strength (41, 48, D) a +4 arbalest of flaming (41, 49, D) a book of Minor Magic (41, 50, D) a crystal ball of energy (41, 52, D) the +5 glaive of Udowod {flame, MP-9 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your magic capacity (-9). (unseen) (42, 0, D) the ring "Jarghuen" {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. (42, 1, D) the +5 leather armour of Joywad {rElec MR+ Int-5} It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 14, D) a +5 ring of dexterity (42, 15, D) an uncursed staff of earth (42, 28, D) an uncursed staff of energy (42, 29, D) a +2 trident of protection (42, 30, D) a +6 scythe of freezing (42, 49, D) a +0 flail (42, 50, D) an uncursed staff of death (42, 51, D) a +0 dire flail of protection (unseen) (42, 52, D) a +0 hand axe (unseen) (42, 54, D) a +0 flail (still there?) a +2 short sword of draining (still there?) (43, 14, D) a +2 chain mail of cold resistance (43, 28, D) a +4 scythe of flaming (43, 29, D) a +2 dagger of venom (43, 48, D) a lamp of fire (43, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (43, 50, D) a +0 glaive a +0 rapier a green draconian corpse (43, 54, D) a +0 halberd (43, 55, D) a cursed +0 glaive (unseen) (44, 28, D) a +0 rapier of freezing (44, 48, D) a +1 halberd of freezing (44, 49, D) an uncursed staff of summoning (44, 50, D) a +0 mace (44, 51, D) a +0 hand axe (still there?) a crystal ball of energy (still there?) (44, 52, D) the +10 mace of Light {protect, MP-9 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your magic capacity (-9). (unseen) (44, 53, D) a +0 glaive (unseen) (44, 54, D) a +0 trident (unseen) (44, 58, D) a +0 long sword (unseen) (45, 49, D) an uncursed staff of fire (45, 51, D) a +0 short sword (45, 52, D) a +2 scimitar of pain (unseen) (45, 53, D) a +0 halberd (45, 54, D) the +10 short sword "Xobukuz" {pierce, rPois Str+2 Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. (45, 57, D) a +0 trident (45, 58, D) a +0 long sword (unseen) (45, 59, D) a +0 long sword (unseen) (46, 48, D) a +3 chain mail of cold resistance (46, 50, D) an uncursed staff of conjuration (46, 51, D) a +2 glaive of freezing (still there?) a book of Misfortune (still there?) (46, 52, D) a +0 battleaxe (unseen) (46, 53, D) a +0 mace a +0 flail a black draconian corpse (46, 57, D) a +0 long sword a red draconian corpse (46, 59, D) a +0 flail (unseen) (47, 48, D) an uncursed ring of protection from fire (47, 49, D) a +2 plate armour of fire resistance (47, 50, D) an uncursed staff of poison (47, 51, D) a +0 long sword a cursed +0 cloak Sif Muna's Guide on the Dislocated Oath Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 a yellow draconian corpse (47, 52, D) a +0 long sword a +0 trident a +0 whip a +0 cloak a white draconian corpse (47, 53, D) a +0 war axe (47, 54, D) a +0 scimitar (47, 57, D) a +0 battleaxe of venom (still there?) a +0 battleaxe (still there?) (47, 58, D) a +0 flail (still there?) a +0 trident (still there?) (47, 59, D) a +0 cloak (48, 49, D) a crystal ball of energy (48, 50, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (48, 51, D) a +0 short sword (still there?) a fan of gales (still there?) (48, 52, D) a +0 dire flail (unseen) (48, 53, D) a +0 short sword (unseen) (48, 54, D) a +0 war axe (still there?) the +6 long sword "Gedd" {flame, *Noise rElec rPois Str+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It insulates you from electricity. It protects you from poison. It may make noises in combat. (48, 55, D) a +0 battleaxe (unseen) (49, 0, D) a +2 flail of holy wrath (49, 1, D) the +7 falchion of the Sky {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (49, 12, D) the +8 arbalest of Analysis {freeze, rF+ rN+++ Str+2 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It renders you almost immune to negative energy. (49, 36, D) a crystal ball of energy (49, 48, D) an uncursed staff of conjuration (49, 49, D) a +4 plate armour of poison resistance (49, 50, D) a +0 trident (49, 54, D) a +0 long sword (unseen) (50, 0, D) a +0 demon blade of pain (50, 1, D) a cursed -3 mace 4 throwing nets a +0 scale mail a +4 triple crossbow of flaming (50, 4, D) a +3 battleaxe of chopping a +0 scale mail (50, 12, D) a phial of floods (50, 14, D) a +1 battleaxe of freezing (50, 24, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (50, 25, D) the cursed +1 scale mail of Jitasy {rF++ MR++ Stlth-} It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (50, 36, D) the +5 morningstar "Sasuocah" {crush, +Rage +Inv rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you turn invisible. It lets you go berserk. (50, 37, D) a scroll of brand weapon (50, 48, D) +2 fire dragon scales (50, 49, D) a +0 mace of protection (50, 50, D) a +0 dire flail a +1 pair of gloves of strength (50, 53, D) a +0 dire flail (50, 54, D) a +0 hand axe (51, 1, D) a +0 scimitar a +8 plate armour of ponderousness a cursed +0 shield of reflection a +1 great mace of crushing (51, 24, D) an uncursed staff of summoning (51, 25, D) a +2 buckler of positive energy (51, 36, D) an uncursed ring of poison resistance (51, 50, D) an uncursed staff of air (51, 51, D) a +0 war axe (unseen) (51, 52, D) a +1 trident of flaming (unseen) (51, 53, D) a +0 battleaxe (unseen) (51, 54, D) a +0 halberd (unseen) (52, 1, D) a +2 quarterstaff of chaos a +0 cloak (52, 2, D) a +4 rapier of electrocution a +0 ring mail of fire resistance (52, 3, D) a +2 rapier of electrocution a cursed +0 cloak a +0 pair of gloves (52, 8, D) an arrow (52, 12, D) the ring of Suspicion {-Tele Str+3 Int+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It prevents most forms of teleportation. (52, 13, D) a +2 battleaxe of freezing (52, 24, D) a +0 chain mail of magic resistance (52, 36, D) a +0 hand axe of flaming (52, 37, D) an uncursed staff of summoning (52, 50, D) a book of the Earth (53, 7, D) a +3 rapier of flaming (53, 8, D) a +3 scimitar of flaming (53, 13, D) a lamp of fire (53, 24, D) a +6 ring of strength (53, 25, D) a crystal ball of energy (53, 36, D) the +9 hand crossbow "Siomizidi" {venom, *Slow rN++ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It greatly protects you from negative energy. It may slow you when you take damage. (53, 37, D) an uncursed staff of summoning (53, 48, D) an uncursed staff of power (54, 0, D) a lightning rod (4/4) (54, 1, D) an uncursed ring of wizardry (54, 4, D) a +3 longbow of flaming an uncursed staff of poison 10 arrows a +0 centaur barding (54, 12, D) an uncursed staff of summoning (54, 13, D) the +0 ring mail of the Sea {rElec rN++ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (54, 24, D) an uncursed staff of death (54, 25, D) the ring "Cixaippi" {+Inv +Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. (54, 36, D) an uncursed staff of poison (54, 50, D) a +3 plate armour of poison resistance (55, 1, D) a cursed ring of protection from magic (55, 12, D) a lightning rod (4/4) (55, 13, D) an uncursed staff of cold (55, 24, D) a cursed amulet of inaccuracy (58, 47, D) a book of Death (58, 48, D) the +2 pair of gloves of the Thunderstorm {rC+} It protects you from cold. (58, 49, D) a +3 amulet of reflection (59, 36, D) a +2 shortbow of flaming (59, 37, D) a +1 rapier of distortion (59, 47, D) an uncursed staff of fire (59, 48, D) an uncursed staff of air (59, 49, D) the +11 long sword of Yhoopt {slice, Fragile rPois Str+4 Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It will be destroyed if unequipped. the amulet "Iserchaen" {Spirit +Inv rC+ MR+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (60, 36, D) a +1 vampiric short sword (60, 37, D) a +2 mace of venom (60, 47, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (60, 48, D) a +0 great sword of electrocution (60, 49, D) a +1 battleaxe of freezing (61, 36, D) a +0 broad axe of electrocution (61, 37, D) a manual of Long Blades (61, 47, D) a +2 hunting sling of velocity (61, 49, D) the +8 spear "Sasonerou" {pierce, rF+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from fire. (61, 51, D) a rime drake corpse (62, 1, D) an uncursed staff of energy (62, 8, D) the +9 shortbow "Orb Guardian's Death" {freeze, rN++ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from negative energy. (62, 9, D) the cursed +0 halberd of Flawed Execution {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It has a curse placed upon it. (62, 16, D) a +0 giant club (62, 37, D) a +3 scale mail of fire resistance (62, 47, D) a +1 trident of protection (62, 48, D) a book of Air (62, 49, D) a phantom mirror (63, 8, D) a lightning rod (4/4) (63, 9, D) a cursed +0 rapier a +0 robe a +0 buckler (63, 16, D) 5 large rocks a cursed staff of poison (63, 17, D) a +0 giant club a +0 giant spiked club a +3 lajatang of pain (63, 26, D) a +4 long sword of holy wrath (63, 36, D) a scroll of brand weapon (63, 37, D) the +3 dagger of Gozag's Favour {pierce, rC+ MR- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. (63, 