runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +4 whip of electrocution (59, 37, D) the cursed +0 glaive of Famine {flame, *Drain +Blink +Fly Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you fly. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (60, -1, D) a +2 hand axe of freezing (unseen) (60, 37, D) an uncursed staff of conjuration (61, 0, D) a manual of Throwing (61, 28, D) a +0 battleaxe a +0 chain mail an orc corpse (61, 37, D) a +2 fustibalus (62, 4, D) a +0 flail (62, 8, D) a +5 great sword of holy wrath (62, 9, D) a river rat corpse (skeletalised by now) (62, 16, D) a +0 club (62, 17, D) a +0 scale mail of poison resistance (62, 27, D) a +0 dire flail (62, 28, D) a +0 morningstar of holy wrath a cursed -1 chain mail (62, 36, D) a book of Air (62, 37, D) a phial of floods (63, 8, D) a +1 vampiric spear (63, 16, D) a +2 dagger of freezing (63, 17, D) a lamp of fire (63, 18, D) a +0 war axe a +0 scale mail an orc skeleton (63, 21, D) an orc skeleton (63, 22, D) a +0 lajatang of speed a +0 leather armour a +0 dagger a +0 robe (63, 27, D) a +0 dagger a +0 robe of cold resistance a +0 club an orc skeleton an orc skeleton (63, 28, D) a +0 dagger a +0 robe an orc skeleton (63, 36, D) a sack of spiders (63, 37, D) a potion of might (64, 0, D) a +0 scimitar (64, 16, D) a lightning rod (3/4) (64, 17, D) a +0 flail 8 boomerangs a +0 plate armour (64, 26, D) the ring of Litaiv {Str-4 Dex+3 SInv Stlth+} [ring of stealth] It affects your strength (-4). It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. (64, 27, D) a +0 dagger a +0 robe a +0 plate armour of magic resistance an orc corpse (64, 28, D) a +0 mace a cursed -2 plate armour an orc skeleton (64, 29, D) a +0 dagger the +6 arbalest "Damnation" {damnation} a +0 leather armour an orc skeleton (65, 17, D) a +0 dagger a +0 ring mail an orc corpse (67, 0, D) a +0 scale mail of magic resistance (67, 1, D) a black bear corpse (skeletalised by now) (68, 2, D) a black bear corpse (skeletalised by now) (69, 36, D) a +0 dagger of venom (70, 8, D) a +4 hand axe of freezing (70, 36, D) a +0 shield of fire resistance (70, 37, D) a book of Frost (70, 39, D) a shapeshifter corpse (71, 8, D) the +1 robe of Keddokumn {+Inv rF+ rC+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from cold. It lets you turn invisible. (71, 17, D) an uncursed staff of wizardry (71, 36, D) a fan of gales (71, 37, D) an uncursed ring of stealth (71, 40, D) a shapeshifter corpse (72, 8, D) the +5 ring mail of Lofrywk {rN+} It protects you from negative energy. (72, 9, D) a lightning rod (3/4) (72, 16, D) a +6 spear (72, 17, D) the +10 hunting sling of Gixtuu {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (72, 21, D) +1 fire dragon scales (72, 25, D) a +6 ring of strength (72, 26, D) an uncursed amulet of rage (72, 36, D) a +0 shield of protection (72, 37, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (72, 39, D) an ugly thing corpse (73, 1, D) a cursed -1 whip (73, 16, D) the cursed ring of Tameoseusi {EV-3 Str+5 Int-5} [ring of evasion] It affects your evasion (-3). It affects your strength (+5). It affects your intelligence (-5). It has a curse placed upon it. (73, 17, D) an uncursed staff of energy (73, 26, D) the +8 longbow "Orb Guardian's Death" {freeze, rN+ MR+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 36, D) a +0 pair of boots of flying (73, 37, D) the +10 war axe of Integrity {chop, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (74, 2, D) a +0 dagger (75, 1, D) the +2 leather armour of Shielding {MR+ Int+7 Dex+3} It affects your intelligence (+7). It affects your dexterity (+3). It affects your resistance to hostile enchantments.