47, D) a +4 fustibalus (63, 48, D) a +5 mace of holy wrath (63, 49, D) a +1 plate armour of fire resistance (63, 50, D) a ration (64, 16, D) a +0 giant club a +2 dire flail of draining a +4 vampiric great sword (64, 17, D) 3 large rocks (64, 47, D) a +3 scale mail of positive energy (64, 48, D) a cursed staff of earth (64, 49, D) a +1 hunting sling of freezing (64, 50, D) a +1 hand axe of freezing (64, 51, D) a +2 battleaxe of freezing (unseen) (65, 26, D) a lamp of fire (65, 31, D) a +3 hand axe of venom (65, 48, D) a +2 quarterstaff of speed (65, 49, D) the cursed ring "Raoc" {*Contam rPois AC-3 SInv} [ring of protection] It affects your AC (-3). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. a rime drake corpse (65, 50, D) an uncursed ring of positive energy a polar bear corpse (65, 52, D) a +1 battleaxe of freezing a frost giant corpse (66, 48, D) a fan of gales (66, 49, D) a +0 trident of piercing (66, 50, D) a fan of gales (66, 51, D) a +1 battleaxe of freezing (still there?) a +3 ring of strength (still there?) (66, 52, D) a +1 battleaxe of freezing (unseen) (67, 47, D) an uncursed staff of air (67, 48, D) the +8 trident of the Shining Light {speed, rF+ Str-5 Int+6} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+6). It protects you from fire. (67, 49, D) the amulet "Xiocs" {Faith rF+++ Int+3 Dex+3 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (+3). It renders you almost immune to fire. It makes you less stealthy. (67, 50, D) a crystal ball of energy (68, 0, D) a +1 scythe of pain (68, 1, D) a +0 war axe (68, 47, D) a cursed staff of fire (68, 48, D) a +2 great sword of holy wrath (68, 49, D) an uncursed staff of energy (68, 50, D) a book of Party Tricks (68, 51, D) a +2 battleaxe of freezing (unseen) (69, 1, D) a scroll of brand weapon (69, 36, D) an uncursed staff of poison (69, 47, D) a box of beasts (69, 48, D) a book of Debilitation (69, 49, D) an uncursed staff of fire (69, 50, D) a rime drake corpse (still there?) a polar bear corpse (still there?) (70, 9, D) a +2 morningstar of protection (70, 17, D) a +0 shortbow 11 arrows (70, 36, D) the +8 rapier "Wocoru Wigh" {elec, *Slow +Inv rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. (70, 37, D) an uncursed ring of protection from magic (70, 47, D) the Almanac of Untold Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Summon Ice Beast Ice/Summoning 4 e - Fireball Conjuration/Fire 5 (70, 48, D) a +3 rapier of holy wrath (70, 49, D) a +5 bardiche of flaming (still there?) the cursed +1 executioner's axe of Gozag's Regard {flame, Str+4 Int+5 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+5). It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a +0 shortbow the +0 dagger of the Gnat {freeze, rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. 26 arrows (71, 18, D) an uncursed staff of poison a +0 shortbow 14 arrows (71, 26, D) a +4 great sword of protection (71, 35, D) the amulet of the Distant Future {Acrobat Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It makes you more stealthy. a manual of Short Blades (71, 37, D) an uncursed amulet of faith (71, 47, D) a +2 spear of venom (71, 48, D) a book of Frost (71, 49, D) an uncursed amulet of rage (unseen) (71, 52, D) a polar bear corpse (72, 8, D) a +0 trident of venom (72, 9, D) a +6 ring of strength the amulet of Irghew {Acrobat Slay+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 16, D) the +1 leather armour of Amyokiem {Str+6 Stlth+} It affects your strength (+6). It makes you more stealthy. (72, 17, D) a +0 shortbow 9 arrows (72, 18, D) a +0 arbalest 18 bolts (72, 23, D) a bolt 3 arrows (72, 26, D) a +2 flail of distortion (72, 36, D) the +5 quarterstaff of Rops {elec, +Blink MR+ Str-2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. (72, 37, D) a lightning rod (4/4) (72, 47, D) a +2 fustibalus of flaming (72, 48, D) a +0 battleaxe of freezing (72, 49, D) an uncursed staff of poison (73, 17, D) a +0 shortbow a +4 quick blade 11 arrows (73, 26, D) a +0 trident of pain (73, 27, D) a +2 dire flail of protection (73, 36, D) a +2 robe of fire resistance (73, 37, D) a +3 short sword of venom (73, 47, D) The Second Course in Spellweaving Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Ozocubu's Refrigeration Ice 6 d - Death Channel Necromancy 6 e - Dispersal Translocation 6 f - Statue Form Transmutation/Earth 6 (73, 48, D) a fan of gales (73, 49, D) a +0 chain mail of cold resistance